v0.3-pre3
parent
b50b573331
commit
d2ab381ac8
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@ -1,4 +1,4 @@
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local SRS = require 'tetris.rulesets.standard_exp'
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local SRS = require 'tetris.rulesets.standard'
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local DS = SRS:extend()
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@ -12,11 +12,7 @@ function DS:onPieceMove(piece) piece.lock_delay = 0 end
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function DS:onPieceRotate(piece) piece.lock_delay = 0 end
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function DS:get180RotationValue()
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if config.gamesettings.world_reverse == 1 then
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return 1
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else
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return 3
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end
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return 3
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end
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return DS
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@ -0,0 +1,42 @@
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local SRS = require 'tetris.rulesets.arika_srs'
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local EARS = SRS:extend()
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EARS.name = "E.A.R.S."
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EARS.hash = "EARS"
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EARS.colourscheme = {
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I = "F",
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J = "G",
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L = "R",
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O = "C",
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S = "B",
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T = "Y",
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Z = "O",
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}
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function EARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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for kd = 1, grid.height do
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for x = -kd, kd do
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tx = rot_dir == 3 and -x or x
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for y = kd, -kd, -1 do
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if math.abs(tx) + math.abs(y) == kd then
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offset = {x=tx, y=y}
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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self:onPieceRotate(piece, grid)
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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return
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end
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end
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end
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end
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end
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end
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function EARS:get180RotationValue()
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return 2
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end
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return EARS
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@ -188,11 +188,7 @@ function SRS:onPieceRotate(piece, grid)
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end
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function SRS:get180RotationValue()
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if config.gamesettings.world_reverse == 1 then
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return 1
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else
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return 3
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end
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return 3
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end
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return SRS
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@ -75,11 +75,7 @@ function Nintendo:onPieceDrop(piece)
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end
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function Nintendo:get180RotationValue()
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if config.gamesettings.world_reverse == 3 then
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return 1
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else
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return 3
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end
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return 3
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end
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function Nintendo:getDefaultOrientation() return 3 end -- downward facing pieces by default
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@ -1,5 +1,5 @@
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local Piece = require 'tetris.components.piece'
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local SRS = require 'tetris.rulesets.standard_exp'
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local SRS = require 'tetris.rulesets.standard'
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local PPTPRS = SRS:extend()
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@ -1,54 +0,0 @@
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local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.ti_srs'
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local SRS = Ruleset:extend()
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SRS.name = "SRS-X"
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SRS.hash = "Reversed SRS drop functions"
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SRS.softdrop_lock = true
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SRS.harddrop_lock = false
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SRS.colourscheme = {
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I = "R",
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L = "O",
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J = "B",
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S = "M",
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Z = "G",
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O = "Y",
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T = "C",
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}
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SRS.MANIPULATIONS_MAX = 24
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SRS.ROTATIONS_MAX = 12
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function SRS:onPieceDrop(piece, grid)
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if (piece.manipulations >= self.MANIPULATIONS_MAX or piece.rotations >= self.ROTATIONS_MAX) and piece:isDropBlocked(grid) then
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piece.locked = true
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else
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piece.lock_delay = 0 -- step reset
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end
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end
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function SRS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= self.MANIPULATIONS_MAX then
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piece.locked = true
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end
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end
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end
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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if piece:isDropBlocked(grid) then
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piece.rotations = piece.rotations + 1
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if piece.rotations >= self.ROTATIONS_MAX then
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piece.locked = true
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end
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end
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end
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function SRS:get180RotationValue() return 2 end
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return SRS
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@ -117,11 +117,7 @@ function TheNew:onPieceDrop(piece, grid)
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end
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function TheNew:get180RotationValue()
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if config.gamesettings.world_reverse == 1 then
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return 1
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else
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return 3
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end
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return 3
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end
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function TheNew:getDefaultOrientation() return 3 end
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