terpyderp
d5ffe9de8d
Fixed side next for survival_ax
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I thought I already did this for all modes but apparently I missed this one lol.
2021-10-20 17:11:35 -05:00
terpyderp
5db99becf3
board size side next fix
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I made it so that the side next queue moves based on the width of the grid.
2021-10-19 21:38:16 -05:00
terpyderp
ad63765eb9
Make all modes compatible with side next
2021-10-19 19:37:48 -05:00
75ee07a04d
Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
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Add some new behavior to sound effects
2021-10-17 11:42:45 -04:00
Ishaan Bhardwaj
6f4adf5aad
Refactored component API for rulesets with an arbitary...
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...number of pieces (fixes #31 )
2021-10-16 20:35:47 -04:00
Ishaan Bhardwaj
f52a5eaee5
Fixes an issue where IHS ignores buffer lock setting
2021-10-12 22:46:50 -04:00
Kirby703
ff5b04bb97
removes green/orange line to match tap death
2021-10-09 16:52:26 -04:00
Ishaan Bhardwaj
8dbb75cbef
Basic SOCD handling
2021-10-08 20:07:28 -04:00
Ishaan Bhardwaj
a5fed31f4e
Moved the LCA draw call to after the piece draw call
2021-10-02 20:14:03 -04:00
Ishaan Bhardwaj
ffd808e6a0
Added white and black as their own separate colors...
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... instead of borrowing from the lock flash / garbage colors
2021-09-21 23:30:51 -04:00
Ishaan Bhardwaj
c18e7ed244
Fixed hold opacity when level < 1000
2021-09-12 19:28:00 -04:00
Ishaan Bhardwaj
9df6bb9989
Small clean-up in PM2
2021-09-12 19:26:47 -04:00
MarkGamed7794
71ecd51cde
Catch up to main, and push changes to sfx
2021-09-12 02:59:05 -04:00
Kirby703
e78df19112
made mode extensible
2021-09-11 22:39:20 -04:00
Ishaan Bhardwaj
49775b9578
Fixed onEnterOrHold running twice on IHS
2021-09-11 18:19:03 -04:00
Ishaan Bhardwaj
90cf2ebef5
New onEnterOrHold
function ( fixes #29 )
2021-09-05 23:08:54 -04:00
Ishaan Bhardwaj
799a905a9c
Remove redundant if
2021-09-05 22:50:31 -04:00
Ishaan Bhardwaj
985f73c39d
Revert "Yet more SOCD handling"
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This reverts commit b5db5bbdc3
.
2021-09-05 22:44:21 -04:00
Ishaan Bhardwaj
b5db5bbdc3
Yet more SOCD handling
2021-09-04 22:45:20 -04:00
Ishaan Bhardwaj
438acde2e2
Better (default) SOCD handling
2021-09-04 22:33:53 -04:00
Ishaan Bhardwaj
6cf6568a57
Revert "Fixed spawn positions on larger than 10w boards"
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This reverts commit dafc113038
.
This didn't actually fix the problem, so it's been reverted.
2021-08-20 19:09:50 -04:00
Ishaan Bhardwaj
dafc113038
Fixed spawn positions on larger than 10w boards
2021-08-20 18:53:07 -04:00
Ishaan Bhardwaj
923f3d3696
Added drawIfPaused to gamemode.lua
2021-08-19 14:16:34 -04:00
Ishaan Bhardwaj
c7d0034f9b
Two changes to gamemode.lua (read comments)
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Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
2021-08-11 19:44:57 -04:00
Ishaan Bhardwaj
ed5ea72e66
Cleaning up ruleset.lua
2021-08-11 19:30:46 -04:00
Ishaan Bhardwaj
dc3ad825dc
Fix to #27 + some other gamemode functionality
2021-08-09 00:29:22 -04:00
Kirby703
4243d6b2ba
fix a3 cools
2021-07-28 18:38:22 -04:00
Kirby703
adab1df480
0xx-3xx line clear delay fix
2021-07-28 05:22:26 -04:00
Joe Z
711fa830a3
Added a few minutes to the torikans.
2021-07-18 22:20:51 -04:00
Joe Z
c434a3406b
Changed the 2-second rule to give the cool at exactly 2 seconds.
2021-07-18 21:23:50 -04:00
Joe Zeng
769b5043e3
Added a 25,000 grade point requirement to the GM roll.
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You need to go a _little_ further than the point grade of 30 to qualify for GM.
2021-07-18 00:25:05 -04:00
Ishaan Bhardwaj
713c62d807
Fixed Death giving GM below 999
2021-07-18 00:13:57 -04:00
Ishaan Bhardwaj
9fbfbd5cda
Refined and cleaned up buffer drop input functionality
2021-07-11 17:10:51 -04:00
Ishaan Bhardwaj
c5c4c4d95c
Fixed delay curve calculation in Marathon 2020
2021-07-11 15:38:38 -04:00
Ishaan Bhardwaj
53c51c2062
Removed debug code for Marathon 2020
2021-07-11 14:57:14 -04:00
Ishaan Bhardwaj
e4eb9972e6
Fixed section COOL conditions for Marathon 2020
2021-07-11 14:55:45 -04:00
Ishaan Bhardwaj
7dbfe23059
Bump version to beta6 (also closes #19 )
2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj
2cb0416548
Shorten Death credit roll
2021-07-07 18:23:37 -04:00
Ishaan Bhardwaj
61de3c6dbf
Miscellaneous fixes to piece behavior in addition to fixing prev. commit
2021-06-26 16:27:33 -04:00
Ishaan Bhardwaj
3c718c38e4
Revert "Fixed a bug where pieces would check gravity before a block out"
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This reverts commit d18c3e298d
.
2021-06-26 14:55:18 -04:00
Ishaan Bhardwaj
d18c3e298d
Fixed a bug where pieces would check gravity before a block out
2021-06-26 00:20:47 -04:00
Ishaan Bhardwaj
33934bfb53
Fixed some redundancies in the piece class and Survival A1
2021-06-20 15:20:09 -04:00
Ishaan Bhardwaj
3e2d107687
Small grade fix for Marathon A3
2021-06-19 13:31:45 -04:00
Ishaan Bhardwaj
312b95728d
Fixed an issue with Survival A3 that prevented extension of the mode
2021-06-17 22:59:30 -04:00
Ishaan Bhardwaj
5013443302
Phantom Mania mechanic bugfixes
2021-06-17 19:10:21 -04:00
Ishaan Bhardwaj
f2acab4496
A few minor changes, read below
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Clean up big pieces for a temporary hotfix, an overhaul soon to come
Refactored BGM and SE playing
Moved draw code completely into gamemode - mod makers can now control everything on screen
2021-06-09 20:15:37 -04:00
Trixciel
3f2b38f7b3
Fixed ARE Cancelling with Sonic Drop RS
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Changed the code in a way that allows ARE Cancelling to work with rotation systems that use sonic drop and a locking soft drop.
2021-06-06 17:38:47 +02:00
Ishaan Bhardwaj
6c201596b0
Fixed O failing to rotate in CRS
2021-06-02 12:10:02 -04:00
Ishaan Bhardwaj
86e975f929
Fixed up an edge case in immobile spin
2021-05-22 14:41:51 -04:00
Ishaan Bhardwaj
9f8e9a9778
Changed additive gravity behavior for main TGM modes
2021-05-21 15:34:50 -04:00