Gave Joker a bit of... dramatic flair
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@ -118,7 +118,14 @@ end
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function JokerGame:drawGrid() self.grid:drawOutline() end
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function JokerGame:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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local colour = (
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(
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rush and
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(self.frames % 4 < 2 and self.frames ~= 0)
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) and {1, 1, 0.3, 1}
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or {1, 1, 1, 1}
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)
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love.graphics.setColor(colour)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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@ -136,7 +143,7 @@ function JokerGame:drawScoringInfo()
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love.graphics.setColor(1, 0.3, 0.3, 1)
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end
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love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left")
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(colour)
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love.graphics.printf(self.level, 240, 220, 90, "left")
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love.graphics.printf(math.max(self.stock, 0), 240, 300, 90, "left")
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if (self.ready_frames ~= 0) then
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