mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-22 17:09:02 -06:00
Made Stacker a little more... evil. (read below)
Not rigged, just harder.
This commit is contained in:
parent
484c8adff3
commit
67fdfa56b7
@ -17,7 +17,7 @@ function StackerGame:new()
|
||||
self.row = 19
|
||||
self.block_width = 3
|
||||
self.position = 0
|
||||
self.direction = 1
|
||||
self.direction = 0
|
||||
self.ticks = 0
|
||||
self.are = 30
|
||||
self.map = {}
|
||||
@ -26,7 +26,7 @@ function StackerGame:new()
|
||||
end
|
||||
|
||||
function StackerGame:getSpeed()
|
||||
return 20 ^ ((self.row - 4) / 15)
|
||||
return 5--20 ^ ((self.row - 4) / 15)
|
||||
end
|
||||
|
||||
function StackerGame:getMaxBlockWidth()
|
||||
@ -54,6 +54,10 @@ function StackerGame:advanceOneFrame(inputs, ruleset)
|
||||
if self.are > 0 then
|
||||
self.are = self.are - 1
|
||||
return false
|
||||
elseif self.are == 0 then
|
||||
self.position = math.random(1, 7 + self.block_width - 1)
|
||||
self.direction = ({-1, 1})[math.random(2)]
|
||||
self.are = -1
|
||||
end
|
||||
if not self.prev_inputs.up and inputs.up then
|
||||
self.prev_inputs = inputs
|
||||
@ -84,6 +88,7 @@ function StackerGame:advanceOneFrame(inputs, ruleset)
|
||||
self.ticks = 0
|
||||
self.block_width = new_width
|
||||
self.position = 0
|
||||
self.direction = 0
|
||||
self.are = 30
|
||||
self:updateGrid()
|
||||
end
|
||||
@ -109,7 +114,24 @@ local function noOutline(game, block, x, y, age)
|
||||
return x, x, x, 1, 0
|
||||
end
|
||||
|
||||
function StackerGame:onGameComplete() end
|
||||
function StackerGame:onGameComplete()
|
||||
self.grid:clear()
|
||||
local win = {
|
||||
[6] = {nil, block, nil, nil, nil, block, nil},
|
||||
[7] = {nil, block, nil, block, nil, block, nil},
|
||||
[8] = {nil, block, block, nil, block, block, nil},
|
||||
[9] = {nil, block, nil, nil, nil, block, nil},
|
||||
[11] = {nil, nil, nil, block, nil, nil, nil},
|
||||
[12] = {nil, nil, nil, block, nil, nil, nil},
|
||||
[13] = {nil, nil, nil, block, nil, nil, nil},
|
||||
[14] = {nil, nil, nil, block, nil, nil, nil},
|
||||
[16] = {nil, block, nil, block, block, nil, nil},
|
||||
[17] = {nil, block, block, nil, nil, block, nil},
|
||||
[18] = {nil, block, nil, nil, nil, block, nil},
|
||||
[19] = {nil, block, nil, nil, nil, block, nil},
|
||||
}
|
||||
self.grid:applyMap(win)
|
||||
end
|
||||
|
||||
function StackerGame:drawGrid()
|
||||
self.grid:drawCustom(noOutline, self)
|
||||
|
Loading…
Reference in New Issue
Block a user