From 67fdfa56b70129c53dc944c9652da4ecc5566978 Mon Sep 17 00:00:00 2001 From: Ishaan Bhardwaj Date: Sat, 6 Feb 2021 20:53:05 -0500 Subject: [PATCH] Made Stacker a little more... evil. (read below) Not rigged, just harder. --- tetris/modes/stacker.lua | 28 +++++++++++++++++++++++++--- 1 file changed, 25 insertions(+), 3 deletions(-) diff --git a/tetris/modes/stacker.lua b/tetris/modes/stacker.lua index 28b5fc2..1d2d2fe 100644 --- a/tetris/modes/stacker.lua +++ b/tetris/modes/stacker.lua @@ -17,7 +17,7 @@ function StackerGame:new() self.row = 19 self.block_width = 3 self.position = 0 - self.direction = 1 + self.direction = 0 self.ticks = 0 self.are = 30 self.map = {} @@ -26,7 +26,7 @@ function StackerGame:new() end function StackerGame:getSpeed() - return 20 ^ ((self.row - 4) / 15) + return 5--20 ^ ((self.row - 4) / 15) end function StackerGame:getMaxBlockWidth() @@ -54,6 +54,10 @@ function StackerGame:advanceOneFrame(inputs, ruleset) if self.are > 0 then self.are = self.are - 1 return false + elseif self.are == 0 then + self.position = math.random(1, 7 + self.block_width - 1) + self.direction = ({-1, 1})[math.random(2)] + self.are = -1 end if not self.prev_inputs.up and inputs.up then self.prev_inputs = inputs @@ -84,6 +88,7 @@ function StackerGame:advanceOneFrame(inputs, ruleset) self.ticks = 0 self.block_width = new_width self.position = 0 + self.direction = 0 self.are = 30 self:updateGrid() end @@ -109,7 +114,24 @@ local function noOutline(game, block, x, y, age) return x, x, x, 1, 0 end -function StackerGame:onGameComplete() end +function StackerGame:onGameComplete() + self.grid:clear() + local win = { + [6] = {nil, block, nil, nil, nil, block, nil}, + [7] = {nil, block, nil, block, nil, block, nil}, + [8] = {nil, block, block, nil, block, block, nil}, + [9] = {nil, block, nil, nil, nil, block, nil}, + [11] = {nil, nil, nil, block, nil, nil, nil}, + [12] = {nil, nil, nil, block, nil, nil, nil}, + [13] = {nil, nil, nil, block, nil, nil, nil}, + [14] = {nil, nil, nil, block, nil, nil, nil}, + [16] = {nil, block, nil, block, block, nil, nil}, + [17] = {nil, block, block, nil, nil, block, nil}, + [18] = {nil, block, nil, nil, nil, block, nil}, + [19] = {nil, block, nil, nil, nil, block, nil}, + } + self.grid:applyMap(win) +end function StackerGame:drawGrid() self.grid:drawCustom(noOutline, self)