mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-16 17:29:01 -06:00
144 lines
4.2 KiB
Lua
144 lines
4.2 KiB
Lua
local GameMode = require 'tetris.modes.gamemode'
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local Bag7Randomizer = require 'tetris.randomizers.bag7'
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local MarathonWBGame = GameMode:extend()
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MarathonWBGame.name = "Marathon WB"
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MarathonWBGame.hash = "MarathonWB"
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MarathonWBGame.tagline = "What can you do with 300 keystrokes?"
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function MarathonWBGame:new()
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GameMode:new()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.instant_hard_drop = true
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self.instant_soft_drop = false
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self.enable_hold = true
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self.next_queue_length = 6
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self.randomizer = Bag7Randomizer()
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self.keystrokes = 0
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self.pieces = 0
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self.b2b = false
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self.immobile_spin_bonus = true
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self.message = ""
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self.message_timer = 0
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end
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function MarathonWBGame:getARE() return 0 end
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function MarathonWBGame:getLineARE() return 0 end
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function MarathonWBGame:getLineClearDelay() return 0 end
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function MarathonWBGame:getDasLimit() return config.das end
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function MarathonWBGame:getARR() return config.arr end
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function MarathonWBGame:getDasCutDelay() return config.dcd end
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function MarathonWBGame:getGravity() return 0 end
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function MarathonWBGame:onSoftDrop(dropped_row_count)
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self.score = self.score + dropped_row_count
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end
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function MarathonWBGame:onHardDrop(dropped_row_count)
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self.score = self.score + 2 * dropped_row_count
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end
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function MarathonWBGame:onPieceLock(piece, cleared_row_count)
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playSE("lock")
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self.pieces = self.pieces + 1
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if piece.spin then
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self.score = self.score + (
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500 * cleared_row_count +
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(self.b2b and cleared_row_count > 0 and 200 or 0)
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)
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self.message = (
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((self.b2b and cleared_row_count > 0) and "B2B " or "") ..
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(type(piece.shape) == "string" and piece.shape .. "-" or "") ..
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"SPIN " .. cleared_row_count .. "!"
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)
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if cleared_row_count > 0 then self.b2b = true end
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elseif cleared_row_count > 0 then
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local score_table = {100, 400, 700, 1200}
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self.score = self.score + (
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score_table[math.min(cleared_row_count, 4)] +
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(self.b2b and cleared_row_count >= 4 and 200 or 0)
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)
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self.message = cleared_row_count >= 4 and (
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(self.b2b and "B2B " or "") ..
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string.upper(string.sub(
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number_names[cleared_row_count * 3 + 3], 1, -7
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)) .. "A!"
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) or ""
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self.b2b = cleared_row_count >= 4
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else
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self.message = ""
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end
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self.message_timer = 60
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end
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function MarathonWBGame:advanceOneFrame(inputs, ruleset)
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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for input, value in pairs(inputs) do
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if value and not self.prev_inputs[input] then
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self.keystrokes = self.keystrokes + 1
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self.game_over = self.keystrokes >= 300
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end
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end
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end
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return true
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end
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function MarathonWBGame:drawGrid()
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self.grid:draw()
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self:drawGhostPiece()
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end
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function MarathonWBGame:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.print("SCORE", 240, 140)
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love.graphics.print("KEYSTROKES", 240, 200)
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love.graphics.print("keys/piece", 240, 270)
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if self.message_timer > 0 then
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love.graphics.printf(self.message, 64, 400, 160, "center")
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self.message_timer = self.message_timer - 1
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.print(self.score, 240, 160)
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love.graphics.print(
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string.format("%.04f", self.keystrokes / math.max(self.pieces, 1)),
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240, 290
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)
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love.graphics.print("B2B " .. tostring(self.b2b), 240, 330)
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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love.graphics.setFont(font_3x5_4)
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love.graphics.print(math.max(300 - self.keystrokes, 0), 240, 220)
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end
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function MarathonWBGame:getHighscoreData()
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return {
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score = self.score
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}
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end
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return MarathonWBGame |