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https://github.com/SashLilac/cambridge-modpack.git
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Added Autopilot-I, fixed BONKERS
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50
tetris/rulesets/autopilot.lua
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50
tetris/rulesets/autopilot.lua
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@ -0,0 +1,50 @@
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local ARS = require 'tetris.rulesets.arika'
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local Autopilot = ARS:extend()
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Autopilot.name = "Autopilot-I"
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Autopilot.hash = "Autopilot"
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function Autopilot:attemptRotate(new_inputs, piece, grid, initial)
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local rot_dir = 0
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if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
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rot_dir = 3
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elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
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rot_dir = 1
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elseif (new_inputs["rotate_180"]) then
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rot_dir = self:get180RotationValue()
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end
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if rot_dir == 0 then return end
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if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
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rot_dir = 4 - rot_dir
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end
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local new_piece = piece:withRelativeRotation(rot_dir)
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if self:attemptWallkicks(piece, new_piece, rot_dir, grid) then
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return
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elseif grid:canPlacePiece(new_piece) then
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piece:setRelativeRotation(rot_dir)
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self:onPieceRotate(piece, grid)
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end
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end
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function Autopilot:attemptWallkicks(piece, new_piece, rot_dir, grid)
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for y = grid.height, -grid.height, -1 do
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for x = -grid.width, grid.width do
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kicked_piece = piece:withOffset({x=x, y=y})
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kicked_piece.shape = "I"
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kicked_piece.rotation = 1
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if grid:canPlacePiece(kicked_piece) then
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piece:setOffset({x=x, y=y})
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piece.shape = "I"
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piece.rotation = 1
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return true
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end
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end
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end
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end
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return Autopilot
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@ -127,7 +127,7 @@ function BONKERS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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horizontal_kicks = {0, 1, -1}
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end
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for y_offset = 24, -24, -1 do
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for y_offset = grid.height, -grid.height, -1 do
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for idx, x_offset in pairs(horizontal_kicks) do
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local offset = {x=x_offset, y=y_offset}
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kicked_piece = new_piece:withOffset(offset)
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