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Pacer Test removed due to glaring bugs
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@ -1,176 +0,0 @@
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require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
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local PacerTest = GameMode:extend()
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PacerTest.name = "TetrisGram™ Pacer Test"
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PacerTest.hash = "PacerTest"
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PacerTest.tagline = "The FitnessGram Pacer Test is a multi-stage aerobic capacity test"
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local function getLevelFrames(level)
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if level == 1 then return 72 * 60 / 8.0
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else return 72 * 60 / (8.0 + level * 0.5)
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end
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end
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local level_end_sections = {
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7, 15, 23, 32, 41, 51, 61, 72, 83, 94,
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106, 118, 131, 144, 157, 171, 185, 200,
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215, 231, 247
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}
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function PacerTest:new()
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PacerTest.super:new()
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self.ready_frames = 2430
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self.clear_frames = 0
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self.randomizer = History6RollsRandomizer()
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self.level = 1
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self.section = 0
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self.level_frames = 0
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self.section_lines = 0
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self.section_clear = false
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self.strikes = 0
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.instant_hard_drop = true
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self.instant_soft_drop = false
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self.next_queue_length = 3
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end
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function PacerTest:initialize(ruleset)
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self.super.initialize(self, ruleset)
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self.level_frames = getLevelFrames(1)
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switchBGM("pacer_test")
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end
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function PacerTest:getARE()
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return 0
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end
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function PacerTest:getARR()
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return config.arr
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end
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function PacerTest:getLineARE()
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return 0
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end
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function PacerTest:getDasLimit()
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return config.das
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end
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function PacerTest:getLineClearDelay()
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return 6
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end
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function PacerTest:getLockDelay()
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return 30
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end
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function PacerTest:getGravity()
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return 1/64
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end
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function PacerTest:getDasCutDelay()
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return config.dcd
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end
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function PacerTest:getSection()
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return math.floor(level / 100) + 1
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end
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function PacerTest:advanceOneFrame()
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if self.clear then
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self.clear_frames = self.clear_frames + 1
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if self.clear_frames > 600 then
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self.completed = true
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end
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return false
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elseif self.ready_frames == 0 then
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self.frames = self.frames + 1
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self.level_frames = self.level_frames - 1
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if self.level_frames <= 0 then
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self:checkSectionStatus()
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self.section = self.section + 1
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if self.section >= level_end_sections[self.level] then
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self.level = self.level + 1
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end
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self.level_frames = self.level_frames + getLevelFrames(self.level)
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end
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end
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return true
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end
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function PacerTest:checkSectionStatus()
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if self.section_clear then
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self.strikes = 0
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self.section_clear = false
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else
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self.strikes = self.strikes + 1
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if self.strikes >= 2 then
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self.game_over = true
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fadeoutBGM(2.5)
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end
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end
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self.section_lines = 0
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end
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function PacerTest:onLineClear(cleared_row_count)
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self.section_lines = self.section_lines + cleared_row_count
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if self.section_lines >= 3 then
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self.section_clear = true
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end
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end
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function PacerTest:drawGrid(ruleset)
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self.grid:draw()
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if self.piece ~= nil then
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self:drawGhostPiece(ruleset)
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end
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end
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function PacerTest:getHighscoreData()
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return {
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level = self.level,
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frames = self.frames,
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}
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end
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function PacerTest:drawScoringInfo()
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PacerTest.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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local text_x = config["side_next"] and 320 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("LINES", text_x, 224, 70, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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for i = 1, math.min(self.strikes, 3) do
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love.graphics.draw(misc_graphics["strike"], text_x + (i - 1) * 30, 280)
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.section_lines .. "/3", text_x, 244, 80, "left")
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love.graphics.printf(self.level, text_x, 340, 40, "right")
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love.graphics.printf(self.section, text_x, 370, 40, "right")
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end
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function PacerTest:getBackground()
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return math.min(self.level - 1, 19)
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end
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return PacerTest
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