Can no longer buffer a hard drop when not allowed

This commit is contained in:
Ishaan Bhardwaj 2021-01-06 23:06:51 -05:00
parent 1fdd091456
commit 125488b4d9

View File

@ -334,7 +334,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
playedGoSE = false
end
if self.ready_frames > 0 then
if not self.prev_inputs["up"] and inputs["up"] then
if not self.prev_inputs["up"] and inputs["up"] and self.enable_hard_drop then
self.buffer_hard_drop = true
end
if not self.prev_inputs["down"] and inputs["down"] then
@ -353,7 +353,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
self:initializeOrHold(inputs, ruleset)
end
elseif self.lcd > 0 then
if not self.prev_inputs["up"] and inputs["up"] then
if not self.prev_inputs["up"] and inputs["up"] and self.enable_hard_drop then
self.buffer_hard_drop = true
end
if not self.prev_inputs["down"] and inputs["down"] then
@ -369,7 +369,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
end
end
elseif self.are > 0 then
if not self.prev_inputs["up"] and inputs["up"] then
if not self.prev_inputs["up"] and inputs["up"] and self.enable_hard_drop then
self.buffer_hard_drop = true
end
if not self.prev_inputs["down"] and inputs["down"] then