cambridge/docs/gamemodes.md

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Game modes

There are several classes of game modes.

MARATHON

Modes in which the goal is to play as well as possible over a limited game interval, to ultimately achieve the title of Grand Master.

  • MARATHON 2020: 2020 levels of pure pain. Can you make it all the way?

From other games:

  • MARATHON A1: Tetris the Grand Master 1.
  • MARATHON A2: Tetris the Grand Master 2 (TAP Master).
  • MARATHON A3: Tetris the Grand Master 3 (no exams).

SURVIVAL

Modes that concentrate on how long you can survive an increasingly fast and difficult game.

  • SURVIVAL 2020: It only gets worse from Marathon 2020. Beware of the total delay!

From other games:

  • SURVIVAL A1: 20G mode from Tetris the Grand Master.
  • SURVIVAL A2: T.A. Death.
  • SURVIVAL A3: Ti Shirase.

PHANTOM MANIA

Modes where pieces turn invisible as soon as you lock them. One of Cambridge's signature features.

  • Phantom Mania: The classic invisible mode from Nullpomino. Can you handle 999 levels of "the M roll"?

  • Phantom Mania 2: Phantom Mania but way faster! Can you face a mode where even the garbage and the next preview turn invisible?

OTHER MODES

  • Strategy: How well can you plan ahead your movements? Can you handle only having a short time to place each piece?

  • TetrisGram™ Pacer Test: is a multi-stage piece-placing ability test that progressively gets more difficult as it continues.

  • Interval Training: 30 seconds per section. 20G. 15 frames of lock delay. How long can you last?