mirror of
https://github.com/SashLilac/cambridge.git
synced 2025-05-13 20:21:25 -05:00
Compare commits
23 Commits
788aa11470
...
v0.3.4
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
2a21484137 | ||
|
|
50410958f0 | ||
|
|
6fb583e463 | ||
|
|
91c8dc3dcc | ||
|
|
2166a3c6d8 | ||
|
|
1556b247fe | ||
|
|
23d9feb357 | ||
|
|
c693871621 | ||
|
|
2ba3611c56 | ||
|
|
602e7105ab | ||
|
|
7199aa7ef6 | ||
|
|
a972c31d9a | ||
|
|
02f314997d | ||
|
|
4769daedf4 | ||
|
|
4478c07acf | ||
|
|
52d4aeb3d0 | ||
|
|
91279c9f38 | ||
|
|
0572803627 | ||
|
|
1fef7b4880 | ||
|
|
e09b044de4 | ||
|
|
7d6f783c40 | ||
|
|
9d365f61a7 | ||
|
|
082697c3cd |
21
load/bgm.lua
21
load/bgm.lua
@@ -7,13 +7,15 @@ bgm = {
|
|||||||
|
|
||||||
local current_bgm = nil
|
local current_bgm = nil
|
||||||
local bgm_locked = false
|
local bgm_locked = false
|
||||||
local unfocused = false
|
|
||||||
|
|
||||||
function switchBGM(sound, subsound)
|
function switchBGM(sound, subsound)
|
||||||
|
if bgm_locked then
|
||||||
|
return
|
||||||
|
end
|
||||||
if current_bgm ~= nil then
|
if current_bgm ~= nil then
|
||||||
current_bgm:stop()
|
current_bgm:stop()
|
||||||
end
|
end
|
||||||
if bgm_locked or config.bgm_volume <= 0 then
|
if config.bgm_volume <= 0 then
|
||||||
current_bgm = nil
|
current_bgm = nil
|
||||||
elseif sound ~= nil then
|
elseif sound ~= nil then
|
||||||
if subsound ~= nil then
|
if subsound ~= nil then
|
||||||
@@ -67,24 +69,19 @@ function processBGMFadeout(dt)
|
|||||||
fadeout_time = 0
|
fadeout_time = 0
|
||||||
fading_bgm = false
|
fading_bgm = false
|
||||||
end
|
end
|
||||||
current_bgm:setVolume(fadeout_time * config.bgm_volume / total_fadeout_time)
|
current_bgm:setVolume(
|
||||||
|
fadeout_time * config.bgm_volume / total_fadeout_time
|
||||||
|
)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pauseBGM(f)
|
function pauseBGM()
|
||||||
if f then
|
|
||||||
unfocused = true
|
|
||||||
end
|
|
||||||
if current_bgm ~= nil then
|
if current_bgm ~= nil then
|
||||||
current_bgm:pause()
|
current_bgm:pause()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function resumeBGM(f)
|
function resumeBGM()
|
||||||
if f and scene.paused and unfocused then
|
|
||||||
unfocused = false
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if current_bgm ~= nil then
|
if current_bgm ~= nil then
|
||||||
current_bgm:play()
|
current_bgm:play()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,17 +1,105 @@
|
|||||||
backgrounds = {
|
named_backgrounds = {
|
||||||
title = love.graphics.newImage("res/backgrounds/title.png"),
|
"title", "title_no_icon", "title_night",
|
||||||
title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
|
"snow", "options_input", "options_game"
|
||||||
title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
|
|
||||||
snow = love.graphics.newImage("res/backgrounds/snow.png"),
|
|
||||||
input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
|
|
||||||
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
|
|
||||||
}
|
}
|
||||||
|
current_playing_bgs = {}
|
||||||
|
extended_bgs = {}
|
||||||
|
image_formats = {".png", ".jpg"}
|
||||||
|
bgpath = "res/backgrounds/"
|
||||||
|
dir = love.filesystem.getDirectoryItems(bgpath)
|
||||||
|
|
||||||
local i = 0
|
backgrounds = {}
|
||||||
local bgpath = "res/backgrounds/%d.png"
|
|
||||||
while love.filesystem.getInfo(bgpath:format(i*100)) do
|
local function loadExtendedBgs()
|
||||||
backgrounds[i] = love.graphics.newImage(bgpath:format(i*100))
|
extended_bgs = require("res.backgrounds.extend_section_bg")
|
||||||
i = i + 1
|
end
|
||||||
|
|
||||||
|
-- error handling for if there is no extend_section_bg
|
||||||
|
if pcall(loadExtendedBgs) then end
|
||||||
|
|
||||||
|
-- helper method to populate backgrounds
|
||||||
|
local function createBackgroundIfExists(name, file_name)
|
||||||
|
local format_index = 1
|
||||||
|
|
||||||
|
-- see if background is an extension of another background
|
||||||
|
if extended_bgs[file_name] ~= nil then
|
||||||
|
copy_bg = extended_bgs[file_name]
|
||||||
|
copy_bg = copy_bg / 100
|
||||||
|
backgrounds[name] = backgrounds[copy_bg]
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- try creating image backgrounds
|
||||||
|
while format_index <= #image_formats do
|
||||||
|
for num, existing_file in pairs(dir) do
|
||||||
|
if existing_file == (file_name..image_formats[format_index]) then
|
||||||
|
local tempBgPath = bgpath .. file_name .. image_formats[format_index]
|
||||||
|
backgrounds[name] = love.graphics.newImage(tempBgPath)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
format_index = format_index + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
-- try creating video background
|
||||||
|
if love.filesystem.getInfo(bgpath .. file_name .. ".ogv") then
|
||||||
|
for num, existing_file in pairs(dir) do
|
||||||
|
if existing_file == (file_name..".ogv") then
|
||||||
|
local tempBgPath = bgpath .. file_name .. ".ogv"
|
||||||
|
backgrounds[name] = love.graphics.newVideo(
|
||||||
|
tempBgPath, {["audio"] = false}
|
||||||
|
)
|
||||||
|
-- you can set audio to true, but the video will not loop
|
||||||
|
-- properly if audio extends beyond video frames
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local function stopOtherBgs(bg)
|
||||||
|
if #current_playing_bgs == 0 and bg:typeOf("Video") then
|
||||||
|
current_playing_bgs[#current_playing_bgs+1] = bg
|
||||||
|
end
|
||||||
|
|
||||||
|
if #current_playing_bgs >= 1 then
|
||||||
|
while current_playing_bgs[1] ~= bg and #current_playing_bgs >= 1 do
|
||||||
|
current_playing_bgs[1]:pause()
|
||||||
|
current_playing_bgs[1]:rewind()
|
||||||
|
table.remove(current_playing_bgs, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function fetchBackgroundAndLoop(id)
|
||||||
|
bg = backgrounds[id]
|
||||||
|
|
||||||
|
if bg:typeOf("Video") and not bg:isPlaying() then
|
||||||
|
bg:rewind()
|
||||||
|
bg:play()
|
||||||
|
end
|
||||||
|
|
||||||
|
stopOtherBgs(bg)
|
||||||
|
|
||||||
|
return bg
|
||||||
|
end
|
||||||
|
|
||||||
|
-- create section backgrounds
|
||||||
|
local section = 0
|
||||||
|
while (createBackgroundIfExists(section, section*100)) do
|
||||||
|
section = section + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
-- create named backgrounds
|
||||||
|
local nbgIndex = 1
|
||||||
|
while nbgIndex <= #named_backgrounds do
|
||||||
|
createBackgroundIfExists(
|
||||||
|
named_backgrounds[nbgIndex],
|
||||||
|
string.gsub(named_backgrounds[nbgIndex], "_", "-")
|
||||||
|
)
|
||||||
|
nbgIndex = nbgIndex + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- in order, the colors are:
|
-- in order, the colors are:
|
||||||
@@ -109,4 +197,17 @@ misc_graphics = {
|
|||||||
strike = love.graphics.newImage("res/img/strike.png"),
|
strike = love.graphics.newImage("res/img/strike.png"),
|
||||||
santa = love.graphics.newImage("res/img/santa.png"),
|
santa = love.graphics.newImage("res/img/santa.png"),
|
||||||
icon = love.graphics.newImage("res/img/cambridge_transparent.png")
|
icon = love.graphics.newImage("res/img/cambridge_transparent.png")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- utility function to allow any size background to be used
|
||||||
|
-- this will stretch the background to 4:3 aspect ratio
|
||||||
|
function drawBackground(id)
|
||||||
|
local bg_object = fetchBackgroundAndLoop(id)
|
||||||
|
local width = bg_object:getWidth()
|
||||||
|
local height = bg_object:getHeight()
|
||||||
|
love.graphics.draw(
|
||||||
|
bg_object,
|
||||||
|
0, 0, 0,
|
||||||
|
640 / width, 480 / height
|
||||||
|
)
|
||||||
|
end
|
||||||
@@ -1 +1 @@
|
|||||||
version = "v0.3.3.2"
|
version = "v0.3.4"
|
||||||
10
main.lua
10
main.lua
@@ -114,7 +114,7 @@ function love.keypressed(key, scancode)
|
|||||||
scene.restart_message = true
|
scene.restart_message = true
|
||||||
if config.secret then playSE("mode_decide")
|
if config.secret then playSE("mode_decide")
|
||||||
else playSE("erase") end
|
else playSE("erase") end
|
||||||
-- f12 is reserved for saving screenshots
|
-- f12 is reserved for saving screenshots
|
||||||
elseif scancode == "f12" then
|
elseif scancode == "f12" then
|
||||||
local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
|
local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
|
||||||
local info = love.filesystem.getInfo("ss", "directory")
|
local info = love.filesystem.getInfo("ss", "directory")
|
||||||
@@ -280,14 +280,6 @@ function love.wheelmoved(x, y)
|
|||||||
scene:onInputPress({input=nil, type="wheel", x=x, y=y})
|
scene:onInputPress({input=nil, type="wheel", x=x, y=y})
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.focus(f)
|
|
||||||
if f then
|
|
||||||
resumeBGM(true)
|
|
||||||
else
|
|
||||||
pauseBGM(true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.resize(w, h)
|
function love.resize(w, h)
|
||||||
GLOBAL_CANVAS:release()
|
GLOBAL_CANVAS:release()
|
||||||
GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
|
GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
|
||||||
|
|||||||
14
res/backgrounds/extend_section_bg.lua
Normal file
14
res/backgrounds/extend_section_bg.lua
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
-- ex: extend_section_bg[100] = 0
|
||||||
|
-- extend_section_bg[200] = 0
|
||||||
|
-- the video background associated with section 0 will continue playing into 100 and 200 without restarting.
|
||||||
|
-- will also cause any existing level 100, 200 backgrounds specified to NOT render.
|
||||||
|
|
||||||
|
-- please also note that you cannot currently extend any "named" backgrounds, such as "title" and "options-input"
|
||||||
|
|
||||||
|
extend_section_bg = {}
|
||||||
|
|
||||||
|
-- extend_section_bg[100] = 0
|
||||||
|
-- extend_section_bg[200] = 0
|
||||||
|
-- remove the dashes
|
||||||
|
|
||||||
|
return extend_section_bg
|
||||||
@@ -16,9 +16,7 @@ function CreditsScene:new()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function CreditsScene:update()
|
function CreditsScene:update()
|
||||||
if love.window.hasFocus() then
|
self.frames = self.frames + 1
|
||||||
self.frames = self.frames + 1
|
|
||||||
end
|
|
||||||
if self.frames >= 2100 * self.scroll_speed then
|
if self.frames >= 2100 * self.scroll_speed then
|
||||||
playSE("mode_decide")
|
playSE("mode_decide")
|
||||||
scene = TitleScene()
|
scene = TitleScene()
|
||||||
@@ -32,11 +30,7 @@ function CreditsScene:render()
|
|||||||
local offset = self.frames / self.scroll_speed
|
local offset = self.frames / self.scroll_speed
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
drawBackground(19)
|
||||||
backgrounds[19],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_4)
|
love.graphics.setFont(font_3x5_4)
|
||||||
love.graphics.print("Cambridge Credits", 320, 500 - offset)
|
love.graphics.print("Cambridge Credits", 320, 500 - offset)
|
||||||
|
|||||||
@@ -45,11 +45,7 @@ end
|
|||||||
|
|
||||||
function ConfigScene:render()
|
function ConfigScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
drawBackground("options_game")
|
||||||
backgrounds["game_config"],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_4)
|
love.graphics.setFont(font_3x5_4)
|
||||||
love.graphics.print("GAME SETTINGS", 80, 40)
|
love.graphics.print("GAME SETTINGS", 80, 40)
|
||||||
|
|||||||
@@ -20,11 +20,7 @@ function ConfigScene:update() end
|
|||||||
|
|
||||||
function ConfigScene:render()
|
function ConfigScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
drawBackground("options_input")
|
||||||
backgrounds["input_config"],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_4)
|
love.graphics.setFont(font_3x5_4)
|
||||||
love.graphics.print("INPUT CONFIG", 80, 40)
|
love.graphics.print("INPUT CONFIG", 80, 40)
|
||||||
|
|||||||
@@ -45,11 +45,7 @@ end
|
|||||||
|
|
||||||
function KeyConfigScene:render()
|
function KeyConfigScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
drawBackground("input_config")
|
||||||
backgrounds["input_config"],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
for i, input in ipairs(configurable_inputs) do
|
for i, input in ipairs(configurable_inputs) do
|
||||||
|
|||||||
@@ -58,11 +58,7 @@ function ModeSelectScene:update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ModeSelectScene:render()
|
function ModeSelectScene:render()
|
||||||
love.graphics.draw(
|
drawBackground(0)
|
||||||
backgrounds[0],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
||||||
|
|
||||||
|
|||||||
@@ -36,6 +36,8 @@ function ReplayScene:new(replay, game_mode, ruleset)
|
|||||||
self.game.pause_time = replay["pause_time"]
|
self.game.pause_time = replay["pause_time"]
|
||||||
self.replay = deepcopy(replay)
|
self.replay = deepcopy(replay)
|
||||||
self.replay_index = 1
|
self.replay_index = 1
|
||||||
|
self.replay_speed = 1
|
||||||
|
self.show_invisible = false
|
||||||
DiscordRPC:update({
|
DiscordRPC:update({
|
||||||
details = "Viewing a replay",
|
details = "Viewing a replay",
|
||||||
state = self.game.name,
|
state = self.game.name,
|
||||||
@@ -44,18 +46,22 @@ function ReplayScene:new(replay, game_mode, ruleset)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ReplayScene:update()
|
function ReplayScene:update()
|
||||||
|
local frames_left = self.replay_speed
|
||||||
if not self.paused then
|
if not self.paused then
|
||||||
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
|
while frames_left > 0 do
|
||||||
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
|
frames_left = frames_left - 1
|
||||||
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
|
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
|
||||||
self.replay_index = self.replay_index + 1
|
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
|
||||||
|
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
|
||||||
|
self.replay_index = self.replay_index + 1
|
||||||
|
end
|
||||||
|
local input_copy = {}
|
||||||
|
for input, value in pairs(self.inputs) do
|
||||||
|
input_copy[input] = value
|
||||||
|
end
|
||||||
|
self.game:update(input_copy, self.ruleset)
|
||||||
|
self.game.grid:update()
|
||||||
end
|
end
|
||||||
local input_copy = {}
|
|
||||||
for input, value in pairs(self.inputs) do
|
|
||||||
input_copy[input] = value
|
|
||||||
end
|
|
||||||
self.game:update(input_copy, self.ruleset)
|
|
||||||
self.game.grid:update()
|
|
||||||
DiscordRPC:update({
|
DiscordRPC:update({
|
||||||
details = "Viewing a replay",
|
details = "Viewing a replay",
|
||||||
state = self.game.name,
|
state = self.game.name,
|
||||||
@@ -69,6 +75,11 @@ function ReplayScene:render()
|
|||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.printf("REPLAY", 0, 0, 635, "right")
|
love.graphics.printf("REPLAY", 0, 0, 635, "right")
|
||||||
|
local pauses_y_coordinate = 23
|
||||||
|
if self.replay_speed > 1 then
|
||||||
|
pauses_y_coordinate = pauses_y_coordinate + 20
|
||||||
|
love.graphics.printf(self.replay_speed.."X", 0, 20, 635, "right")
|
||||||
|
end
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
if self.game.pause_time and self.game.pause_count then
|
if self.game.pause_time and self.game.pause_count then
|
||||||
if self.game.pause_time > 0 or self.game.pause_count > 0 then
|
if self.game.pause_time > 0 or self.game.pause_count > 0 then
|
||||||
@@ -77,10 +88,16 @@ function ReplayScene:render()
|
|||||||
self.game.pause_count,
|
self.game.pause_count,
|
||||||
self.game.pause_count == 1 and "" or "S",
|
self.game.pause_count == 1 and "" or "S",
|
||||||
formatTime(self.game.pause_time)
|
formatTime(self.game.pause_time)
|
||||||
), 0, 23, 635, "right")
|
), 0, pauses_y_coordinate, 635, "right")
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
love.graphics.printf("?? PAUSES (--:--.--)", 0, 23, 635, "right")
|
love.graphics.printf("?? PAUSES (--:--.--)", 0, pauses_y_coordinate, 635, "right")
|
||||||
|
end
|
||||||
|
if self.show_invisible then
|
||||||
|
self.game.grid:draw()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.printf("SHOW INVIS", 64, 60, 160, "center")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -104,6 +121,18 @@ function ReplayScene:onInputPress(e)
|
|||||||
self.paused = not self.paused
|
self.paused = not self.paused
|
||||||
if self.paused then pauseBGM()
|
if self.paused then pauseBGM()
|
||||||
else resumeBGM() end
|
else resumeBGM() end
|
||||||
|
elseif e.input == "left" then
|
||||||
|
self.replay_speed = self.replay_speed - 1
|
||||||
|
if self.replay_speed < 1 then
|
||||||
|
self.replay_speed = 1
|
||||||
|
end
|
||||||
|
elseif e.input == "right" then
|
||||||
|
self.replay_speed = self.replay_speed + 1
|
||||||
|
if self.replay_speed > 99 then
|
||||||
|
self.replay_speed = 99
|
||||||
|
end
|
||||||
|
elseif e.input == "hold" then
|
||||||
|
self.show_invisible = not self.show_invisible
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -14,8 +14,12 @@ function ReplaySelectScene:new()
|
|||||||
replay_file_list = love.filesystem.getDirectoryItems("replays")
|
replay_file_list = love.filesystem.getDirectoryItems("replays")
|
||||||
for i=1,#replay_file_list do
|
for i=1,#replay_file_list do
|
||||||
local data = love.filesystem.read("replays/"..replay_file_list[i])
|
local data = love.filesystem.read("replays/"..replay_file_list[i])
|
||||||
local new_replay = binser.deserialize(data)[1]
|
local success, new_replay = pcall(
|
||||||
replays[#replays + 1] = new_replay
|
function() return binser.deserialize(data)[1] end
|
||||||
|
)
|
||||||
|
if success then
|
||||||
|
replays[#replays + 1] = new_replay
|
||||||
|
end
|
||||||
end
|
end
|
||||||
table.sort(replays, function(a, b)
|
table.sort(replays, function(a, b)
|
||||||
return a["timestamp"] > b["timestamp"]
|
return a["timestamp"] > b["timestamp"]
|
||||||
@@ -74,11 +78,7 @@ function ReplaySelectScene:update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ReplaySelectScene:render()
|
function ReplaySelectScene:render()
|
||||||
love.graphics.draw(
|
drawBackground(0)
|
||||||
backgrounds[0],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
-- Same graphic as mode select
|
-- Same graphic as mode select
|
||||||
--love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
--love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
||||||
|
|||||||
@@ -29,11 +29,7 @@ function SettingsScene:update() end
|
|||||||
|
|
||||||
function SettingsScene:render()
|
function SettingsScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
drawBackground("options_game")
|
||||||
backgrounds["game_config"],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_4)
|
love.graphics.setFont(font_3x5_4)
|
||||||
love.graphics.print("SETTINGS", 80, 40)
|
love.graphics.print("SETTINGS", 80, 40)
|
||||||
|
|||||||
@@ -46,11 +46,7 @@ end
|
|||||||
|
|
||||||
function StickConfigScene:render()
|
function StickConfigScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
drawBackground("options_input")
|
||||||
backgrounds["input_config"],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
for i, input in ipairs(configurable_inputs) do
|
for i, input in ipairs(configurable_inputs) do
|
||||||
|
|||||||
@@ -73,11 +73,7 @@ local block_offsets = {
|
|||||||
function TitleScene:render()
|
function TitleScene:render()
|
||||||
love.graphics.setFont(font_3x5_4)
|
love.graphics.setFont(font_3x5_4)
|
||||||
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
||||||
love.graphics.draw(
|
drawBackground("title_no_icon") -- title, title_night
|
||||||
backgrounds["title_no_icon"], -- title, title_night
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
-- 490, 192
|
-- 490, 192
|
||||||
for _, b in ipairs(block_offsets) do
|
for _, b in ipairs(block_offsets) do
|
||||||
@@ -99,11 +95,7 @@ function TitleScene:render()
|
|||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
|
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
|
||||||
love.graphics.draw(
|
drawBackground("snow")
|
||||||
backgrounds["snow"],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
misc_graphics["santa"],
|
misc_graphics["santa"],
|
||||||
|
|||||||
@@ -34,11 +34,7 @@ end
|
|||||||
|
|
||||||
function TuningScene:render()
|
function TuningScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
drawBackground("options_game")
|
||||||
backgrounds["game_config"],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 0.5)
|
love.graphics.setColor(1, 1, 1, 0.5)
|
||||||
love.graphics.rectangle("fill", 75, 98 + self.highlight * 75, 400, 33)
|
love.graphics.rectangle("fill", 75, 98 + self.highlight * 75, 400, 33)
|
||||||
|
|||||||
@@ -982,11 +982,7 @@ function GameMode:drawBackground()
|
|||||||
local id = self:getBackground()
|
local id = self:getBackground()
|
||||||
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
|
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
drawBackground(id)
|
||||||
backgrounds[id],
|
|
||||||
0, 0, 0,
|
|
||||||
0.5, 0.5
|
|
||||||
)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:drawFrame()
|
function GameMode:drawFrame()
|
||||||
|
|||||||
@@ -283,7 +283,7 @@ function Marathon2020Game:sectionPassed(old_level, new_level)
|
|||||||
)
|
)
|
||||||
else
|
else
|
||||||
return (
|
return (
|
||||||
(new_level < 2001 and math.floor(old_level / 100) < math.floor(new_level / 100)) or
|
(new_level < 2000 and math.floor(old_level / 100) < math.floor(new_level / 100)) or
|
||||||
(new_level >= 2020)
|
(new_level >= 2020)
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -143,7 +143,7 @@ end
|
|||||||
function Survival2020Game:onPieceEnter()
|
function Survival2020Game:onPieceEnter()
|
||||||
if not self.clear and (
|
if not self.clear and (
|
||||||
(self.level < 1900 and self.level % 100 ~= 99) or
|
(self.level < 1900 and self.level % 100 ~= 99) or
|
||||||
self.level == 2019
|
(1900 <= self.level and self.level < 2019)
|
||||||
) then
|
) then
|
||||||
self.level = self.level + 1
|
self.level = self.level + 1
|
||||||
end
|
end
|
||||||
@@ -249,7 +249,7 @@ function Survival2020Game:drawScoringInfo()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Survival2020Game:getBackground()
|
function Survival2020Game:getBackground()
|
||||||
return math.floor(self.level / 100)
|
return math.min(19, math.floor(self.level / 100))
|
||||||
end
|
end
|
||||||
|
|
||||||
function Survival2020Game:getHighscoreData()
|
function Survival2020Game:getHighscoreData()
|
||||||
|
|||||||
Reference in New Issue
Block a user