Gave Joker a bit of... dramatic flair

This commit is contained in:
Ishaan Bhardwaj 2021-01-09 13:59:21 -05:00
parent a77a890f45
commit a1ca24a66b

View File

@ -118,7 +118,14 @@ end
function JokerGame:drawGrid() self.grid:drawOutline() end function JokerGame:drawGrid() self.grid:drawOutline() end
function JokerGame:drawScoringInfo() function JokerGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1) local colour = (
(
rush and
(self.frames % 4 < 2 and self.frames ~= 0)
) and {1, 1, 0.3, 1}
or {1, 1, 1, 1}
)
love.graphics.setColor(colour)
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.print( love.graphics.print(
@ -136,7 +143,7 @@ function JokerGame:drawScoringInfo()
love.graphics.setColor(1, 0.3, 0.3, 1) love.graphics.setColor(1, 0.3, 0.3, 1)
end end
love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left") love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left")
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(colour)
love.graphics.printf(self.level, 240, 220, 90, "left") love.graphics.printf(self.level, 240, 220, 90, "left")
love.graphics.printf(math.max(self.stock, 0), 240, 300, 90, "left") love.graphics.printf(math.max(self.stock, 0), 240, 300, 90, "left")
if (self.ready_frames ~= 0) then if (self.ready_frames ~= 0) then