NES transition fixes

This commit is contained in:
Ishaan Bhardwaj 2020-11-19 11:34:39 -05:00
parent 51e24c09b8
commit 5e0e36fc5c

View File

@ -144,14 +144,12 @@ end
local cleared_line_scores = { 40, 100, 300, 1200 } local cleared_line_scores = { 40, 100, 300, 1200 }
function MarathonC89Game:getLevelForLines() function MarathonC89Game:getTransitionLines()
if self.start_level < 10 then return math.min(self.start_level * 10 + 10, math.max(100, self.start_level * 10 - 50))
return math.max(self.start_level, math.floor(self.lines / 10))
elseif self.start_level < 16 then
return math.max(self.start_level, self.start_level + math.floor((self.lines - 100) / 10))
else
return math.max(self.start_level, math.floor((self.lines - 60) / 10))
end end
function MarathonC89Game:getLevelForLines()
return self.start_level + math.max(0, math.floor(self.lines - self:getTransitionLines()) + 1)
end end
function MarathonC89Game:updateScore(level, drop_bonus, cleared_lines) function MarathonC89Game:updateScore(level, drop_bonus, cleared_lines)