mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-26 23:59:02 -06:00
d57a4a7720
Adds side next compatibility for all modpack modes (I think)
107 lines
3.1 KiB
Lua
107 lines
3.1 KiB
Lua
local GameMode = require 'tetris.modes.gamemode'
|
|
local Bag7Randomizer = require 'tetris.randomizers.bag7'
|
|
|
|
local SurvivalGTEGame = GameMode:extend()
|
|
|
|
SurvivalGTEGame.name = "Survival GTE"
|
|
SurvivalGTEGame.hash = "SurvivalGTE"
|
|
SurvivalGTEGame.tagline = "A well-known Master mode that ramps up in difficulty quickly!"
|
|
|
|
function SurvivalGTEGame:new()
|
|
SurvivalGTEGame.super:new()
|
|
|
|
self.lock_drop = true
|
|
self.lock_hard_drop = true
|
|
self.instant_hard_drop = true
|
|
self.instant_soft_drop = false
|
|
self.enable_hold = true
|
|
self.next_queue_length = 4
|
|
self.randomizer = Bag7Randomizer()
|
|
end
|
|
|
|
function SurvivalGTEGame:getARE() return 6 end
|
|
function SurvivalGTEGame:getLineARE() return 6 end
|
|
function SurvivalGTEGame:getGravity() return 20 end
|
|
function SurvivalGTEGame:getARR() return 2 end
|
|
|
|
function SurvivalGTEGame:getDasLimit()
|
|
return math.min(math.floor(self:getLockDelay() * 2/3), 10)
|
|
end
|
|
|
|
function SurvivalGTEGame:getLockDelay()
|
|
if self.lines < 100 then return 29
|
|
elseif self.lines < 110 then return 27
|
|
elseif self.lines < 120 then return 25
|
|
elseif self.lines < 130 then return 22
|
|
elseif self.lines < 140 then return 20
|
|
elseif self.lines < 150 then return 17
|
|
elseif self.lines < 160 then return 16
|
|
elseif self.lines < 180 then return 15
|
|
elseif self.lines < 190 then return 13
|
|
elseif self.lines < 210 then return 11
|
|
elseif self.lines < 230 then return 10
|
|
elseif self.lines < 240 then return 9
|
|
elseif self.lines < 260 then return 8
|
|
elseif self.lines < 280 then return 7
|
|
elseif self.lines < 290 then return 6
|
|
else return 5 end
|
|
end
|
|
|
|
function SurvivalGTEGame:getLineClearDelay()
|
|
return math.max(30 - math.floor(self.lines / 10) * 3, 1)
|
|
end
|
|
|
|
function SurvivalGTEGame:onLineClear(cleared_row_count)
|
|
self.lines = self.lines + cleared_row_count
|
|
self.completed = self.lines >= 300
|
|
end
|
|
|
|
function SurvivalGTEGame:advanceOneFrame()
|
|
if self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
end
|
|
end
|
|
|
|
function SurvivalGTEGame:getBackground()
|
|
return math.floor(self.lines / 10) % 20
|
|
end
|
|
|
|
function SurvivalGTEGame:getHighscoreData()
|
|
return {
|
|
lines = self.lines,
|
|
frames = self.frames
|
|
}
|
|
end
|
|
|
|
function SurvivalGTEGame:drawScoringInfo()
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
if config["side_next"] then
|
|
love.graphics.printf("NEXT", 240, 72, 40, "left")
|
|
else
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
end
|
|
|
|
local text_x = config["side_next"] and 316 or 240
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("SPEED LEVEL", text_x, 280, 160, "left")
|
|
love.graphics.printf("LINES", text_x, 350, 160, "left")
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(
|
|
"M" .. math.min(30, math.floor(self.lines / 10) + 1),
|
|
text_x, 300, 160, "left"
|
|
)
|
|
love.graphics.printf(self.lines, text_x, 370, 160, "left")
|
|
|
|
love.graphics.setFont(font_8x11)
|
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
|
end
|
|
|
|
return SurvivalGTEGame |