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Ludicrous Speed: SPEED UP! text is no longer red on game over
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@ -100,7 +100,7 @@ function LudicrousSpeed:drawScoringInfo()
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love.graphics.printf("piece/sec", text_x, 180, 80, "left")
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love.graphics.printf("piece/sec", text_x, 180, 80, "left")
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love.graphics.printf("REQUIRED PPS", text_x, 240, 120, "left")
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love.graphics.printf("REQUIRED PPS", text_x, 240, 120, "left")
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if self.time_limit < 300 then
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if self.time_limit < 300 then
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if self.time_limit % 4 < 2 then
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if self.time_limit % 4 < 2 or self.time_limit == 0 then
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love.graphics.setColor(1, 0.3, 0.3, 1)
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love.graphics.setColor(1, 0.3, 0.3, 1)
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end
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end
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love.graphics.printf("SPEED UP!", text_x, 300, 120, "left")
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love.graphics.printf("SPEED UP!", text_x, 300, 120, "left")
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