cambridge-modpack/tetris/modes/non.lua

80 lines
2.1 KiB
Lua

require 'funcs'
local GameMode = require 'tetris.modes.gamemode'
local Bag7NoSZOStartRandomizer = require 'tetris.randomizers.bag7noSZOstart'
local NightOfNights = GameMode:extend()
NightOfNights.name = "Night of Nights"
NightOfNights.hash = "NightOfNights"
NightOfNights.tagline = "The pieces lock down super fast! How long can you survive?"
function NightOfNights:new()
self.super:new()
self.active_time = 0
self.randomizer = Bag7NoSZOStartRandomizer()
self.lock_drop = true
self.lock_hard_drop = true
self.instant_soft_drop = false
self.instant_hard_drop = false
self.enable_hold = true
self.next_queue_length = 3
end
function NightOfNights:getARE() return 0 end
function NightOfNights:getLineARE() return 0 end
function NightOfNights:getLineClearDelay() return 0 end
function NightOfNights:getDasLimit() return config.das end
function NightOfNights:getARR() return config.arr end
function NightOfNights:getGravity() return 20 end
function NightOfNights:whilePieceActive()
self.active_time = self.active_time + 1
if self.active_time >= 20 then self.piece.locked = true end
end
function NightOfNights:onPieceLock(piece, cleared_row_count)
self.super:onPieceLock()
self.active_time = 0
self.lines = self.lines + cleared_row_count
end
function NightOfNights:drawGrid()
self.grid:draw()
end
function NightOfNights:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_2)
love.graphics.print(
self.das.direction .. " " ..
self.das.frames .. " " ..
strTrueValues(self.prev_inputs)
)
love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("LINES", 240, 200, 40, "left")
love.graphics.setFont(font_3x5_4)
love.graphics.printf(self.lines, 240, 220, 90, "left")
love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
end
function NightOfNights:getBackground()
return 19
end
function NightOfNights:getHighscoreData()
return {
level = self.level,
frames = self.frames,
}
end
return NightOfNights