mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-22 17:29:03 -06:00
Made Stacker a little more... evil. (read below)
Not rigged, just harder.
This commit is contained in:
parent
484c8adff3
commit
67fdfa56b7
@ -17,7 +17,7 @@ function StackerGame:new()
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self.row = 19
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self.row = 19
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self.block_width = 3
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self.block_width = 3
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self.position = 0
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self.position = 0
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self.direction = 1
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self.direction = 0
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self.ticks = 0
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self.ticks = 0
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self.are = 30
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self.are = 30
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self.map = {}
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self.map = {}
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@ -26,7 +26,7 @@ function StackerGame:new()
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end
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end
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function StackerGame:getSpeed()
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function StackerGame:getSpeed()
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return 20 ^ ((self.row - 4) / 15)
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return 5--20 ^ ((self.row - 4) / 15)
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end
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end
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function StackerGame:getMaxBlockWidth()
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function StackerGame:getMaxBlockWidth()
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@ -54,6 +54,10 @@ function StackerGame:advanceOneFrame(inputs, ruleset)
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if self.are > 0 then
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if self.are > 0 then
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self.are = self.are - 1
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self.are = self.are - 1
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return false
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return false
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elseif self.are == 0 then
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self.position = math.random(1, 7 + self.block_width - 1)
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self.direction = ({-1, 1})[math.random(2)]
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self.are = -1
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end
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end
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if not self.prev_inputs.up and inputs.up then
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if not self.prev_inputs.up and inputs.up then
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self.prev_inputs = inputs
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self.prev_inputs = inputs
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@ -84,6 +88,7 @@ function StackerGame:advanceOneFrame(inputs, ruleset)
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self.ticks = 0
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self.ticks = 0
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self.block_width = new_width
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self.block_width = new_width
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self.position = 0
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self.position = 0
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self.direction = 0
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self.are = 30
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self.are = 30
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self:updateGrid()
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self:updateGrid()
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end
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end
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@ -109,7 +114,24 @@ local function noOutline(game, block, x, y, age)
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return x, x, x, 1, 0
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return x, x, x, 1, 0
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end
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end
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function StackerGame:onGameComplete() end
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function StackerGame:onGameComplete()
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self.grid:clear()
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local win = {
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[6] = {nil, block, nil, nil, nil, block, nil},
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[7] = {nil, block, nil, block, nil, block, nil},
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[8] = {nil, block, block, nil, block, block, nil},
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[9] = {nil, block, nil, nil, nil, block, nil},
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[11] = {nil, nil, nil, block, nil, nil, nil},
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[12] = {nil, nil, nil, block, nil, nil, nil},
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[13] = {nil, nil, nil, block, nil, nil, nil},
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[14] = {nil, nil, nil, block, nil, nil, nil},
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[16] = {nil, block, nil, block, block, nil, nil},
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[17] = {nil, block, block, nil, nil, block, nil},
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[18] = {nil, block, nil, nil, nil, block, nil},
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[19] = {nil, block, nil, nil, nil, block, nil},
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}
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self.grid:applyMap(win)
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end
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function StackerGame:drawGrid()
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function StackerGame:drawGrid()
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self.grid:drawCustom(noOutline, self)
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self.grid:drawCustom(noOutline, self)
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