The next open-source falling-block game engine!
Go to file
Ishaan Bhardwaj 668564ffb0 Revert "big a3! (but its buggy??)"
This reverts commit 513cd6ba90.
Hailey, please do not add modes.
2020-12-05 16:56:12 -05:00
dist Turns out I corrected some of the delays too far the other way. 2019-05-29 21:50:14 -04:00
docs Replaced spaces with tabs. 2020-11-06 20:54:14 -05:00
libs Fixed libs/discordRPC.lua so Discord RPC loads on Linux. 2020-11-09 16:06:09 -08:00
load Reduced the sound volume a little bit. 2020-12-04 20:12:36 -05:00
res Changed piece sounds, added sound sources 2020-12-04 19:27:02 -05:00
scene Revert "big a3! (but its buggy??)" 2020-12-05 16:56:12 -05:00
tetris Revert "big a3! (but its buggy??)" 2020-12-05 16:56:12 -05:00
.gitignore Added Windows batch files for automated packaging of fused Windows packages. 2020-11-09 15:51:00 -08:00
clean.bat Added Windows batch files for automated packaging of fused Windows packages. 2020-11-09 15:51:00 -08:00
conf.lua Added Big Mode as a piece type. (#20) 2019-06-16 22:16:09 -04:00
CONTRIBUTING.md Added conventions for code submission / review. 2019-06-15 23:28:53 -04:00
funcs.lua Replaced spaces with tabs. 2020-11-06 20:54:14 -05:00
LICENSE.md Fixed up the docs. 2019-05-31 23:59:04 -04:00
main.lua I broke the DAS switch functionality 2020-12-03 14:10:46 -05:00
package First bundled release. 2019-05-23 00:35:11 -04:00
package.bat Added Windows batch files for automated packaging of fused Windows packages. 2020-11-09 15:51:00 -08:00
README.md Updated README with another contributor 2020-11-14 20:00:24 -05:00
release First bundled release. 2019-05-23 00:35:11 -04:00
release.bat Added Windows batch files for automated packaging of fused Windows packages. 2020-11-09 15:51:00 -08:00
scene.lua Implemented joystick input. 2020-11-08 12:55:06 -08:00
SOURCES.md Changed piece sounds, added sound sources 2020-12-04 19:27:02 -05:00

Cambridge Banner

Cambridge

Welcome to Cambridge, the next open-source falling-block game engine!

This fork is written and maintained exclusively by SashLilac, joezeng and Oshisaure!

Join our Discord server for help and a welcoming community! https://discord.gg/mteMJw4

Credits

The following people in no particular order also helped with the project:

Cambridge Logo

Playing the game

Windows

You do not need LÖVE on Windows, as it comes bundled with the program.

To get the stable release, simply download the ZIP in the latest release. All assets needed are bundled with the executable.

If you want the bleeding edge version, or want mod pack support, download this.

Extract the ZIP, open a Command Prompt at the folder you extracted Cambridge to, then run this command:

dist\windows\love.exe .

Alternatively, if you're on a 32-bit system, run this instead:

dist\win32\love.exe .

32-bit systems do not support rich presence integration.

Then, check the mod pack section at the bottom of this page.

macOS, Linux

If you haven't already, install love with your favourite package manager (Homebrew on macOS, your system's default on Linux). Make sure you're using LÖVE 11, because it won't work with earlier versions!

Clone the repository in git:

git clone https://github.com/SashLilac/cambridge

Alternatively, download the source code ZIP in the latest release.

Then, navigate to the root directory that you just cloned, and type:

love .

It should run automatically!

Installing modpacks

Simply drag your mode, ruleset, and randomizer Lua files into their respective directory, and they should appear automatically.

Alternatively, install this mod pack to get a taste of the mod potential.

License

The Cambridge project is licensed under the MIT license (included in LICENSE.md).

Some code and assets in this repository are contributed by members of the community, as well as borrowed from other places, either with licensing or as placeholders until suitable material can be found that is properly licensed. Their original sources, and copyright notices if applicable, are listed in the file SOURCES.