Side next preparation

Adds side next compatibility for all modpack modes (I think)
pull/7/head^2
terpyderp 2021-10-20 17:12:47 -05:00
parent 92be98ba99
commit d57a4a7720
34 changed files with 515 additions and 302 deletions

View File

@ -33,15 +33,16 @@ function FourWideGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
local text_x = 160 local text_x = 160
love.graphics.setFont(font_3x5_2)
if config["side_next"] then if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left") love.graphics.printf("NEXT", 144, 72, 40, "left")
else else
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("NEXT", 64, 40, 40, "left")
end end
local text_x = config["side_next"] and 236 or 160
love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..

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@ -94,7 +94,6 @@ end
function MarathonWBGame:drawScoringInfo() function MarathonWBGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_2)
if config["side_next"] then if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left") love.graphics.printf("NEXT", 240, 72, 40, "left")
@ -102,15 +101,19 @@ function MarathonWBGame:drawScoringInfo()
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("NEXT", 64, 40, 40, "left")
end end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.print("SCORE", 240, 140) love.graphics.print("SCORE", text_x, 140)
love.graphics.print("KEYSTROKES", 240, 200) love.graphics.print("KEYSTROKES", text_x, 200)
love.graphics.print("keys/piece", 240, 270) love.graphics.print("keys/piece", text_x, 270)
if self.message_timer > 0 then if self.message_timer > 0 then
love.graphics.printf(self.message, 64, 400, 160, "center") love.graphics.printf(self.message, 64, 400, 160, "center")
@ -118,18 +121,18 @@ function MarathonWBGame:drawScoringInfo()
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.print(self.score, 240, 160) love.graphics.print(self.score, text_x, 160)
love.graphics.print( love.graphics.print(
string.format("%.04f", self.keystrokes / math.max(self.pieces, 1)), string.format("%.04f", self.keystrokes / math.max(self.pieces, 1)),
240, 290 text_x, 290
) )
love.graphics.print("B2B " .. tostring(self.b2b), 240, 330) love.graphics.print("B2B " .. tostring(self.b2b), text_x, 330)
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.print(math.max(300 - self.keystrokes, 0), 240, 220) love.graphics.print(math.max(300 - self.keystrokes, 0), text_x, 220)
end end

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@ -153,7 +153,16 @@ function BeginnerA2Game:drawScoringInfo()
self.piece_time .. " " .. self.piece_time .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2)
love.graphics.printf("SCORE", 240, 200, 40, "left") love.graphics.printf("SCORE", 240, 200, 40, "left")
love.graphics.printf("LEVEL", 240, 320, 40, "left") love.graphics.printf("LEVEL", 240, 320, 40, "left")
local sg = self.grid:checkSecretGrade() local sg = self.grid:checkSecretGrade()

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@ -278,11 +278,16 @@ function SurvivalCKGame:getLetterGrade()
end end
function SurvivalCKGame:drawScoringInfo() function SurvivalCKGame:drawScoringInfo()
SurvivalCKGame.super.drawScoringInfo(self)
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
local text_x = config["side_next"] and 320 or 240 if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.printf("GRADE", text_x, 120, 40, "left") love.graphics.printf("GRADE", text_x, 120, 40, "left")

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@ -122,12 +122,6 @@ function ComboChallenge:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
@ -135,14 +129,23 @@ function ComboChallenge:drawScoringInfo()
self.drop_bonus self.drop_bonus
) )
love.graphics.print("SKIPS", 200, 120) if config["side_next"] then
love.graphics.print("MAX COMBO", 200, 200) love.graphics.printf("NEXT", 144, 72, 40, "left")
love.graphics.print("COMBO", 200, 280) else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 236 or 160
love.graphics.setFont(font_3x5_2)
love.graphics.print("SKIPS", text_x, 120)
love.graphics.print("MAX COMBO", text_x, 200)
love.graphics.print("COMBO", text_x, 280)
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.print(self.skips, 200, 140) love.graphics.print(self.skips, text_x, 140)
love.graphics.print(self.max_combo, 200, 220) love.graphics.print(self.max_combo, text_x, 220)
love.graphics.print(self.combo, 200, 300) love.graphics.print(self.combo, text_x, 300)
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.setColor( love.graphics.setColor(

View File

@ -205,30 +205,39 @@ function MarathonA1Game:drawScoringInfo()
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("GRADE", 240, 120, 40, "left") end
love.graphics.printf("SCORE", 240, 200, 40, "left")
love.graphics.printf("NEXT RANK", 240, 260, 90, "left") local text_x = config["side_next"] and 316 or 240
love.graphics.printf("LEVEL", 240, 320, 40, "left")
love.graphics.setFont(font_3x5_2)
love.graphics.printf("GRADE", text_x, 120, 40, "left")
love.graphics.printf("SCORE", text_x, 200, 40, "left")
love.graphics.printf("NEXT RANK", text_x, 260, 90, "left")
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
local sg = self.grid:checkSecretGrade() local sg = self.grid:checkSecretGrade()
if sg >= 5 then if sg >= 5 then
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left") love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left")
end end
if self.bravos > 0 then love.graphics.printf("BRAVO", 300, 120, 40, "left") end if self.bravos > 0 then love.graphics.printf("BRAVO", 300, 120, 40, "left") end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.score, 240, 220, 90, "left") love.graphics.printf(self.score, text_x, 220, 90, "left")
if self.gm_conditions["level300"] and self.gm_conditions["level500"] and self.gm_conditions["level999"] then if self.gm_conditions["level300"] and self.gm_conditions["level500"] and self.gm_conditions["level999"] then
love.graphics.printf("GM", 240, 140, 90, "left") love.graphics.printf("GM", text_x, 140, 90, "left")
else else
love.graphics.printf(getRankForScore(self.score).rank, 240, 140, 90, "left") love.graphics.printf(getRankForScore(self.score).rank, text_x, 140, 90, "left")
end end
love.graphics.printf(getRankForScore(self.score).next, 240, 280, 90, "left") love.graphics.printf(getRankForScore(self.score).next, text_x, 280, 90, "left")
love.graphics.printf(self.level, 240, 340, 40, "right") love.graphics.printf(self.level, text_x, 340, 40, "right")
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right") love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
if sg >= 5 then if sg >= 5 then
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left") love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left")
end end
if self.bravos > 0 then love.graphics.printf(self.bravos, 300, 140, 40, "left") end if self.bravos > 0 then love.graphics.printf(self.bravos, 300, 140, 40, "left") end

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@ -106,20 +106,27 @@ end
function CreditsA3Game:drawScoringInfo() function CreditsA3Game:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("ROLLS COMPLETED", text_x, 170, 120, "left")
love.graphics.printf("ROLLS COMPLETED", 240, 170, 120, "left") love.graphics.printf("TIME LEFT", text_x, 250, 80, "left")
love.graphics.printf("TIME LEFT", 240, 250, 80, "left") love.graphics.printf("NORM", text_x, 320, 40, "left")
love.graphics.printf("NORM", 240, 320, 40, "left")
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.section, 240, 190, 160, "left") love.graphics.printf(self.section, text_x, 190, 160, "left")
-- draw time left, flash red if necessary -- draw time left, flash red if necessary
local time_left = self.section_time_limit - self.frames local time_left = self.section_time_limit - self.frames
@ -132,14 +139,14 @@ function CreditsA3Game:drawScoringInfo()
end end
end end
love.graphics.printf(formatTime(time_left), 240, 270, 160, "left") love.graphics.printf(formatTime(time_left), text_x, 270, 160, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(self.norm, 240, 340, 40, "right") love.graphics.printf(self.norm, text_x, 340, 40, "right")
if self.game_over or self.roll_frames > 0 then if self.game_over or self.roll_frames > 0 then
love.graphics.printf("60", 240, 370, 40, "right") love.graphics.printf("60", text_x, 370, 40, "right")
else else
love.graphics.printf("44", 240, 370, 40, "right") love.graphics.printf("44", text_x, 370, 40, "right")
end end
end end

View File

@ -233,25 +233,32 @@ function DemonModeGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") if self.grade ~= 0 then love.graphics.printf("GRADE", text_x, 120, 40, "left") end
if self.grade ~= 0 then love.graphics.printf("GRADE", 240, 120, 40, "left") end love.graphics.printf("SCORE", text_x, 200, 40, "left")
love.graphics.printf("SCORE", 240, 200, 40, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
love.graphics.printf("LEVEL", 240, 320, 40, "left")
-- draw section time data -- draw section time data
local current_section = getSectionForLevel(self.level) local current_section = getSectionForLevel(self.level)
self:drawSectionTimesWithSecondary(current_section) self:drawSectionTimesWithSecondary(current_section)
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.score, 240, 220, 90, "left") love.graphics.printf(self.score, text_x, 220, 90, "left")
love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left") love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left")
love.graphics.printf(string.format("%.2f", self.level / 100), 240, 340, 70, "right") love.graphics.printf(string.format("%.2f", self.level / 100), text_x, 340, 70, "right")
end end
function DemonModeGame:getHighscoreData() function DemonModeGame:getHighscoreData()

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@ -196,21 +196,28 @@ end
function GLock:drawScoringInfo() function GLock:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("GRADE", text_x, 120, 40, "left")
love.graphics.printf("GRADE", 240, 120, 40, "left") love.graphics.printf("SECTION", text_x, 200, 60, "left")
love.graphics.printf("SECTION", 240, 200, 60, "left") love.graphics.printf("PIECES", text_x, 320, 60, "left")
love.graphics.printf("PIECES", 240, 320, 60, "left")
if self:getGSectionState() then if self:getGSectionState() then
love.graphics.printf("G-SECTION", 240, 220, 90, "left") love.graphics.printf("G-SECTION", text_x, 220, 90, "left")
else else
love.graphics.printf("N-SECTION", 240, 220, 90, "left") love.graphics.printf("N-SECTION", text_x, 220, 90, "left")
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
@ -218,14 +225,14 @@ function GLock:drawScoringInfo()
if self:getGSection() == 11 then if self:getGSection() == 11 then
-- blame gizmo4487 for this time -- blame gizmo4487 for this time
-- he's a legend -- he's a legend
if self.frames <= frameTime(5,19) then love.graphics.printf("GM", 240, 140, 90, "left") if self.frames <= frameTime(5,19) then love.graphics.printf("GM", text_x, 140, 90, "left")
else love.graphics.printf("M", 240, 140, 90, "left") end else love.graphics.printf("M", text_x, 140, 90, "left") end
else else
love.graphics.printf("G"..1+self:getGSection(), 240, 140, 90, "left") love.graphics.printf("G"..1+self:getGSection(), text_x, 140, 90, "left")
end end
love.graphics.printf(self.pieces, 240, 340, 40, "right") love.graphics.printf(self.pieces, text_x, 340, 40, "right")
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right") love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")

View File

@ -253,9 +253,17 @@ function TheTrueHero:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.printf("ATTACK NUMBER", 240, 150, 200, "left") love.graphics.printf("ATTACK NUMBER", text_x, 150, 200, "left")
love.graphics.printf("ATTACK", 240, 230, 200, "left") love.graphics.printf("ATTACK", text_x, 230, 200, "left")
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
if self.attack_number > 0 then if self.attack_number > 0 then
@ -263,11 +271,11 @@ function TheTrueHero:drawScoringInfo()
string.sub(formatTime( string.sub(formatTime(
self.section_times[Mod1(self.attack_number, #self.section_times)] - self.section_frames self.section_times[Mod1(self.attack_number, #self.section_times)] - self.section_frames
), -4, -1) ), -4, -1)
), 240, 170, 200, "left") ), text_x, 170, 200, "left")
end end
love.graphics.printf( love.graphics.printf(
self.attacks[self.current_attack] or "", self.attacks[self.current_attack] or "",
240, 250, 200, "left" text_x, 250, 200, "left"
) )
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
@ -278,7 +286,7 @@ function TheTrueHero:drawScoringInfo()
self.var == 0 and {0.3, 1, 0.3, 1} or {1, 0.3, 0.3, 1} self.var == 0 and {0.3, 1, 0.3, 1} or {1, 0.3, 0.3, 1}
) or {1, 1, 1, 1} ) or {1, 1, 1, 1}
) )
love.graphics.printf(self.var, 240, 280, 200, "left") love.graphics.printf(self.var, text_x, 280, 200, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
end end
end end

View File

@ -109,31 +109,38 @@ end
function IntervalTrainingGame:drawScoringInfo() function IntervalTrainingGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("TIME LEFT", text_x, 250, 80, "left")
love.graphics.printf("TIME LEFT", 240, 250, 80, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
love.graphics.printf("LEVEL", 240, 320, 40, "left")
local current_section = math.floor(self.level / 100) + 1 local current_section = math.floor(self.level / 100) + 1
self:drawSectionTimesWithSplits(current_section) self:drawSectionTimesWithSplits(current_section)
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.level, 240, 340, 50, "right") love.graphics.printf(self.level, text_x, 340, 50, "right")
-- draw time left, flash red if necessary -- draw time left, flash red if necessary
local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0) local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
if not self.game_over and time_left < frameTime(0,10) and time_left % 4 < 2 then if not self.game_over and time_left < frameTime(0,10) and time_left % 4 < 2 then
love.graphics.setColor(1, 0.3, 0.3, 1) love.graphics.setColor(1, 0.3, 0.3, 1)
end end
love.graphics.printf(formatTime(time_left), 240, 270, 160, "left") love.graphics.printf(formatTime(time_left), text_x, 270, 160, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right") love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 50, "right")
end end
function IntervalTrainingGame:getSectionEndLevel() function IntervalTrainingGame:getSectionEndLevel()

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@ -124,25 +124,32 @@ function JokerGame:drawGrid() self.grid:drawOutline() end
function JokerGame:drawScoringInfo() function JokerGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("TIME LIMIT", text_x, 120, 80, "left")
love.graphics.printf("TIME LIMIT", 240, 120, 80, "left") love.graphics.printf("LEVEL", text_x, 200, 40, "left")
love.graphics.printf("LEVEL", 240, 200, 40, "left") love.graphics.printf("STOCK", text_x, 280, 40, "left")
love.graphics.printf("STOCK", 240, 280, 40, "left")
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then
love.graphics.setColor(1, 0.3, 0.3, 1) love.graphics.setColor(1, 0.3, 0.3, 1)
end end
love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left") love.graphics.printf(formatTime(self.time_limit), text_x, 140, 120, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(self.level, 240, 220, 90, "left") love.graphics.printf(self.level, text_x, 220, 90, "left")
love.graphics.printf(math.max(self.stock, 0), 240, 300, 90, "left") love.graphics.printf(math.max(self.stock, 0), text_x, 300, 90, "left")
if (self.ready_frames ~= 0) then if (self.ready_frames ~= 0) then
love.graphics.printf( love.graphics.printf(
"RUSH: " .. (rush and "ON" or "OFF"), "RUSH: " .. (rush and "ON" or "OFF"),

View File

@ -92,28 +92,35 @@ function KamuiGame:drawGrid() self.grid:draw() end
function KamuiGame:drawScoringInfo() function KamuiGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("TIME LEFT", text_x, 250, 80, "left")
love.graphics.printf("TIME LEFT", 240, 250, 80, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
love.graphics.printf("LEVEL", 240, 320, 40, "left")
local current_section = math.floor(self.level / 100) + 1 local current_section = math.floor(self.level / 100) + 1
self:drawSectionTimesWithSplits(current_section) self:drawSectionTimesWithSplits(current_section)
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.level, 240, 340, 40, "right") love.graphics.printf(self.level, text_x, 340, 40, "right")
love.graphics.printf(self.level == 500 and self.level or (math.floor(self.level / 100) + 1) * 100, 240, 370, 40, "right") love.graphics.printf(self.level == 500 and self.level or (math.floor(self.level / 100) + 1) * 100, text_x, 370, 40, "right")
-- draw time left, flash red if necessary -- draw time left, flash red if necessary
if not self.game_over and self.time_limit < frameTime(0,10) and time_left % 4 < 2 then if not self.game_over and self.time_limit < frameTime(0,10) and time_left % 4 < 2 then
love.graphics.setColor(1, 0.3, 0.3, 1) love.graphics.setColor(1, 0.3, 0.3, 1)
end end
love.graphics.printf(formatTime(self.time_limit), 240, 270, 160, "left") love.graphics.printf(formatTime(self.time_limit), text_x, 270, 160, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
end end

View File

@ -153,29 +153,36 @@ end
function KonohaGame:drawScoringInfo() function KonohaGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("TIME LIMIT", text_x, 120, 120, "left")
love.graphics.printf("TIME LIMIT", 240, 120, 120, "left") love.graphics.printf("BRAVOS", text_x, 200, 50, "left")
love.graphics.printf("BRAVOS", 240, 200, 50, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
love.graphics.printf("LEVEL", 240, 320, 40, "left")
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then
love.graphics.setColor(1, 0.3, 0.3, 1) love.graphics.setColor(1, 0.3, 0.3, 1)
end end
love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "right") love.graphics.printf(formatTime(self.time_limit), text_x, 140, 120, "right")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if self.last_bonus_display_time > 0 then if self.last_bonus_display_time > 0 then
love.graphics.printf("+"..formatTime(self.last_bonus_amount), 240, 160, 120, "right") love.graphics.printf("+"..formatTime(self.last_bonus_amount), text_x, 160, 120, "right")
end end
love.graphics.printf(self.bravos, 240, 220, 90, "left") love.graphics.printf(self.bravos, text_x, 220, 90, "left")
love.graphics.printf(self.level, 240, 340, 50, "right") love.graphics.printf(self.level, text_x, 340, 50, "right")
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right") love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 50, "right")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")

View File

@ -120,16 +120,23 @@ end
function MarathonWLJGame:drawScoringInfo() function MarathonWLJGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("LINES", text_x, 120, 40, "left")
love.graphics.printf("LINES", 240, 120, 40, "left") love.graphics.printf("SCORE", text_x, 200, 40, "left")
love.graphics.printf("SCORE", 240, 200, 40, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
love.graphics.printf("LEVEL", 240, 320, 40, "left")
if self.message_timer > 0 then if self.message_timer > 0 then
love.graphics.printf(self.message, 64, 400, 160, "center") love.graphics.printf(self.message, 64, 400, 160, "center")
@ -137,10 +144,10 @@ function MarathonWLJGame:drawScoringInfo()
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.lines, 240, 140, 90, "left") love.graphics.printf(self.lines, text_x, 140, 90, "left")
love.graphics.printf(self.score, 240, 220, 90, "left") love.graphics.printf(self.score, text_x, 220, 90, "left")
love.graphics.printf(self.pieces, 240, 340, 50, "right") love.graphics.printf(self.pieces, text_x, 340, 50, "right")
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right") love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 50, "right")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")

View File

@ -140,6 +140,14 @@ end
function MarathonC88Game:drawScoringInfo() function MarathonC88Game:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
@ -147,23 +155,22 @@ function MarathonC88Game:drawScoringInfo()
(self.line_clears ~= 0 and math.floor(self.tetrises * 100 / self.line_clears) or 0) .. "% " .. (self.line_clears ~= 0 and math.floor(self.tetrises * 100 / self.line_clears) or 0) .. "% " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("SCORE", text_x, 120, 40, "left")
love.graphics.printf("SCORE", 240, 120, 40, "left") love.graphics.printf("LINES", text_x, 200, 40, "left")
love.graphics.printf("LINES", 240, 200, 40, "left") love.graphics.printf("LEVEL", text_x, 280, 40, "left")
love.graphics.printf("LEVEL", 240, 280, 40, "left")
if self.gravity_multiplier ~= 1 and self:getGravity() < 20 then if self.gravity_multiplier ~= 1 and self:getGravity() < 20 then
love.graphics.printf( love.graphics.printf(
self.gravity_multiplier .. "x GRAVITY ACTIVE!", self.gravity_multiplier .. "x GRAVITY ACTIVE!",
240, 350, 150, "left" text_x, 350, 150, "left"
) )
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
if self.score >= 999999 then love.graphics.setColor(1, 1, 0, 1) end if self.score >= 999999 then love.graphics.setColor(1, 1, 0, 1) end
love.graphics.printf(self.score, 240, 140, 90, "left") love.graphics.printf(self.score, text_x, 140, 90, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(self.lines, 240, 220, 90, "left") love.graphics.printf(self.lines, text_x, 220, 90, "left")
love.graphics.printf(self.level, 240, 300, 90, "left") love.graphics.printf(self.level, text_x, 300, 90, "left")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")

View File

@ -188,6 +188,14 @@ end
function MarathonC89Game:drawScoringInfo() function MarathonC89Game:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
@ -195,17 +203,16 @@ function MarathonC89Game:drawScoringInfo()
(self.line_clears ~= 0 and math.floor(self.tetrises * 100 / self.line_clears) or 0) .. "% " .. (self.line_clears ~= 0 and math.floor(self.tetrises * 100 / self.line_clears) or 0) .. "% " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("LINES", text_x, 120, 40, "left")
love.graphics.printf("LINES", 240, 120, 40, "left") love.graphics.printf("SCORE", text_x, 200, 40, "left")
love.graphics.printf("SCORE", 240, 200, 40, "left") love.graphics.printf("LEVEL", text_x, 280, 40, "left")
love.graphics.printf("LEVEL", 240, 280, 40, "left")
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.lines, 240, 140, 90, "left") love.graphics.printf(self.lines, text_x, 140, 90, "left")
if self.score >= 999999 then love.graphics.setColor(1, 1, 0, 1) end if self.score >= 999999 then love.graphics.setColor(1, 1, 0, 1) end
love.graphics.printf(self.score, 240, 220, 90, "left") love.graphics.printf(self.score, text_x, 220, 90, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(self.level, 240, 300, 90, "left") love.graphics.printf(self.level, text_x, 300, 90, "left")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")

View File

@ -271,29 +271,35 @@ end
function MarathonC99Game:drawScoringInfo() function MarathonC99Game:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_2) if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) .. strTrueValues(self.prev_inputs) ..
self.drop_bonus self.drop_bonus
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("LEVEL "..self.level, text_x, 120, 80, "left")
love.graphics.printf("LEVEL "..self.level, 240, 120, 80, "left") love.graphics.printf("LINES", text_x, 190, 200, "left")
love.graphics.printf("LINES", 240, 190, 200, "left") love.graphics.printf(self.lines.."/300", text_x, 210, 200, "left")
love.graphics.printf(self.lines.."/300", 240, 210, 200, "left")
if(self.level ~= 15 and self.level ~= 17) then if(self.level ~= 15 and self.level ~= 17) then
xp = -0.5 xp = -0.5
love.graphics.setColor(0,1,0,1) love.graphics.setColor(0,1,0,1)
for i=1,lines_to_next_level[self.level]-self.lines_to_next_level do for i=1,lines_to_next_level[self.level]-self.lines_to_next_level do
love.graphics.printf("|", 240+xp*5, 165, 30, "left") love.graphics.printf("|", text_x+xp*5, 165, 30, "left")
xp = xp+1 xp = xp+1
end end
love.graphics.setColor(0,0.5,0,1) love.graphics.setColor(0,0.5,0,1)
for i=1,self.lines_to_next_level do for i=1,self.lines_to_next_level do
love.graphics.printf("|", 240+xp*5, 165, 30, "left") love.graphics.printf("|", text_x+xp*5, 165, 30, "left")
xp = xp+1 xp = xp+1
end end
end end
@ -317,7 +323,7 @@ function MarathonC99Game:drawScoringInfo()
slot_popup.slotnum .. " " .. slot_popup.slotnum .. " " ..
slot_popup.slotnum .. " " .. slot_popup.slotnum .. " " ..
slot_popup.slotnum, slot_popup.slotnum,
240, 80, 100, "left") text_x, 80, 100, "left")
love.graphics.setColor(1,1,1,1) love.graphics.setColor(1,1,1,1)
else else
@ -333,17 +339,17 @@ function MarathonC99Game:drawScoringInfo()
(self.slots[1] and self.slots[1] or math.random(4)) .. " " .. (self.slots[1] and self.slots[1] or math.random(4)) .. " " ..
(self.slots[2] and self.slots[2] or math.random(4)) .. " " .. (self.slots[2] and self.slots[2] or math.random(4)) .. " " ..
math.random(4), math.random(4),
240, 80, 100, "left") text_x, 80, 100, "left")
love.graphics.setColor(1,1,1,1) love.graphics.setColor(1,1,1,1)
end end
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
level_names[17] = self.roll_frames == frameTime(3,19) and "THE EDGE OF THE WORLD" or formatTime(frameTime(3,19) - self.roll_frames) level_names[17] = self.roll_frames == frameTime(3,19) and "THE EDGE OF THE WORLD" or formatTime(frameTime(3,19) - self.roll_frames)
love.graphics.printf(level_names[self.level], 240, 137, 200, "left") love.graphics.printf(level_names[self.level], text_x, 137, 200, "left")
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 240, 300, 160, "left") love.graphics.printf(formatTime(self.frames), text_x, 300, 160, "left")
end end

View File

@ -183,16 +183,23 @@ end
function MarathonGFGame:drawScoringInfo() function MarathonGFGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("SCORE", text_x, 180, 80, "left")
love.graphics.printf("SCORE", 240, 180, 80, "left") love.graphics.printf("LEVEL", text_x, 250, 80, "left")
love.graphics.printf("LEVEL", 240, 250, 80, "left") love.graphics.printf("LINES", text_x, 320, 40, "left")
love.graphics.printf("LINES", 240, 320, 40, "left")
local current_section = math.floor(self.lines / 10) + 1 local current_section = math.floor(self.lines / 10) + 1
self:drawSectionTimesWithSplits(current_section) self:drawSectionTimesWithSplits(current_section)
@ -203,14 +210,14 @@ function MarathonGFGame:drawScoringInfo()
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.score, 240, 200, 120, "left") love.graphics.printf(self.score, text_x, 200, 120, "left")
love.graphics.printf(self.lines, 240, 340, 40, "right") love.graphics.printf(self.lines, text_x, 340, 40, "right")
love.graphics.printf(self.clear and self.lines or self:getSectionEndLines(), 240, 370, 40, "right") love.graphics.printf(self.clear and self.lines or self:getSectionEndLines(), text_x, 370, 40, "right")
if not self.game_over and self.clear and self.roll_frames % 4 < 2 then if not self.game_over and self.clear and self.roll_frames % 4 < 2 then
love.graphics.setColor(1, 1, 0.3, 1) love.graphics.setColor(1, 1, 0.3, 1)
end end
love.graphics.printf(math.floor(self.lines / 10) + 1, 240, 270, 160, "left") love.graphics.printf(math.floor(self.lines / 10) + 1, text_x, 270, 160, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)

View File

@ -324,17 +324,24 @@ end
function MarathonSTGame:drawScoringInfo() function MarathonSTGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("GRADE", text_x, 120, 40, "left")
love.graphics.printf("GRADE", 240, 120, 40, "left") love.graphics.printf("GRADE POINTS", text_x, 180, 120, "left")
love.graphics.printf("GRADE POINTS", 240, 180, 120, "left")
if self.level >= 600 then if self.level >= 600 then
love.graphics.printf("MULTIPLIER", 240, 240, 80, "left") love.graphics.printf("MULTIPLIER", text_x, 240, 80, "left")
end end
if self.boost_message_time > 0 then if self.boost_message_time > 0 then
love.graphics.setColor( love.graphics.setColor(
@ -346,19 +353,19 @@ function MarathonSTGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
self.boost_message_time = self.boost_message_time - 1 self.boost_message_time = self.boost_message_time - 1
end end
love.graphics.printf("LEVEL", 240, 320, 40, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
local current_section = math.floor(self.level / 100) + 1 local current_section = math.floor(self.level / 100) + 1
self:drawSectionTimesWithSplits(current_section, 15) self:drawSectionTimesWithSplits(current_section, 15)
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left") love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left")
love.graphics.printf(self.grade_points, 240, 200, 90, "left") love.graphics.printf(self.grade_points, text_x, 200, 90, "left")
if self.level >= 600 then if self.level >= 600 then
love.graphics.printf(string.format("%.02f", self.grade_point_multiplier / 100) .. "x", 240, 260, 90, "left") love.graphics.printf(string.format("%.02f", self.grade_point_multiplier / 100) .. "x", text_x, 260, 90, "left")
end end
love.graphics.printf(self.level, 240, 340, 50, "right") love.graphics.printf(self.level, text_x, 340, 50, "right")
love.graphics.printf(self.clear and self.level or self:getSectionEndLevel(), 240, 370, 50, "right") love.graphics.printf(self.clear and self.level or self:getSectionEndLevel(), text_x, 370, 50, "right")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")

View File

@ -139,24 +139,29 @@ function MarathonWCBGame:drawScoringInfo()
MarathonWCBGame.super.drawScoringInfo(self) MarathonWCBGame.super.drawScoringInfo(self)
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
local text_x = config["side_next"] and 320 or 240 if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("lines", text_x, 160, 80, "left") love.graphics.printf("lines", text_x, 160, 80, "left")
love.graphics.printf("pieces", text_x, 220, 80, "left") love.graphics.printf("pieces", text_x, 220, 80, "left")
love.graphics.printf("piece/sec", text_x, 280, 80, "left") love.graphics.printf("piece/sec", text_x, 280, 80, "left")
local sg = self.grid:checkSecretGrade() local sg = self.grid:checkSecretGrade()
if sg >= 5 then if sg >= 5 then
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left") love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left")
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.lines, text_x, 180, 80, "left") love.graphics.printf(self.lines, text_x, 180, 80, "left")
love.graphics.printf(self.pieces, text_x, 240, 80, "left") love.graphics.printf(self.pieces, text_x, text_x, 80, "left")
love.graphics.printf(string.format("%.04f", self.pieces / math.max(1, self.frames) * 60), text_x, 300, 80, "left") love.graphics.printf(string.format("%.04f", self.pieces / math.max(1, self.frames) * 60), text_x, 300, 80, "left")
if sg >= 5 then if sg >= 5 then
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left") love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left")
end end
end end

View File

@ -199,38 +199,45 @@ end
function NESTGMMode:drawScoringInfo() function NESTGMMode:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("GRADE", text_x, 120, 40, "left")
love.graphics.printf("GRADE", 240, 120, 40, "left") love.graphics.printf("SCORE", text_x, 200, 40, "left")
love.graphics.printf("SCORE", 240, 200, 40, "left") love.graphics.printf("NEXT RANK", text_x, 260, 90, "left")
love.graphics.printf("NEXT RANK", 240, 260, 90, "left") love.graphics.printf("LINES", text_x, 320, 40, "left")
love.graphics.printf("LINES", 240, 320, 40, "left")
local sg = self.grid:checkSecretGrade() local sg = self.grid:checkSecretGrade()
if sg >= 5 then if sg >= 5 then
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left") love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left")
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.score, 240, 220, 90, "left") love.graphics.printf(self.score, text_x, 220, 90, "left")
if self:getGrade()[1] == 19 then if self:getGrade()[1] == 19 then
love.graphics.printf("GM", 240, 140, 90, "left") love.graphics.printf("GM", text_x, 140, 90, "left")
elseif self:getGrade()[1] == 18 then elseif self:getGrade()[1] == 18 then
love.graphics.printf("M", 240, 140, 90, "left") love.graphics.printf("M", text_x, 140, 90, "left")
else else
love.graphics.printf( love.graphics.printf(
self.SGnames[self:getGrade()[1] + 1], 240, 140, 90, "left" self.SGnames[self:getGrade()[1] + 1], text_x, 140, 90, "left"
) )
end end
love.graphics.printf(self:getGrade()[2], 240, 280, 90, "left") love.graphics.printf(self:getGrade()[2], text_x, 280, 90, "left")
love.graphics.printf(math.min(300, self.lines), 240, 340, 40, "right") love.graphics.printf(math.min(300, self.lines), text_x, 340, 40, "right")
love.graphics.printf(self:getSectionEndLines(), 240, 370, 40, "right") love.graphics.printf(self:getSectionEndLines(), text_x, 370, 40, "right")
if sg >= 5 then if sg >= 5 then
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left") love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left")
end end
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)

View File

@ -73,19 +73,26 @@ end
function NightOfNights:drawScoringInfo() function NightOfNights:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("LINES", text_x, 160, 80, "left")
love.graphics.printf("LINES", 240, 160, 80, "left") love.graphics.printf("PIECES", text_x, 240, 80, "left")
love.graphics.printf("PIECES", 240, 240, 80, "left")
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.printf(self.lines, 240, 180, 90, "left") love.graphics.printf(self.lines, text_x, 180, 90, "left")
love.graphics.printf(self.pieces, 240, 260, 90, "left") love.graphics.printf(self.pieces, text_x, 260, 90, "left")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")

View File

@ -329,7 +329,13 @@ function PhantomManiaNXGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
local text_x = config["side_next"] and 320 or 240 if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.printf("GRADE", text_x, 120, 40, "left") love.graphics.printf("GRADE", text_x, 120, 40, "left")
@ -337,7 +343,7 @@ function PhantomManiaNXGame:drawScoringInfo()
love.graphics.printf("LEVEL", text_x, 320, 40, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
local sg = self.grid:checkSecretGrade() local sg = self.grid:checkSecretGrade()
if sg >= 5 then if sg >= 5 then
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left") love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left")
end end
if(self.coolregret_timer > 0) then if(self.coolregret_timer > 0) then
@ -361,7 +367,7 @@ function PhantomManiaNXGame:drawScoringInfo()
love.graphics.printf(math.floor(self.level / 100 + 1) * 100, text_x, 370, 50, "right") love.graphics.printf(math.floor(self.level / 100 + 1) * 100, text_x, 370, 50, "right")
end end
if sg >= 5 then if sg >= 5 then
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left") love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left")
end end
end end

View File

@ -116,29 +116,36 @@ function ProGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") if self.lines < 200 then love.graphics.printf("TIME LEFT", text_x, 250, 80, "left") end
if self.lines < 200 then love.graphics.printf("TIME LEFT", 240, 250, 80, "left") end love.graphics.printf("LINES", text_x, 320, 40, "left")
love.graphics.printf("LINES", 240, 320, 40, "left")
local current_section = math.floor(self.lines / 20) + 1 local current_section = math.floor(self.lines / 20) + 1
self:drawSectionTimesWithSplits(current_section) self:drawSectionTimesWithSplits(current_section)
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.lines, 240, 340, 40, "right") love.graphics.printf(self.lines, text_x, 340, 40, "right")
love.graphics.printf(self.clear and self.lines or self:getSectionEndLines(), 240, 370, 40, "right") love.graphics.printf(self.clear and self.lines or self:getSectionEndLines(), text_x, 370, 40, "right")
-- draw time left, flash red if necessary -- draw time left, flash red if necessary
local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0) local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
love.graphics.setColor(1, 0.3, 0.3, 1) love.graphics.setColor(1, 0.3, 0.3, 1)
end end
if self.lines < 200 then love.graphics.printf(formatTime(time_left), 240, 270, 160, "left") end if self.lines < 200 then love.graphics.printf(formatTime(time_left), text_x, 270, 160, "left") end
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
end end

View File

@ -171,38 +171,45 @@ function ArcadeScoreAttack:drawScoringInfo()
ArcadeScoreAttack.super.drawScoringInfo(self) ArcadeScoreAttack.super.drawScoringInfo(self)
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("SCORE", text_x, 100, 40, "left")
love.graphics.printf("SCORE", 240, 100, 40, "left") love.graphics.printf("LINES", text_x, 165, 40, "left")
love.graphics.printf("LINES", 240, 165, 40, "left") love.graphics.printf("MULTIPLIER" , text_x, 220, 153, "right")
love.graphics.printf("MULTIPLIER" , 240, 220, 153, "right") love.graphics.printf("LEVEL" , text_x, text_x, 153, "left")
love.graphics.printf("LEVEL" , 240, 240, 153, "left") love.graphics.printf("QUADS x (1 + ", text_x, 260, 160, "left")
love.graphics.printf("QUADS x (1 + ", 240, 260, 160, "left") love.graphics.printf("CHAIN x (1 + ", text_x, 280, 160, "left")
love.graphics.printf("CHAIN x (1 + ", 240, 280, 160, "left") love.graphics.printf("TOTAL =" , text_x, 310, 153, "left")
love.graphics.printf("TOTAL =" , 240, 310, 153, "left") love.graphics.printf("TIME REMAINING", text_x, 350, 120, "left")
love.graphics.printf("TIME REMAINING", 240, 350, 120, "left")
love.graphics.printf(self.level .." ", 240, 240, 153, "right") love.graphics.printf(self.level .." ", text_x, 240, 153, "right")
love.graphics.printf(self.quads ..")", 240, 260, 160, "right") love.graphics.printf(self.quads ..")", text_x, 260, 160, "right")
love.graphics.printf(self.chain ..")", 240, 280, 160, "right") love.graphics.printf(self.chain ..")", text_x, 280, 160, "right")
love.graphics.printf(self.multiplier.." ", 240, 310, 153, "right") love.graphics.printf(self.multiplier.." ", text_x, 310, 153, "right")
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
local li = levelchanges[self.level] local li = levelchanges[self.level]
if li == math.huge then if li == math.huge then
love.graphics.printf(self.lines, 240, 190, 40, "left") love.graphics.printf(self.lines, text_x, 190, 40, "left")
else else
love.graphics.printf(self.lines.."/"..li, 240, 185, 100, "left") love.graphics.printf(self.lines.."/"..li, text_x, 185, 100, "left")
end end
love.graphics.printf(formatTime(self.timeleft), 240, 370, 150, "left") love.graphics.printf(formatTime(self.timeleft), text_x, 370, 150, "left")
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.printf(comma(self.score), 240, 120, 300, "left") love.graphics.printf(comma(self.score), text_x, 120, 300, "left")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")

View File

@ -145,27 +145,34 @@ end
function ScoreDrainGame:drawScoringInfo() function ScoreDrainGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("DRAIN RATE", text_x, 90, 80, "left")
love.graphics.printf("DRAIN RATE", 240, 90, 80, "left") love.graphics.printf("SCORE", text_x, 170, 40, "left")
love.graphics.printf("SCORE", 240, 170, 40, "left") love.graphics.printf("TIME LEFT", text_x, 250, 80, "left")
love.graphics.printf("TIME LEFT", 240, 250, 80, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
love.graphics.printf("LEVEL", 240, 320, 40, "left")
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(math.floor(self.drain_rate).."/s", 240, 110, 120, "left") love.graphics.printf(math.floor(self.drain_rate).."/s", text_x, 110, 120, "left")
local frames_left = self.score / self.drain_rate * 60 local frames_left = self.score / self.drain_rate * 60
if frames_left <= 600 and frames_left % 4 < 2 and not self.game_over then love.graphics.setColor(1, 0.3, 0.3, 1) end if frames_left <= 600 and frames_left % 4 < 2 and not self.game_over then love.graphics.setColor(1, 0.3, 0.3, 1) end
love.graphics.printf(formatTime(frames_left), 240, 270, 120, "left") love.graphics.printf(formatTime(frames_left), text_x, 270, 120, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(math.floor(self.score), 240, 190, 90, "left") love.graphics.printf(math.floor(self.score), text_x, 190, 90, "left")
love.graphics.printf(self.level, 240, 340, 50, "right") love.graphics.printf(self.level, text_x, 340, 50, "right")
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right") love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 50, "right")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")

View File

@ -92,10 +92,15 @@ end
function LudicrousSpeed:drawScoringInfo() function LudicrousSpeed:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
local text_x = config["side_next"] and 320 or 240 if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("LINES", text_x, 120, 80, "left") love.graphics.printf("LINES", text_x, 120, 80, "left")
love.graphics.printf("piece/sec", text_x, 180, 80, "left") love.graphics.printf("piece/sec", text_x, 180, 80, "left")
love.graphics.printf("REQUIRED PPS", text_x, 240, 120, "left") love.graphics.printf("REQUIRED PPS", text_x, 240, 120, "left")

View File

@ -66,17 +66,24 @@ function SquareMode:onPieceLock(piece, cleared_row_count)
end end
function SquareMode:drawScoringInfo() function SquareMode:drawScoringInfo()
SquareMode.super.drawScoringInfo(self)
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_4) if config["side_next"] then
love.graphics.printf(self.lines, 240, 160, 150, "left") love.graphics.printf("NEXT", 240, 72, 40, "left")
love.graphics.printf(self.squares, 240, 230, 150, "left") else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.printf("LINES", 240, 200, 150, "left") love.graphics.printf(self.lines, text_x, 160, 150, "left")
love.graphics.printf("SQUARES", 240, 270, 150, "left") love.graphics.printf(self.squares, text_x, 230, 150, "left")
love.graphics.setFont(font_3x5_2)
love.graphics.printf("LINES", text_x, 200, 150, "left")
love.graphics.printf("SQUARES", text_x, 270, 150, "left")
end end
function SquareMode:drawGrid() function SquareMode:drawGrid()

View File

@ -169,23 +169,29 @@ end
function StrategyPFGame:drawScoringInfo() function StrategyPFGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("GRADE", text_x, 120, 40, "left")
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("REMAINING PIECES", text_x, 200, 150, "left")
love.graphics.printf("GRADE", 240, 120, 40, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
love.graphics.printf("REMAINING PIECES", 240, 200, 150, "left")
love.graphics.printf("LEVEL", 240, 320, 40, "left")
love.graphics.printf("PIECES USED", 64, 420, 160, "left") love.graphics.printf("PIECES USED", 64, 420, 160, "left")
if self.bravos > 0 then love.graphics.printf("BRAVO", 300, 120, 40, "left") end if self.bravos > 0 then love.graphics.printf("BRAVO", 300, 120, 40, "left") end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self:getRank(), 240, 140, 120, "left") love.graphics.printf(self:getRank(), text_x, 140, 120, "left")
if self.level<1500 then if self.level<1500 then
if self.remaining<=25 then if self.remaining<=25 then
love.graphics.setColor(1, 1, 0, 1) love.graphics.setColor(1, 1, 0, 1)
@ -193,14 +199,14 @@ function StrategyPFGame:drawScoringInfo()
love.graphics.setColor(1, 0, 0, 1) love.graphics.setColor(1, 0, 0, 1)
end end
end end
love.graphics.printf(self.remaining.."/"..self:getPieceLimit(), 240, 220, 80, "left") love.graphics.printf(self.remaining.."/"..self:getPieceLimit(), text_x, 220, 80, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
else else
love.graphics.printf(self.remaining, 240, 220, 80, "left") love.graphics.printf(self.remaining, text_x, 220, 80, "left")
end end
love.graphics.printf(self.level, 240, 340, 50, "right") love.graphics.printf(self.level, text_x, 340, 50, "right")
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right") love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 50, "right")
if self.bravos > 0 then love.graphics.printf(self.bravos, 300, 140, 40, "left") end if self.bravos > 0 then love.graphics.printf(self.bravos, 300, 140, 40, "left") end
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)

View File

@ -86,29 +86,36 @@ function SurvivalAXHGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") if self.lines < 200 then love.graphics.printf("TIME LEFT", text_x, 250, 80, "left") end
if self.lines < 200 then love.graphics.printf("TIME LEFT", 240, 250, 80, "left") end love.graphics.printf("LINES", text_x, 320, 40, "left")
love.graphics.printf("LINES", 240, 320, 40, "left")
local current_section = math.floor(self.lines / 10) + 1 local current_section = math.floor(self.lines / 10) + 1
self:drawSectionTimesWithSplits(current_section) self:drawSectionTimesWithSplits(current_section)
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.lines, 240, 340, 40, "right") love.graphics.printf(self.lines, text_x, 340, 40, "right")
love.graphics.printf(self.clear and self.lines or self:getSectionEndLines(), 240, 370, 40, "right") love.graphics.printf(self.clear and self.lines or self:getSectionEndLines(), text_x, 370, 40, "right")
-- draw time left, flash red if necessary -- draw time left, flash red if necessary
local time_left = self:getSectionTimeLimit() - math.max(self:getSectionTime(), 0) local time_left = self:getSectionTimeLimit() - math.max(self:getSectionTime(), 0)
if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
love.graphics.setColor(1, 0.3, 0.3, 1) love.graphics.setColor(1, 0.3, 0.3, 1)
end end
if self.lines < 200 then love.graphics.printf(formatTime(time_left), 240, 270, 160, "left") end if self.lines < 200 then love.graphics.printf(formatTime(time_left), text_x, 270, 160, "left") end
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
end end

View File

@ -76,22 +76,29 @@ end
function SurvivalGTEGame:drawScoringInfo() function SurvivalGTEGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("SPEED LEVEL", text_x, 280, 160, "left")
love.graphics.printf("SPEED LEVEL", 240, 280, 160, "left") love.graphics.printf("LINES", text_x, 350, 160, "left")
love.graphics.printf("LINES", 240, 350, 160, "left")
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf( love.graphics.printf(
"M" .. math.min(30, math.floor(self.lines / 10) + 1), "M" .. math.min(30, math.floor(self.lines / 10) + 1),
240, 300, 160, "left" text_x, 300, 160, "left"
) )
love.graphics.printf(self.lines, 240, 370, 160, "left") love.graphics.printf(self.lines, text_x, 370, 160, "left")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")

View File

@ -185,26 +185,33 @@ end
function TGMPlusGame:drawScoringInfo() function TGMPlusGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left")
else
love.graphics.printf("NEXT", 64, 40, 40, "left")
end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("SCORE", text_x, 200, 40, "left")
love.graphics.printf("SCORE", 240, 200, 40, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
love.graphics.printf("LEVEL", 240, 320, 40, "left")
local sg = self.grid:checkSecretGrade() local sg = self.grid:checkSecretGrade()
if sg >= 5 then if sg >= 5 then
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left") love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left")
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.score, 240, 220, 90, "left") love.graphics.printf(self.score, text_x, 220, 90, "left")
love.graphics.printf(self.level, 240, 340, 40, "right") love.graphics.printf(self.level, text_x, 340, 40, "right")
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right") love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
if sg >= 5 then if sg >= 5 then
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left") love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left")
end end
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)

View File

@ -111,10 +111,8 @@ function ZenMode:onPieceLock(piece, cleared_row_count)
end end
function ZenMode:drawScoringInfo() function ZenMode:drawScoringInfo()
local text_x = config["side_next"] and 320 or 240
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_2)
if config["side_next"] then if config["side_next"] then
love.graphics.printf("NEXT", 240, 72, 40, "left") love.graphics.printf("NEXT", 240, 72, 40, "left")
@ -122,12 +120,14 @@ function ZenMode:drawScoringInfo()
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("NEXT", 64, 40, 40, "left")
end end
local text_x = config["side_next"] and 316 or 240
love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
self.das.direction .. " " .. self.das.direction .. " " ..
self.das.frames .. " " .. self.das.frames .. " " ..
strTrueValues(self.prev_inputs) strTrueValues(self.prev_inputs)
) )
love.graphics.printf("SCORE", text_x, 100, 40, "left") love.graphics.printf("SCORE", text_x, 100, 40, "left")
love.graphics.printf("PIECES", text_x, 280, 80, "left") love.graphics.printf("PIECES", text_x, 280, 80, "left")
love.graphics.printf("LINES", text_x, 340, 40, "left") love.graphics.printf("LINES", text_x, 340, 40, "left")
@ -139,7 +139,7 @@ function ZenMode:drawScoringInfo()
end end
local sg = self.grid:checkSecretGrade() local sg = self.grid:checkSecretGrade()
if sg >= 7 or self.upstacked then if sg >= 7 or self.upstacked then
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left") love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left")
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
@ -151,7 +151,7 @@ function ZenMode:drawScoringInfo()
love.graphics.printf(self.b2b .. " / " .. self.combo, text_x, 180, 80, "left") love.graphics.printf(self.b2b .. " / " .. self.combo, text_x, 180, 80, "left")
love.graphics.printf(self.bravos, text_x, 240, 80, "left") love.graphics.printf(self.bravos, text_x, 240, 80, "left")
if sg >= 7 or self.upstacked then if sg >= 7 or self.upstacked then
love.graphics.printf(self:getSecretGrade(sg), 240, 450, 180, "left") love.graphics.printf(self:getSecretGrade(sg), text_x, 450, 180, "left")
end end
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)