cambridge/tetris/rulesets/standard_ace.lua

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local Piece = require 'tetris.components.piece'
local Ruleset = require 'tetris.rulesets.standard_ti'
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local SRS = Ruleset:extend()
SRS.name = "ACE-SRS"
SRS.hash = "StandardACE"
SRS.world = true
SRS.colourscheme = {
I = "C",
L = "O",
J = "B",
S = "G",
Z = "R",
O = "Y",
T = "M",
}
SRS.softdrop_lock = false
SRS.harddrop_lock = true
SRS.spawn_above_field = true
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SRS.MANIPULATIONS_MAX = 128
function SRS:onPieceRotate(piece, grid, upward)
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piece.lock_delay = 0 -- rotate reset
if upward or piece:isDropBlocked(grid) then
piece.manipulations = piece.manipulations + 1
if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
piece.locked = true
end
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end
end
function SRS:canPieceRotate(piece)
return piece.manipulations < self.MANIPULATIONS_MAX
end
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return SRS