Final TL no longer has credit roll
parent
80c9236d3c
commit
da274e37bb
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@ -51,14 +51,7 @@ function ProGame:getLockDelay()
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end
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function ProGame:advanceOneFrame(inputs, ruleset)
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if self.clear then
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self.roll_frames = self.roll_frames + 1
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if self.roll_frames < 0 then
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return false
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elseif self.roll_frames > 2968 then
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self.completed = true
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end
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elseif self.ready_frames == 0 then
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if self.ready_frames == 0 then
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if not self.section_clear then
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self.frames = self.frames + 1
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end
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@ -95,9 +88,7 @@ function ProGame:onLineClear(cleared_row_count)
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self:updateSectionTimes(self.lines, new_lines)
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self.lines = math.min(new_lines, 200)
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if self.lines == 200 then
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self.grid:clear()
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self.clear = true
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self.roll_frames = -150
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self.completed = true
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else
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self.enable_hold = self.lines < 160
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self.next_queue_length = math.max(1, 6 - math.floor(self.lines / 20))
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