Commit Graph

17 Commits (a470b40defcba59d24331df48c2e1317c4bfa438)

Author SHA1 Message Date
Ishaan Bhardwaj 78ae0ae671 Fixed the piece lock SFX where applicable, in modes that had their own lock functions. 2020-11-09 23:22:28 -05:00
Joe Zeng 1b381c4bf3 Might as well add the dark square while I'm at it. 2020-11-07 01:29:44 -05:00
Joe Zeng 91a87fea73 Fixed the garbage pausing problem in Phantom Mania 2. 2020-11-07 01:12:13 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj febb5d546c Score overhauls 2020-11-02 16:12:05 -05:00
Ishaan Bhardwaj c6482c423e 4w optimization and green/orange line adding for applicable modes 2020-11-02 13:46:16 -05:00
Ishaan Bhardwaj f2862b4d93 Some score fixes for core TGM modes 2020-10-29 23:03:54 -04:00
Oshisaure 78dcfe43c4 Made Survival A2/A3 torikans stop your game instead of giving an end roll 2020-10-21 05:24:11 +01:00
Oshisaure 8ddf468121 Removed print statements leftover from when i was making sure the torikans were working as intended 2020-10-17 03:42:31 +01:00
Oshisaure c2d1c1183c Survival A3 torikan now switches to 03:03:00 when playing with World-type rulesets 2020-10-17 02:51:29 +01:00
Ishaan Bhardwaj b0bda25466 Cool Regret System TM 2020-10-08 22:13:35 -04:00
Oshisaure 2bde9d1378 Added secret grade detection for Marathon A1-A3 and Survival A1-A3 2020-10-09 02:00:42 +01:00
Oshisaure 6b7f18d58a Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Joe Zeng 5c5ffc6887
Added Big Mode as a piece type. (#20)
Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D

Implements #13.
2019-06-16 22:16:09 -04:00
Joe Zeng 96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. (#16)
Resolves #15.

1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)

2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.

Also included:

3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.

4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Z cebe57dd1e Removed some of the extraneous static properties.
ARR and drop speed are handled by getters now.
2019-05-29 21:59:53 -04:00
Joe Z c973929e0c First bundled release. 2019-05-23 00:35:11 -04:00