require 'funcs' local GameMode = require 'tetris.modes.gamemode' local Bag7NoSZOStartRandomizer = require 'tetris.randomizers.bag7noSZOstart' local NightOfNights = GameMode:extend() NightOfNights.name = "Night of Nights" NightOfNights.hash = "NightOfNights" NightOfNights.tagline = "The pieces lock down super fast! How long can you survive?" function NightOfNights:new() self.super:new() self.active_time = 0 self.randomizer = Bag7NoSZOStartRandomizer() self.lock_drop = true self.lock_hard_drop = true self.instant_soft_drop = false self.instant_hard_drop = false self.enable_hold = true self.next_queue_length = 3 end function NightOfNights:getARE() return 0 end function NightOfNights:getLineARE() return 0 end function NightOfNights:getLineClearDelay() return 0 end function NightOfNights:getDasLimit() return config.das end function NightOfNights:getARR() return config.arr end function NightOfNights:getGravity() return 20 end function NightOfNights:whilePieceActive() self.active_time = self.active_time + 1 if self.active_time >= 20 then self.piece.locked = true end end function NightOfNights:onPieceLock(piece, cleared_row_count) self.super:onPieceLock() self.active_time = 0 self.lines = self.lines + cleared_row_count end function NightOfNights:drawGrid() self.grid:draw() end function NightOfNights:drawScoringInfo() love.graphics.setColor(1, 1, 1, 1) love.graphics.setFont(font_3x5_2) love.graphics.print( self.das.direction .. " " .. self.das.frames .. " " .. strTrueValues(self.prev_inputs) ) love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("LINES", 240, 200, 40, "left") love.graphics.setFont(font_3x5_4) love.graphics.printf(self.lines, 240, 220, 90, "left") love.graphics.setFont(font_8x11) love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") end function NightOfNights:getBackground() return 19 end function NightOfNights:getHighscoreData() return { level = self.level, frames = self.frames, } end return NightOfNights