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3 Commits
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83e197b5d6
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83e197b5d6 | ||
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1c0b73987d | ||
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afe6a43dab |
@ -40,6 +40,8 @@ function GameScene:update()
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self.game:update(inputs, self.ruleset)
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self.game:update(inputs, self.ruleset)
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self.game.grid:update()
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self.game.grid:update()
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DiscordRPC:update({
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DiscordRPC:update({
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details = self.game.rpc_details,
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state = self.game.name,
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largeImageKey = "ingame-"..self.game:getBackground().."00"
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largeImageKey = "ingame-"..self.game:getBackground().."00"
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})
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})
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end
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end
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@ -13,11 +13,12 @@ ConfigScene.options = {
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{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
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{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
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{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
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{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
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{"display_gamemode", "Debug Info", false, {"On", "Off"}},
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{"display_gamemode", "Debug Info", false, {"On", "Off"}},
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{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
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{"save_replay", "Save Replays", false, {"On", "Off"}},
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{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
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{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
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{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
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{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
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{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
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{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
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{"buffer_lock", "Buffer Drop Type", false, {"Off", "Hold", "Tap"}},
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{"buffer_lock", "Buffer Drop Type", false, {"Off", "Hold", "Tap"}},
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{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
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{"sfx_volume", "SFX", true, "sfxSlider"},
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{"sfx_volume", "SFX", true, "sfxSlider"},
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{"bgm_volume", "BGM", true, "bgmSlider"},
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{"bgm_volume", "BGM", true, "bgmSlider"},
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}
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}
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@ -33,8 +34,8 @@ function ConfigScene:new()
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state = "Changing game settings",
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state = "Changing game settings",
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})
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})
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self.sfxSlider = newSlider(165, 400, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
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self.sfxSlider = newSlider(165, 420, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
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self.bgmSlider = newSlider(465, 400, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
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self.bgmSlider = newSlider(465, 420, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
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end
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end
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function ConfigScene:update()
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function ConfigScene:update()
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@ -58,7 +59,7 @@ function ConfigScene:render()
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if not ConfigScene.options[self.highlight][3] then
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if not ConfigScene.options[self.highlight][3] then
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love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
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love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
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else
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else
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love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33)
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love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 362, 215, 33)
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end
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end
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love.graphics.setFont(font_3x5_2)
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love.graphics.setFont(font_3x5_2)
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@ -75,8 +76,8 @@ function ConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.setFont(font_3x5_3)
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love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 345)
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love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 365)
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love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 345)
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love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 365)
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love.graphics.setColor(1, 1, 1, 0.75)
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love.graphics.setColor(1, 1, 1, 0.75)
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self.sfxSlider:draw()
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self.sfxSlider:draw()
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@ -51,6 +51,8 @@ function ReplayScene:update()
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self.game:update(input_copy, self.ruleset)
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self.game:update(input_copy, self.ruleset)
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self.game.grid:update()
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self.game.grid:update()
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DiscordRPC:update({
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DiscordRPC:update({
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details = "Viewing a replay",
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state = self.game.name,
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largeImageKey = "ingame-"..self.game:getBackground().."00"
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largeImageKey = "ingame-"..self.game:getBackground().."00"
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})
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})
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end
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end
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@ -121,12 +121,15 @@ function ReplaySelectScene:render()
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love.graphics.setFont(font_3x5_2)
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love.graphics.setFont(font_3x5_2)
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for idx, replay in ipairs(replays) do
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for idx, replay in ipairs(replays) do
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if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
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if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
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local display_string = os.date("%c", replay["timestamp"]).." "..replay["mode"].." "..replay["ruleset"]
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local display_string = os.date("%c", replay["timestamp"]).." - "..replay["mode"].." - "..replay["ruleset"]
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if replay["level"] ~= nil then
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if replay["level"] ~= nil then
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display_string = display_string.." Level: "..replay["level"]
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display_string = display_string.." - Level: "..replay["level"]
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end
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end
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if replay["timer"] ~= nil then
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if replay["timer"] ~= nil then
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display_string = display_string.." Time: "..formatTime(replay["timer"])
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display_string = display_string.." - Time: "..formatTime(replay["timer"])
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end
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if #display_string > 75 then
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display_string = display_string:sub(1, 75) .. "..."
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end
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end
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love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left")
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love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left")
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end
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end
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@ -21,7 +21,7 @@ function GameMode:new(secret_inputs)
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self.random_low, self.random_high = love.math.getRandomSeed()
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self.random_low, self.random_high = love.math.getRandomSeed()
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self.random_state = love.math.getRandomState()
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self.random_state = love.math.getRandomState()
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self.secret_inputs = secret_inputs
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self.secret_inputs = secret_inputs
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self.save_replay = true
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self.save_replay = config.gamesettings.save_replay == 1
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self.grid = Grid(10, 24)
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self.grid = Grid(10, 24)
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self.randomizer = Randomizer()
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self.randomizer = Randomizer()
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