The next open-source falling-block game engine!
 
 
 
 
 
Go to file
Ishaan Bhardwaj b27ef0e9f4 Made it so that in TGM3, you can only get GM by clearing the roll, and fixed hold sound in Phantom Mania 2 2020-11-09 23:04:50 -05:00
dist Turns out I corrected some of the delays too far the other way. 2019-05-29 21:50:14 -04:00
docs Replaced spaces with tabs. 2020-11-06 20:54:14 -05:00
libs Fixed libs/discordRPC.lua so Discord RPC loads on Linux. 2020-11-09 16:06:09 -08:00
load Merge pull request #4 from Rexxt/master 2020-11-07 14:31:17 -05:00
res Merge pull request #4 from Rexxt/master 2020-11-07 14:31:17 -05:00
scene Merge pull request #8 from nightmareci/master 2020-11-08 17:17:30 -05:00
tetris Made it so that in TGM3, you can only get GM by clearing the roll, and fixed hold sound in Phantom Mania 2 2020-11-09 23:04:50 -05:00
.gitignore Added Windows batch files for automated packaging of fused Windows packages. 2020-11-09 15:51:00 -08:00
CONTRIBUTING.md Added conventions for code submission / review. 2019-06-15 23:28:53 -04:00
LICENSE.md Fixed up the docs. 2019-05-31 23:59:04 -04:00
README.md Updated README.md with more new contributors 2020-11-09 11:47:21 -05:00
SOURCES.md First bundled release. 2019-05-23 00:35:11 -04:00
clean.bat Added Windows batch files for automated packaging of fused Windows packages. 2020-11-09 15:51:00 -08:00
conf.lua Added Big Mode as a piece type. (#20) 2019-06-16 22:16:09 -04:00
funcs.lua Replaced spaces with tabs. 2020-11-06 20:54:14 -05:00
main.lua Changed indentation to hard tabs. 2020-11-08 13:19:01 -08:00
package First bundled release. 2019-05-23 00:35:11 -04:00
package.bat Added Windows batch files for automated packaging of fused Windows packages. 2020-11-09 15:51:00 -08:00
release First bundled release. 2019-05-23 00:35:11 -04:00
release.bat Added Windows batch files for automated packaging of fused Windows packages. 2020-11-09 15:51:00 -08:00
scene.lua Implemented joystick input. 2020-11-08 12:55:06 -08:00

README.md

Cambridge Banner

Cambridge

Welcome to Cambridge, the next open-source falling-block game engine!

This fork is written and maintained exclusively by SashLilac, joezeng and Oshisaure!

Join our Discord server for help and a welcoming community! https://discord.gg/mteMJw4

Credits

The following people in no particular order also helped with the project:

Cambridge Logo

Playing the game

macOS, Linux

If you haven't already, install love with your favourite package manager (Homebrew on macOS, your system's default on Linux). Make sure you're using LÖVE 11, because it won't work with earlier versions!

Clone the repository in git:

git clone https://github.com/SashLilac/cambridge

Alternatively, download the source code ZIP in the latest release.

Then, navigate to the root directory that you just cloned, and type:

love .

It should run automatically!

Windows

You do not need LÖVE on Windows, as it comes bundled with the program. Download the source code ZIP in the latest release, or if you want the bleeding edge version, download this.

Extract the ZIP, open a Command Prompt at the folder you extracted Cambridge to, then run this command:

dist\windows\love.exe .

Alternatively, if you're on a 32-bit system, run this instead:

dist\win32\love.exe .

32-bit systems do not support rich presence integration.

License

The Cambridge project is licensed under the MIT license (included in LICENSE.md).

Some code and assets in this repository are contributed by members of the community, as well as borrowed from other places, either with licensing or as placeholders until suitable material can be found that is properly licensed. Their original sources, and copyright notices if applicable, are listed in the file SOURCES.