cambridge-modpack/tetris/rulesets/bliss.lua
2021-10-21 22:15:36 -04:00

170 lines
4.5 KiB
Lua

local Piece = require 'tetris.components.piece'
local Ruleset = require 'tetris.rulesets.ruleset'
local BlissRS = Ruleset:extend()
BlissRS.name = "Blissful"
BlissRS.hash = "Bliss"
BlissRS.world = true
BlissRS.spawn_above_field = true
BlissRS.softdrop_lock = false
BlissRS.harddrop_lock = true
BlissRS.colourscheme = {
I = "C",
L = "O",
J = "B",
S = "G",
Z = "R",
O = "Y",
T = "M",
}
BlissRS.spawn_positions = {
I = { x=5, y=5 },
J = { x=4, y=5 },
L = { x=4, y=5 },
O = { x=5, y=5 },
S = { x=4, y=5 },
T = { x=4, y=5 },
Z = { x=4, y=5 },
}
BlissRS.big_spawn_positions = {
I = { x=3, y=2 },
J = { x=2, y=3 },
L = { x=2, y=3 },
O = { x=3, y=3 },
S = { x=2, y=3 },
T = { x=2, y=3 },
Z = { x=2, y=3 },
}
BlissRS.block_offsets = {
I={
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=0, y=1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=0, y=1} },
},
J={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
},
L={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
},
O={
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
},
S={
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
},
T={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
},
Z={
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
}
}
BlissRS.wallkicks_3x3 = {
[0]={
[1]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}},
[2]={{x=0, y=1}},
[3]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}},
},
[1]={
[0]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}},
[2]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}},
[3]={{x=1, y=0}},
},
[2]={
[0]={{x=0, y=1}},
[1]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}},
[3]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}},
},
[3]={
[0]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}},
[1]={{x=-1, y=0}},
[2]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}},
}
}
BlissRS.wallkicks_line = {
[0]={
[1]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=1}},
[2]={{x=0, y=0}},
[3]={{x=0, y=1}, {x=-1, y=1}, {x=0, y=-1}},
},
[1]={
[0]={{x=0, y=1}, {x=1, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=2, y=0}},
[2]={{x=0, y=1}, {x=1, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=2, y=0}},
[3]={{x=0, y=0}},
},
[2]={
[1]={{x=0, y=1}, {x=-1, y=1}, {x=0, y=-1}},
[2]={{x=0, y=0}},
[3]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=1}},
},
[3]={
[0]={{x=0, y=1}, {x=1, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=2, y=0}},
[2]={{x=0, y=1}, {x=1, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=2, y=0}},
[3]={{x=0, y=0}},
}
}
-- Component functions.
function BlissRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
local kicks
if piece.shape == "O" then
return
elseif piece.shape == "I" then
kicks = BlissRS.wallkicks_line[piece.rotation][new_piece.rotation]
else
kicks = BlissRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
end
assert(piece.rotation ~= new_piece.rotation)
for idx, offset in pairs(kicks) do
kicked_piece = new_piece:withOffset(offset)
if grid:canPlacePiece(kicked_piece) then
piece:setRelativeRotation(rot_dir)
piece:setOffset(offset)
self:onPieceRotate(piece, grid)
return
end
end
end
function BlissRS:onPieceDrop(piece, grid)
piece.lock_delay = 0 -- step reset
end
function BlissRS:getAboveFieldOffset()
return 1
end
function BlissRS:get180RotationValue() return 2 end
return BlissRS