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Fixed a small cosmetic issue in Survival A1
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@ -111,9 +111,8 @@ function SurvivalA1Game:onLineClear(cleared_row_count)
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local new_level = math.min(self.level + cleared_row_count, 999)
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local new_level = math.min(self.level + cleared_row_count, 999)
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if new_level == 999 then
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if new_level == 999 then
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self.clear = true
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self.clear = true
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else
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self.level = new_level
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end
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end
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self.level = new_level
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end
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end
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end
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end
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