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23 Commits
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v0.3.4
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082697c3cd |
21
load/bgm.lua
21
load/bgm.lua
@@ -7,13 +7,15 @@ bgm = {
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local current_bgm = nil
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local bgm_locked = false
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local unfocused = false
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function switchBGM(sound, subsound)
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if bgm_locked then
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return
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end
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if current_bgm ~= nil then
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current_bgm:stop()
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end
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if bgm_locked or config.bgm_volume <= 0 then
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if config.bgm_volume <= 0 then
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current_bgm = nil
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elseif sound ~= nil then
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if subsound ~= nil then
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@@ -67,24 +69,19 @@ function processBGMFadeout(dt)
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fadeout_time = 0
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fading_bgm = false
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end
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current_bgm:setVolume(fadeout_time * config.bgm_volume / total_fadeout_time)
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current_bgm:setVolume(
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fadeout_time * config.bgm_volume / total_fadeout_time
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)
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end
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end
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function pauseBGM(f)
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if f then
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unfocused = true
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end
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function pauseBGM()
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if current_bgm ~= nil then
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current_bgm:pause()
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end
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end
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function resumeBGM(f)
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if f and scene.paused and unfocused then
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unfocused = false
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return
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end
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function resumeBGM()
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if current_bgm ~= nil then
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current_bgm:play()
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end
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@@ -1,17 +1,105 @@
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backgrounds = {
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title = love.graphics.newImage("res/backgrounds/title.png"),
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title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
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title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
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snow = love.graphics.newImage("res/backgrounds/snow.png"),
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input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
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game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
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named_backgrounds = {
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"title", "title_no_icon", "title_night",
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"snow", "options_input", "options_game"
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}
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current_playing_bgs = {}
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extended_bgs = {}
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image_formats = {".png", ".jpg"}
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bgpath = "res/backgrounds/"
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dir = love.filesystem.getDirectoryItems(bgpath)
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local i = 0
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local bgpath = "res/backgrounds/%d.png"
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while love.filesystem.getInfo(bgpath:format(i*100)) do
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backgrounds[i] = love.graphics.newImage(bgpath:format(i*100))
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i = i + 1
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backgrounds = {}
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local function loadExtendedBgs()
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extended_bgs = require("res.backgrounds.extend_section_bg")
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end
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-- error handling for if there is no extend_section_bg
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if pcall(loadExtendedBgs) then end
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-- helper method to populate backgrounds
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local function createBackgroundIfExists(name, file_name)
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local format_index = 1
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-- see if background is an extension of another background
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if extended_bgs[file_name] ~= nil then
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copy_bg = extended_bgs[file_name]
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copy_bg = copy_bg / 100
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backgrounds[name] = backgrounds[copy_bg]
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return true
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end
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-- try creating image backgrounds
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while format_index <= #image_formats do
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for num, existing_file in pairs(dir) do
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if existing_file == (file_name..image_formats[format_index]) then
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local tempBgPath = bgpath .. file_name .. image_formats[format_index]
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backgrounds[name] = love.graphics.newImage(tempBgPath)
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return true
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end
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end
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format_index = format_index + 1
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end
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-- try creating video background
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if love.filesystem.getInfo(bgpath .. file_name .. ".ogv") then
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for num, existing_file in pairs(dir) do
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if existing_file == (file_name..".ogv") then
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local tempBgPath = bgpath .. file_name .. ".ogv"
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backgrounds[name] = love.graphics.newVideo(
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tempBgPath, {["audio"] = false}
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)
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-- you can set audio to true, but the video will not loop
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-- properly if audio extends beyond video frames
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return true
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end
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end
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end
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return false
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end
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local function stopOtherBgs(bg)
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if #current_playing_bgs == 0 and bg:typeOf("Video") then
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current_playing_bgs[#current_playing_bgs+1] = bg
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end
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if #current_playing_bgs >= 1 then
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while current_playing_bgs[1] ~= bg and #current_playing_bgs >= 1 do
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current_playing_bgs[1]:pause()
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current_playing_bgs[1]:rewind()
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table.remove(current_playing_bgs, 1)
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end
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end
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end
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function fetchBackgroundAndLoop(id)
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bg = backgrounds[id]
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if bg:typeOf("Video") and not bg:isPlaying() then
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bg:rewind()
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bg:play()
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end
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stopOtherBgs(bg)
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return bg
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end
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-- create section backgrounds
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local section = 0
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while (createBackgroundIfExists(section, section*100)) do
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section = section + 1
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end
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||||
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||||
-- create named backgrounds
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local nbgIndex = 1
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while nbgIndex <= #named_backgrounds do
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createBackgroundIfExists(
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named_backgrounds[nbgIndex],
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string.gsub(named_backgrounds[nbgIndex], "_", "-")
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)
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nbgIndex = nbgIndex + 1
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end
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|
||||
-- in order, the colors are:
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||||
@@ -110,3 +198,16 @@ misc_graphics = {
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santa = love.graphics.newImage("res/img/santa.png"),
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icon = love.graphics.newImage("res/img/cambridge_transparent.png")
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}
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-- utility function to allow any size background to be used
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-- this will stretch the background to 4:3 aspect ratio
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function drawBackground(id)
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local bg_object = fetchBackgroundAndLoop(id)
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local width = bg_object:getWidth()
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local height = bg_object:getHeight()
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love.graphics.draw(
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bg_object,
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0, 0, 0,
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640 / width, 480 / height
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)
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end
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@@ -1 +1 @@
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version = "v0.3.3.2"
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version = "v0.3.4"
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10
main.lua
10
main.lua
@@ -114,7 +114,7 @@ function love.keypressed(key, scancode)
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scene.restart_message = true
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if config.secret then playSE("mode_decide")
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else playSE("erase") end
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-- f12 is reserved for saving screenshots
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-- f12 is reserved for saving screenshots
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elseif scancode == "f12" then
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local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
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local info = love.filesystem.getInfo("ss", "directory")
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@@ -280,14 +280,6 @@ function love.wheelmoved(x, y)
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scene:onInputPress({input=nil, type="wheel", x=x, y=y})
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end
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function love.focus(f)
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if f then
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resumeBGM(true)
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else
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pauseBGM(true)
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end
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end
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function love.resize(w, h)
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GLOBAL_CANVAS:release()
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GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
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14
res/backgrounds/extend_section_bg.lua
Normal file
14
res/backgrounds/extend_section_bg.lua
Normal file
@@ -0,0 +1,14 @@
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||||
-- ex: extend_section_bg[100] = 0
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-- extend_section_bg[200] = 0
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-- the video background associated with section 0 will continue playing into 100 and 200 without restarting.
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-- will also cause any existing level 100, 200 backgrounds specified to NOT render.
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-- please also note that you cannot currently extend any "named" backgrounds, such as "title" and "options-input"
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extend_section_bg = {}
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-- extend_section_bg[100] = 0
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-- extend_section_bg[200] = 0
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-- remove the dashes
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||||
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return extend_section_bg
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||||
@@ -16,9 +16,7 @@ function CreditsScene:new()
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||||
end
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||||
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function CreditsScene:update()
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||||
if love.window.hasFocus() then
|
||||
self.frames = self.frames + 1
|
||||
end
|
||||
self.frames = self.frames + 1
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if self.frames >= 2100 * self.scroll_speed then
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playSE("mode_decide")
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scene = TitleScene()
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||||
@@ -32,11 +30,7 @@ function CreditsScene:render()
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||||
local offset = self.frames / self.scroll_speed
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||||
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love.graphics.setColor(1, 1, 1, 1)
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||||
love.graphics.draw(
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||||
backgrounds[19],
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||||
0, 0, 0,
|
||||
0.5, 0.5
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||||
)
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||||
drawBackground(19)
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||||
|
||||
love.graphics.setFont(font_3x5_4)
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||||
love.graphics.print("Cambridge Credits", 320, 500 - offset)
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||||
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||||
@@ -45,11 +45,7 @@ end
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||||
|
||||
function ConfigScene:render()
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||||
love.graphics.setColor(1, 1, 1, 1)
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||||
love.graphics.draw(
|
||||
backgrounds["game_config"],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
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||||
drawBackground("options_game")
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love.graphics.setFont(font_3x5_4)
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||||
love.graphics.print("GAME SETTINGS", 80, 40)
|
||||
|
||||
@@ -20,11 +20,7 @@ function ConfigScene:update() end
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||||
|
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function ConfigScene:render()
|
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love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(
|
||||
backgrounds["input_config"],
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0, 0, 0,
|
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0.5, 0.5
|
||||
)
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drawBackground("options_input")
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||||
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("INPUT CONFIG", 80, 40)
|
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|
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@@ -45,11 +45,7 @@ end
|
||||
|
||||
function KeyConfigScene:render()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
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love.graphics.draw(
|
||||
backgrounds["input_config"],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
drawBackground("input_config")
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
for i, input in ipairs(configurable_inputs) do
|
||||
|
||||
@@ -58,11 +58,7 @@ function ModeSelectScene:update()
|
||||
end
|
||||
|
||||
function ModeSelectScene:render()
|
||||
love.graphics.draw(
|
||||
backgrounds[0],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
drawBackground(0)
|
||||
|
||||
love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
||||
|
||||
|
||||
@@ -36,6 +36,8 @@ function ReplayScene:new(replay, game_mode, ruleset)
|
||||
self.game.pause_time = replay["pause_time"]
|
||||
self.replay = deepcopy(replay)
|
||||
self.replay_index = 1
|
||||
self.replay_speed = 1
|
||||
self.show_invisible = false
|
||||
DiscordRPC:update({
|
||||
details = "Viewing a replay",
|
||||
state = self.game.name,
|
||||
@@ -44,18 +46,22 @@ function ReplayScene:new(replay, game_mode, ruleset)
|
||||
end
|
||||
|
||||
function ReplayScene:update()
|
||||
local frames_left = self.replay_speed
|
||||
if not self.paused then
|
||||
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
|
||||
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
|
||||
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
|
||||
self.replay_index = self.replay_index + 1
|
||||
while frames_left > 0 do
|
||||
frames_left = frames_left - 1
|
||||
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
|
||||
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
|
||||
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
|
||||
self.replay_index = self.replay_index + 1
|
||||
end
|
||||
local input_copy = {}
|
||||
for input, value in pairs(self.inputs) do
|
||||
input_copy[input] = value
|
||||
end
|
||||
self.game:update(input_copy, self.ruleset)
|
||||
self.game.grid:update()
|
||||
end
|
||||
local input_copy = {}
|
||||
for input, value in pairs(self.inputs) do
|
||||
input_copy[input] = value
|
||||
end
|
||||
self.game:update(input_copy, self.ruleset)
|
||||
self.game.grid:update()
|
||||
DiscordRPC:update({
|
||||
details = "Viewing a replay",
|
||||
state = self.game.name,
|
||||
@@ -69,6 +75,11 @@ function ReplayScene:render()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf("REPLAY", 0, 0, 635, "right")
|
||||
local pauses_y_coordinate = 23
|
||||
if self.replay_speed > 1 then
|
||||
pauses_y_coordinate = pauses_y_coordinate + 20
|
||||
love.graphics.printf(self.replay_speed.."X", 0, 20, 635, "right")
|
||||
end
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
if self.game.pause_time and self.game.pause_count then
|
||||
if self.game.pause_time > 0 or self.game.pause_count > 0 then
|
||||
@@ -77,10 +88,16 @@ function ReplayScene:render()
|
||||
self.game.pause_count,
|
||||
self.game.pause_count == 1 and "" or "S",
|
||||
formatTime(self.game.pause_time)
|
||||
), 0, 23, 635, "right")
|
||||
), 0, pauses_y_coordinate, 635, "right")
|
||||
end
|
||||
else
|
||||
love.graphics.printf("?? PAUSES (--:--.--)", 0, 23, 635, "right")
|
||||
love.graphics.printf("?? PAUSES (--:--.--)", 0, pauses_y_coordinate, 635, "right")
|
||||
end
|
||||
if self.show_invisible then
|
||||
self.game.grid:draw()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf("SHOW INVIS", 64, 60, 160, "center")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -104,6 +121,18 @@ function ReplayScene:onInputPress(e)
|
||||
self.paused = not self.paused
|
||||
if self.paused then pauseBGM()
|
||||
else resumeBGM() end
|
||||
elseif e.input == "left" then
|
||||
self.replay_speed = self.replay_speed - 1
|
||||
if self.replay_speed < 1 then
|
||||
self.replay_speed = 1
|
||||
end
|
||||
elseif e.input == "right" then
|
||||
self.replay_speed = self.replay_speed + 1
|
||||
if self.replay_speed > 99 then
|
||||
self.replay_speed = 99
|
||||
end
|
||||
elseif e.input == "hold" then
|
||||
self.show_invisible = not self.show_invisible
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -14,8 +14,12 @@ function ReplaySelectScene:new()
|
||||
replay_file_list = love.filesystem.getDirectoryItems("replays")
|
||||
for i=1,#replay_file_list do
|
||||
local data = love.filesystem.read("replays/"..replay_file_list[i])
|
||||
local new_replay = binser.deserialize(data)[1]
|
||||
replays[#replays + 1] = new_replay
|
||||
local success, new_replay = pcall(
|
||||
function() return binser.deserialize(data)[1] end
|
||||
)
|
||||
if success then
|
||||
replays[#replays + 1] = new_replay
|
||||
end
|
||||
end
|
||||
table.sort(replays, function(a, b)
|
||||
return a["timestamp"] > b["timestamp"]
|
||||
@@ -74,11 +78,7 @@ function ReplaySelectScene:update()
|
||||
end
|
||||
|
||||
function ReplaySelectScene:render()
|
||||
love.graphics.draw(
|
||||
backgrounds[0],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
drawBackground(0)
|
||||
|
||||
-- Same graphic as mode select
|
||||
--love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
||||
|
||||
@@ -29,11 +29,7 @@ function SettingsScene:update() end
|
||||
|
||||
function SettingsScene:render()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(
|
||||
backgrounds["game_config"],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
drawBackground("options_game")
|
||||
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.print("SETTINGS", 80, 40)
|
||||
|
||||
@@ -46,11 +46,7 @@ end
|
||||
|
||||
function StickConfigScene:render()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(
|
||||
backgrounds["input_config"],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
drawBackground("options_input")
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
for i, input in ipairs(configurable_inputs) do
|
||||
|
||||
@@ -73,11 +73,7 @@ local block_offsets = {
|
||||
function TitleScene:render()
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
||||
love.graphics.draw(
|
||||
backgrounds["title_no_icon"], -- title, title_night
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
drawBackground("title_no_icon") -- title, title_night
|
||||
|
||||
-- 490, 192
|
||||
for _, b in ipairs(block_offsets) do
|
||||
@@ -99,11 +95,7 @@ function TitleScene:render()
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
|
||||
love.graphics.draw(
|
||||
backgrounds["snow"],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
drawBackground("snow")
|
||||
|
||||
love.graphics.draw(
|
||||
misc_graphics["santa"],
|
||||
|
||||
@@ -34,11 +34,7 @@ end
|
||||
|
||||
function TuningScene:render()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(
|
||||
backgrounds["game_config"],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
drawBackground("options_game")
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.5)
|
||||
love.graphics.rectangle("fill", 75, 98 + self.highlight * 75, 400, 33)
|
||||
|
||||
@@ -982,11 +982,7 @@ function GameMode:drawBackground()
|
||||
local id = self:getBackground()
|
||||
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(
|
||||
backgrounds[id],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
drawBackground(id)
|
||||
end
|
||||
|
||||
function GameMode:drawFrame()
|
||||
|
||||
@@ -283,7 +283,7 @@ function Marathon2020Game:sectionPassed(old_level, new_level)
|
||||
)
|
||||
else
|
||||
return (
|
||||
(new_level < 2001 and math.floor(old_level / 100) < math.floor(new_level / 100)) or
|
||||
(new_level < 2000 and math.floor(old_level / 100) < math.floor(new_level / 100)) or
|
||||
(new_level >= 2020)
|
||||
)
|
||||
end
|
||||
|
||||
@@ -143,7 +143,7 @@ end
|
||||
function Survival2020Game:onPieceEnter()
|
||||
if not self.clear and (
|
||||
(self.level < 1900 and self.level % 100 ~= 99) or
|
||||
self.level == 2019
|
||||
(1900 <= self.level and self.level < 2019)
|
||||
) then
|
||||
self.level = self.level + 1
|
||||
end
|
||||
@@ -249,7 +249,7 @@ function Survival2020Game:drawScoringInfo()
|
||||
end
|
||||
|
||||
function Survival2020Game:getBackground()
|
||||
return math.floor(self.level / 100)
|
||||
return math.min(19, math.floor(self.level / 100))
|
||||
end
|
||||
|
||||
function Survival2020Game:getHighscoreData()
|
||||
|
||||
Reference in New Issue
Block a user