mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 19:29:02 -06:00
Make all modes compatible with side next
This commit is contained in:
parent
aa56248e34
commit
ad63765eb9
@ -720,7 +720,7 @@ function GameMode:drawNextQueue(ruleset)
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local skin = self.next_queue[i].skin
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local rotation = self.next_queue[i].orientation
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if config.side_next then -- next at side
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drawPiece(next_piece, skin, ruleset.block_offsets[next_piece][rotation], 192, -16+i*48)
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drawPiece(next_piece, skin, ruleset.block_offsets[next_piece][rotation], 192, -10+i*48)
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else -- next at top
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drawPiece(next_piece, skin, ruleset.block_offsets[next_piece][rotation], -16+i*80, -32)
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end
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@ -439,11 +439,16 @@ function Marathon2020Game:sectionColourFunction(section)
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end
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function Marathon2020Game:drawScoringInfo()
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Marathon2020Game.super.drawScoringInfo(self)
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local current_section = getSectionForLevel(self.level)
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local text_x = config["side_next"] and 320 or 240
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("GRADE", text_x, 100, 40, "left")
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love.graphics.printf("GRADE PTS.", text_x, 200, 90, "left")
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@ -189,7 +189,6 @@ function MarathonA1Game:drawGrid()
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end
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function MarathonA1Game:drawScoringInfo()
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MarathonA1Game.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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@ -198,30 +197,39 @@ function MarathonA1Game:drawScoringInfo()
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("GRADE", 240, 120, 40, "left")
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love.graphics.printf("SCORE", 240, 200, 40, "left")
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love.graphics.printf("NEXT RANK", 240, 260, 90, "left")
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love.graphics.printf("LEVEL", 240, 320, 40, "left")
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("NEXT RANK", text_x, 260, 90, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left")
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end
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if self.bravos > 0 then love.graphics.printf("BRAVO", 300, 120, 40, "left") end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, 240, 220, 90, "left")
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love.graphics.printf(self.score, text_x, 220, 90, "left")
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if self.gm_conditions["level300"] and self.gm_conditions["level500"] and self.gm_conditions["level999"] then
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love.graphics.printf("GM", 240, 140, 90, "left")
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love.graphics.printf("GM", text_x, 140, 90, "left")
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else
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love.graphics.printf(getRankForScore(self.score).rank, 240, 140, 90, "left")
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love.graphics.printf(getRankForScore(self.score).rank, text_x, 140, 90, "left")
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end
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love.graphics.printf(getRankForScore(self.score).next, 240, 280, 90, "left")
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love.graphics.printf(self.level, 240, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
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love.graphics.printf(getRankForScore(self.score).next, text_x, 280, 90, "left")
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love.graphics.printf(self.level, text_x, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left")
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end
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if self.bravos > 0 then love.graphics.printf(self.bravos, 300, 140, 40, "left") end
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@ -353,10 +353,19 @@ function MarathonA2Game:drawScoringInfo()
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("GRADE", 240, 120, 40, "left")
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love.graphics.printf("SCORE", 240, 200, 40, "left")
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love.graphics.printf("LEVEL", 240, 320, 40, "left")
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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@ -372,13 +381,13 @@ function MarathonA2Game:drawScoringInfo()
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else love.graphics.setColor(0, 1, 0, 1) end
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end
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end
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love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
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love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left")
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(self.score, 240, 220, 90, "left")
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love.graphics.printf(self.level, 240, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
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love.graphics.printf(self.score, text_x, 220, 90, "left")
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love.graphics.printf(self.level, text_x, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left")
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end
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love.graphics.setFont(font_8x11)
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@ -421,13 +421,22 @@ function MarathonA3Game:drawScoringInfo()
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("GRADE", 240, 120, 40, "left")
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love.graphics.printf("SCORE", 240, 200, 40, "left")
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love.graphics.printf("LEVEL", 240, 320, 40, "left")
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left")
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end
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-- draw section time data
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@ -466,15 +475,15 @@ function MarathonA3Game:drawScoringInfo()
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, 240, 220, 90, "left")
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love.graphics.printf(self.score, text_x, 220, 90, "left")
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if self.roll_frames > 3238 then love.graphics.setColor(1, 0.5, 0, 1)
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elseif self.level >= 999 then love.graphics.setColor(0, 1, 0, 1) end
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love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
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love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left")
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(self.level, 240, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
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love.graphics.printf(self.level, text_x, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left")
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end
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love.graphics.setFont(font_8x11)
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@ -176,9 +176,14 @@ local function getLetterGrade(level, clear)
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end
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function PhantomManiaGame:drawScoringInfo()
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PhantomManiaGame.super.drawScoringInfo(self)
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 320 or 240
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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if getLetterGrade(self.level, self.clear) ~= "" then
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@ -297,15 +297,21 @@ function PhantomMania2Game:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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local text_x = config["side_next"] and 320 or 240
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left")
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end
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self:drawSectionTimesWithSplits(math.floor(self.level / 100) + 1)
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@ -326,7 +332,7 @@ function PhantomMania2Game:drawScoringInfo()
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end
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left")
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end
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end
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@ -122,13 +122,19 @@ function Race40Game:getSecretGrade(sg)
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end
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function Race40Game:drawScoringInfo()
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Race40Game.super.drawScoringInfo(self)
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-- Race40Game.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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local text_x = config["side_next"] and 320 or 240
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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-- love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("LINES", text_x, 320, 40, "left")
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love.graphics.printf("line/min", text_x, 160, 80, "left")
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love.graphics.printf("piece/sec", text_x, 220, 80, "left")
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@ -141,8 +147,8 @@ function Race40Game:drawScoringInfo()
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love.graphics.printf(string.format("%.02f", self.lines / math.max(1, self.frames) * 3600), text_x, 180, 80, "left")
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love.graphics.printf(string.format("%.04f", self.pieces / math.max(1, self.frames) * 60), text_x, 240, 80, "left")
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if sg >= 7 or self.upstacked then
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love.graphics.printf(self:getSecretGrade(sg), 240, 450, 180, "left")
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end
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love.graphics.printf(self:getSecretGrade(sg), 240, 450, 180, "left")
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end
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love.graphics.setFont(font_3x5_4)
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love.graphics.printf(math.max(0, self.line_goal - self.lines), text_x, 340, 40, "left")
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@ -114,12 +114,17 @@ function StrategyGame:drawGrid()
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end
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function StrategyGame:drawScoringInfo()
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StrategyGame.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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local text_x = config["side_next"] and 320 or 240
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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@ -223,12 +223,17 @@ local function getLetterGrade(grade)
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end
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function Survival2020Game:drawScoringInfo()
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Survival2020Game.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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local text_x = config["side_next"] and 320 or 240
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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@ -138,7 +138,13 @@ function SurvivalA2Game:drawScoringInfo()
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SurvivalA2Game.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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local text_x = config["side_next"] and 320 or 240
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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@ -146,7 +152,6 @@ function SurvivalA2Game:drawScoringInfo()
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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if self:getLetterGrade() ~= "" then love.graphics.printf("GRADE", text_x, 120, 40, "left") end
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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@ -212,12 +212,17 @@ local function getLetterGrade(grade)
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end
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function SurvivalA3Game:drawScoringInfo()
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SurvivalA3Game.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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local text_x = config["side_next"] and 320 or 240
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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@ -129,15 +129,20 @@ end
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function SurvivalAXGame:drawScoringInfo()
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SurvivalAXGame.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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if self.lines < 150 then love.graphics.printf("TIME LEFT", 240, 250, 80, "left") end
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love.graphics.printf("LINES", 240, 320, 40, "left")
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