cambridge-modpack/tetris/rulesets/autopilot.lua
2021-05-28 10:11:01 -04:00

50 lines
1.4 KiB
Lua

local ARS = require 'tetris.rulesets.arika'
local Autopilot = ARS:extend()
Autopilot.name = "Autopilot-I"
Autopilot.hash = "Autopilot"
function Autopilot:attemptRotate(new_inputs, piece, grid, initial)
local rot_dir = 0
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
rot_dir = 3
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
rot_dir = 1
elseif (new_inputs["rotate_180"]) then
rot_dir = self:get180RotationValue()
end
if rot_dir == 0 then return end
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
rot_dir = 4 - rot_dir
end
local new_piece = piece:withRelativeRotation(rot_dir)
if self:attemptWallkicks(piece, new_piece, rot_dir, grid) then
return
elseif grid:canPlacePiece(new_piece) then
piece:setRelativeRotation(rot_dir)
self:onPieceRotate(piece, grid)
end
end
function Autopilot:attemptWallkicks(piece, new_piece, rot_dir, grid)
for y = grid.height, -grid.height, -1 do
for x = -grid.width, grid.width do
kicked_piece = piece:withOffset({x=x, y=y})
kicked_piece.shape = "I"
kicked_piece.rotation = 1
if grid:canPlacePiece(kicked_piece) then
piece:setOffset({x=x, y=y})
piece.shape = "I"
piece.rotation = 1
return true
end
end
end
end
return Autopilot