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https://github.com/SashLilac/cambridge.git
synced 2025-05-13 20:21:25 -05:00
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23 Commits
v0.3.3
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7199aa7ef6
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9a67a6ce03 |
21
load/bgm.lua
21
load/bgm.lua
@@ -7,13 +7,15 @@ bgm = {
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local current_bgm = nil
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local bgm_locked = false
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local unfocused = false
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function switchBGM(sound, subsound)
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if bgm_locked then
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return
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end
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if current_bgm ~= nil then
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current_bgm:stop()
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end
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if bgm_locked or config.bgm_volume <= 0 then
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if config.bgm_volume <= 0 then
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current_bgm = nil
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elseif sound ~= nil then
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if subsound ~= nil then
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@@ -67,24 +69,19 @@ function processBGMFadeout(dt)
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fadeout_time = 0
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fading_bgm = false
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end
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current_bgm:setVolume(fadeout_time * config.bgm_volume / total_fadeout_time)
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current_bgm:setVolume(
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fadeout_time * config.bgm_volume / total_fadeout_time
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)
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end
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end
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function pauseBGM(f)
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if f then
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unfocused = true
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end
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function pauseBGM()
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if current_bgm ~= nil then
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current_bgm:pause()
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end
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end
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function resumeBGM(f)
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if f and scene.paused and unfocused then
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unfocused = false
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return
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end
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function resumeBGM()
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if current_bgm ~= nil then
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current_bgm:play()
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end
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@@ -26,8 +26,18 @@ font_3x5_4 = love.graphics.newImageFont(
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-4
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)
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font_8x11 = love.graphics.newImageFont(
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"res/fonts/8x11_medium.png",
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"0123456789:.",
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-- this would be font_8x11 with the other one as 8x11_2
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-- but that would break compatibility :(
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font_8x11_small = love.graphics.newImageFont(
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"res/fonts/8x11.png",
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" 0123456789:;.,ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" ..
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"?!/\\^@$%<=>()*-+[]_&",
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1
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)
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font_8x11 = love.graphics.newImageFont(
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"res/fonts/8x11_medium.png",
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" 0123456789:;.,ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" ..
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"?!/\\^@$%<=>()*-+[]_&",
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1
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)
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@@ -1 +1 @@
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version = "v0.3.3"
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version = "v0.3.3.2"
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8
main.lua
8
main.lua
@@ -280,14 +280,6 @@ function love.wheelmoved(x, y)
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scene:onInputPress({input=nil, type="wheel", x=x, y=y})
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end
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function love.focus(f)
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if f then
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resumeBGM(true)
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else
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pauseBGM(true)
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end
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end
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function love.resize(w, h)
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GLOBAL_CANVAS:release()
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GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
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Binary file not shown.
Binary file not shown.
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Before Width: | Height: | Size: 591 B After Width: | Height: | Size: 2.3 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 734 B After Width: | Height: | Size: 4.9 KiB |
Binary file not shown.
@@ -16,9 +16,7 @@ function CreditsScene:new()
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end
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function CreditsScene:update()
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if love.window.hasFocus() then
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self.frames = self.frames + 1
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end
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if self.frames >= 2100 * self.scroll_speed then
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playSE("mode_decide")
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scene = TitleScene()
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@@ -36,6 +36,8 @@ function ReplayScene:new(replay, game_mode, ruleset)
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self.game.pause_time = replay["pause_time"]
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self.replay = deepcopy(replay)
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self.replay_index = 1
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self.replay_speed = 1
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self.show_invisible = false
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DiscordRPC:update({
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details = "Viewing a replay",
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state = self.game.name,
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@@ -44,7 +46,10 @@ function ReplayScene:new(replay, game_mode, ruleset)
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end
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function ReplayScene:update()
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local frames_left = self.replay_speed
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if not self.paused then
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while frames_left > 0 do
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frames_left = frames_left - 1
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self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
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self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
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if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
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@@ -56,6 +61,7 @@ function ReplayScene:update()
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end
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self.game:update(input_copy, self.ruleset)
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self.game.grid:update()
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end
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DiscordRPC:update({
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details = "Viewing a replay",
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state = self.game.name,
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@@ -69,6 +75,11 @@ function ReplayScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("REPLAY", 0, 0, 635, "right")
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local pauses_y_coordinate = 23
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if self.replay_speed > 1 then
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pauses_y_coordinate = pauses_y_coordinate + 20
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love.graphics.printf(self.replay_speed.."X", 0, 20, 635, "right")
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end
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love.graphics.setFont(font_3x5_2)
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if self.game.pause_time and self.game.pause_count then
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if self.game.pause_time > 0 or self.game.pause_count > 0 then
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@@ -77,10 +88,16 @@ function ReplayScene:render()
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self.game.pause_count,
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self.game.pause_count == 1 and "" or "S",
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formatTime(self.game.pause_time)
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), 0, 23, 635, "right")
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), 0, pauses_y_coordinate, 635, "right")
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end
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else
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love.graphics.printf("?? PAUSES (--:--.--)", 0, 23, 635, "right")
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love.graphics.printf("?? PAUSES (--:--.--)", 0, pauses_y_coordinate, 635, "right")
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end
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if self.show_invisible then
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self.game.grid:draw()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("SHOW INVIS", 64, 60, 160, "center")
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end
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end
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@@ -104,6 +121,18 @@ function ReplayScene:onInputPress(e)
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self.paused = not self.paused
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if self.paused then pauseBGM()
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else resumeBGM() end
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elseif e.input == "left" then
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self.replay_speed = self.replay_speed - 1
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if self.replay_speed < 1 then
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self.replay_speed = 1
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end
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elseif e.input == "right" then
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self.replay_speed = self.replay_speed + 1
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if self.replay_speed > 99 then
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self.replay_speed = 99
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end
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elseif e.input == "hold" then
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self.show_invisible = not self.show_invisible
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end
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end
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@@ -83,7 +83,7 @@ function ReplaySelectScene:render()
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-- Same graphic as mode select
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--love.graphics.draw(misc_graphics["select_mode"], 20, 40)
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love.graphics.setFont(font_3x5_4)
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love.graphics.setFont(font_8x11)
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love.graphics.print("SELECT REPLAY", 20, 35)
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if self.display_warning then
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@@ -231,12 +231,15 @@ function Grid:applyBigPiece(piece)
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end
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end
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function Grid:checkForBravo(cleared_row_count)
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for i = 0, self.height - 1 - cleared_row_count do
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-- places where you see this take an argument used the old, buggy method
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function Grid:checkForBravo()
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for i = 0, self.height - 1 do
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if not self:isRowFull(i+1) then
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for j = 0, self.width - 1 do
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if self:isOccupied(j, i) then return false end
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end
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end
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end
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return true
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end
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@@ -283,7 +283,7 @@ function Marathon2020Game:sectionPassed(old_level, new_level)
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)
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else
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return (
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(new_level < 2001 and math.floor(old_level / 100) < math.floor(new_level / 100)) or
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(new_level < 2000 and math.floor(old_level / 100) < math.floor(new_level / 100)) or
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(new_level >= 2020)
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)
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end
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@@ -352,9 +352,13 @@ function Marathon2020Game:updateSectionTimes(old_level, new_level)
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table.insert(self.section_times, section_time)
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self.section_start_time = self.frames
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if self.secondary_section_times[section] < cool_cutoffs[self.delay_level] and
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(section == 1 or self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120) then
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if (
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(self.secondary_section_times[section] < cool_cutoffs[self.delay_level]) and
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(section == 1 or self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120)
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) then
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sectionCool(section)
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else
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table.insert(self.section_status, "none")
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end
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if section > 5 then
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@@ -143,7 +143,7 @@ end
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function Survival2020Game:onPieceEnter()
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if not self.clear and (
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(self.level < 1900 and self.level % 100 ~= 99) or
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self.level == 2019
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(1900 <= self.level and self.level < 2019)
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) then
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self.level = self.level + 1
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end
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@@ -249,7 +249,7 @@ function Survival2020Game:drawScoringInfo()
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end
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function Survival2020Game:getBackground()
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return math.floor(self.level / 100)
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return math.min(19, math.floor(self.level / 100))
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end
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function Survival2020Game:getHighscoreData()
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@@ -8,6 +8,8 @@ SRS.hash = "Standard"
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SRS.softdrop_lock = false
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SRS.harddrop_lock = true
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SRS.enable_IRS_wallkicks = true
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SRS.MANIPULATIONS_MAX = 15
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SRS.wallkicks_line = {
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@@ -108,4 +110,6 @@ end
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function SRS:canPieceRotate() return true end
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function SRS:get180RotationValue() return 2 end
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return SRS
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