mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-22 08:49:03 -06:00
183 lines
5.3 KiB
Lua
183 lines
5.3 KiB
Lua
local Ruleset = require 'tetris.rulesets.ruleset'
|
|
|
|
local EXClassic = Ruleset:extend()
|
|
|
|
EXClassic.name = "T-EX-Classic"
|
|
EXClassic.hash = "EXClassic"
|
|
|
|
EXClassic.softdrop_lock = false
|
|
EXClassic.harddrop_lock = true
|
|
|
|
EXClassic.MANIPULATIONS_MAX = 10
|
|
EXClassic.ROTATIONS_MAX = 8
|
|
|
|
EXClassic.spawn_positions = {
|
|
I = { x=5, y=4 },
|
|
J = { x=4, y=5 },
|
|
L = { x=4, y=5 },
|
|
O = { x=5, y=5 },
|
|
S = { x=4, y=5 },
|
|
T = { x=4, y=5 },
|
|
Z = { x=4, y=5 },
|
|
}
|
|
|
|
EXClassic.big_spawn_positions = {
|
|
I = { x=3, y=2 },
|
|
J = { x=2, y=3 },
|
|
L = { x=2, y=3 },
|
|
O = { x=3, y=3 },
|
|
S = { x=2, y=3 },
|
|
T = { x=2, y=3 },
|
|
Z = { x=2, y=3 },
|
|
}
|
|
|
|
EXClassic.block_offsets = {
|
|
I={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=0, y=1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=0, y=1} },
|
|
},
|
|
J={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
|
{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
|
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
|
|
},
|
|
L={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
|
{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
|
|
{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
|
|
},
|
|
O={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
},
|
|
S={
|
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
|
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
|
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
|
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
|
|
},
|
|
T={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
|
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
|
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
|
|
},
|
|
Z={
|
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
|
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
|
|
}
|
|
}
|
|
|
|
EXClassic.normal_ccw = {
|
|
{x=0, y=0}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=1},
|
|
{x=1, y=1}, {x=1, y=0}, {x=0, y=-1}
|
|
}
|
|
EXClassic.normal_cw = {
|
|
{x=0, y=0}, {x=1, y=0}, {x=1, y=1}, {x=0, y=1},
|
|
{x=-1, y=1}, {x=-1, y=0}, {x=0, y=-1}
|
|
}
|
|
EXClassic.left_ccw = {
|
|
{x=-1, y=0}, {x=-1, y=1}, {x=-2, y=0}, {x=0, y=0},
|
|
{x=0, y=1}, {x=0, y=-1}, {x=1, y=1}, {x=1, y=0}
|
|
}
|
|
EXClassic.left_cw = {
|
|
{x=-1, y=0}, {x=-1, y=1}, {x=0, y=1}, {x=-1, y=2},
|
|
{x=0, y=0}, {x=0, y=-1}, {x=1, y=0}, {x=1, y=1}
|
|
}
|
|
EXClassic.right_ccw = {
|
|
{x=1, y=0}, {x=1, y=1}, {x=0, y=1}, {x=1, y=2},
|
|
{x=0, y=0}, {x=0, y=-1}, {x=-1, y=0}, {x=-1, y=1}
|
|
}
|
|
EXClassic.right_cw = {
|
|
{x=1, y=0}, {x=1, y=1}, {x=2, y=0}, {x=0, y=0},
|
|
{x=0, y=1}, {x=0, y=-1}, {x=-1, y=1}, {x=-1, y=0}
|
|
}
|
|
|
|
function EXClassic:attemptRotate(new_inputs, piece, grid, initial)
|
|
local rot_dir = 0
|
|
|
|
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
|
|
rot_dir = 3
|
|
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
|
|
rot_dir = 1
|
|
elseif (new_inputs["rotate_180"]) then
|
|
rot_dir = self:get180RotationValue()
|
|
end
|
|
|
|
if rot_dir == 0 then return end
|
|
|
|
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
|
|
rot_dir = 4 - rot_dir
|
|
end
|
|
|
|
local new_piece = piece:withRelativeRotation(rot_dir)
|
|
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
end
|
|
|
|
function EXClassic:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
local kicks
|
|
if self.game.das.direction == "left" and (
|
|
self.game.das.frames >= self.game:getDasLimit() - self.game:getARR() or
|
|
piece:isMoveBlocked(grid, {x=-1, y=0})
|
|
) then
|
|
kicks = rot_dir == 1 and EXClassic.left_cw or EXClassic.left_ccw
|
|
elseif self.game.das.direction == "right" and (
|
|
self.game.das.frames >= self.game:getDasLimit() - self.game:getARR() or
|
|
piece:isMoveBlocked(grid, {x=1, y=0})
|
|
) then
|
|
kicks = rot_dir == 1 and EXClassic.right_cw or EXClassic.right_ccw
|
|
else
|
|
kicks = rot_dir == 1 and EXClassic.normal_cw or EXClassic.normal_ccw
|
|
end
|
|
|
|
for idx, offset in pairs(kicks) do
|
|
kicked_piece = new_piece:withOffset(offset)
|
|
if grid:canPlacePiece(kicked_piece) then
|
|
piece:setRelativeRotation(rot_dir)
|
|
piece:setOffset(offset)
|
|
self:onPieceRotate(piece, grid, offset.y < 0)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
function EXClassic:onPieceCreate(piece, grid)
|
|
piece.manipulations = 0
|
|
piece.rotations = 0
|
|
end
|
|
|
|
function EXClassic:onPieceMove(piece, grid)
|
|
if piece.manipulations < self.MANIPULATIONS_MAX then
|
|
piece.lock_delay = 0 -- move reset
|
|
if piece:isDropBlocked(grid) then
|
|
piece.manipulations = piece.manipulations + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
function EXClassic:onPieceRotate(piece, grid, upward)
|
|
if piece.rotations < self.ROTATIONS_MAX then
|
|
piece.lock_delay = 0 -- rotate reset
|
|
if upward or piece:isDropBlocked(grid) then
|
|
piece.rotations = piece.rotations + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
function EXClassic:get180RotationValue()
|
|
return 3
|
|
end
|
|
|
|
function EXClassic:getDefaultOrientation()
|
|
return 3
|
|
end
|
|
|
|
return EXClassic |