New misc modes
parent
c5ec18d9e1
commit
51e24c09b8
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require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local History4RollsRandomizer = require 'tetris.randomizers.history_4rolls'
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local GLock = GameMode:extend()
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GLock.name = "G-Lock"
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GLock.hash = "GLock"
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GLock.tagline = "The speeds fluctuate rapidly! Can you withstand the pressure?"
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function GLock:new()
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self.super:new()
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self.pieces = 0
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self.time_active = 0
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self.randomizer = History4RollsRandomizer()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = false
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self.next_queue_length = 4
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end
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function GLock:getARE()
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if (self.pieces < 250) then return 23
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elseif (self.pieces < 275) then return 20
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elseif (self.pieces < 285) then return 23
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elseif (self.pieces < 305) then return 14
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elseif (self.pieces < 315) then return 20
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elseif (self.pieces < 340) then return 14
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elseif (self.pieces < 350) then return 20
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elseif (self.pieces < 380) then return 12
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elseif (self.pieces < 395) then return 18
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elseif (self.pieces < 430) then return 12
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elseif (self.pieces < 445) then return 16
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elseif (self.pieces < 475) then return 10
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else return 8
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end
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end
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function GLock:getLineARE()
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if (self.pieces < 250) then return 20
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elseif (self.pieces < 275) then return 18
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elseif (self.pieces < 285) then return 18
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elseif (self.pieces < 305) then return 14
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elseif (self.pieces < 315) then return 16
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elseif (self.pieces < 340) then return 12
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elseif (self.pieces < 350) then return 14
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elseif (self.pieces < 380) then return 12
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elseif (self.pieces < 395) then return 12
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elseif (self.pieces < 430) then return 10
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elseif (self.pieces < 445) then return 10
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else return 8
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end
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end
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function GLock:getDasLimit()
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if (self.pieces < 195) then return 16
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elseif (self.pieces < 235) then return 14
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elseif (self.pieces < 250) then return 16
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elseif (self.pieces < 275) then return 14
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elseif (self.pieces < 285) then return 14
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elseif (self.pieces < 305) then return 14
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elseif (self.pieces < 315) then return 14
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elseif (self.pieces < 340) then return 12
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elseif (self.pieces < 350) then return 12
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elseif (self.pieces < 380) then return 12
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elseif (self.pieces < 395) then return 12
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else return 10
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end
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end
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function GLock:getLineClearDelay()
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if (self.pieces < 275) then return 25
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elseif (self.pieces < 285) then return 18
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elseif (self.pieces < 305) then return 20
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elseif (self.pieces < 315) then return 18
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elseif (self.pieces < 340) then return 18
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elseif (self.pieces < 350) then return 16
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elseif (self.pieces < 380) then return 16
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elseif (self.pieces < 395) then return 16
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elseif (self.pieces < 430) then return 12
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elseif (self.pieces < 445) then return 14
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elseif (self.pieces < 475) then return 10
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else return 8
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end
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end
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function GLock:getLockDelay()
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if (self.pieces < 285) then return 30
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elseif (self.pieces < 305) then return 25
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elseif (self.pieces < 315) then return 30
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elseif (self.pieces < 340) then return 25
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elseif (self.pieces < 350) then return 30
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elseif (self.pieces < 380) then return 22
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elseif (self.pieces < 395) then return 30
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elseif (self.pieces < 430) then return 22
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elseif (self.pieces < 445) then return 30
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elseif (self.pieces < 475) then return 17
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else return 15
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end
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end
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function GLock:getGravity()
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if (self.pieces < 20) then return 64/256
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elseif (self.pieces < 50) then return 2
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elseif (self.pieces < 65) then return 64/256
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elseif (self.pieces < 115) then return 4
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elseif (self.pieces < 130) then return 128/256
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elseif (self.pieces < 180) then return 5
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elseif (self.pieces < 195) then return 1
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elseif (self.pieces < 235) then return 10
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elseif (self.pieces < 250) then return 2
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elseif (self.pieces < 275) then return 20
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elseif (self.pieces < 285) then return 2
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elseif (self.pieces < 305) then return 20
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elseif (self.pieces < 315) then return 3
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elseif (self.pieces < 340) then return 20
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elseif (self.pieces < 350) then return 3
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elseif (self.pieces < 380) then return 20
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elseif (self.pieces < 395) then return 4
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elseif (self.pieces < 430) then return 20
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elseif (self.pieces < 445) then return 5
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else return 20
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end
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end
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function GLock:advanceOneFrame()
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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end
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return true
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end
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function GLock:onPieceLock()
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self.super:onPieceLock()
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self.pieces = self.pieces + 1
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self.time_active = 0
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if self.pieces == 500 then
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self.completed = true
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local emptyGarbage = {"e", "e", "e", "e", "e", "e", "e", "e", "e", "e"}
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local letterGTopBottom = {"e", "e", "e", "", "", "", "", "e", "e", "e"}
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local letterG145 = {"e", "e", "", "e", "e", "e", "e", "", "e", "e"}
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local letterG2 = {"e", "e", "", "e", "e", "e", "e", "e", "e", "e"}
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local letterG3 = {"e", "e", "", "e", "e", "", "", "e", "e", "e"}
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self.grid:clear()
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self.grid:garbageRise(letterGTopBottom)
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self.grid:garbageRise(letterG145)
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self.grid:garbageRise(letterG2)
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self.grid:garbageRise(letterG3)
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self.grid:garbageRise(letterG145)
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self.grid:garbageRise(letterG145)
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self.grid:garbageRise(letterGTopBottom)
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self.grid:garbageRise(emptyGarbage)
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self.grid:garbageRise(emptyGarbage)
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self.grid:garbageRise(letterGTopBottom)
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self.grid:garbageRise(letterG145)
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self.grid:garbageRise(letterG2)
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self.grid:garbageRise(letterG3)
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self.grid:garbageRise(letterG145)
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self.grid:garbageRise(letterG145)
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self.grid:garbageRise(letterGTopBottom)
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self.grid:garbageRise(emptyGarbage)
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self.grid:garbageRise(emptyGarbage)
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end
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end
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function GLock:whilePieceActive()
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if not self.piece:isMoveBlocked(self.grid, {x=-1, y=0}) and self.prev_inputs["left"]
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or not self.piece:isMoveBlocked(self.grid, {x=1, y=0}) and self.prev_inputs["right"] then
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self.piece.lock_delay = 0
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end
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if self.piece:isDropBlocked(self.grid) then
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self.time_active = self.time_active + 1
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if self.time_active >= 240 then self.piece.locked = true end
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end
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end
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function GLock:drawGrid()
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self.grid:draw()
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self:drawGhostPiece()
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end
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function GLock:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("GRADE", 240, 120, 40, "left")
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love.graphics.printf("SECTION", 240, 200, 60, "left")
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love.graphics.printf("PIECES", 240, 320, 60, "left")
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if self:getGSectionState() then
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love.graphics.printf("G-SECTION", 240, 220, 90, "left")
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else
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love.graphics.printf("N-SECTION", 240, 220, 90, "left")
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end
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love.graphics.setFont(font_3x5_3)
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if self:getGSection() == 11 then
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if self.frames <= 18000 then love.graphics.printf("GM", 240, 140, 90, "left")
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else love.graphics.printf("M", 240, 140, 90, "left") end
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else
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love.graphics.printf("G"..1+self:getGSection(), 240, 140, 90, "left")
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end
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love.graphics.printf(self.pieces, 240, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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function GLock:getSectionEndLevel()
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if self.pieces < 20 then return 20
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elseif self.pieces < 50 then return 50
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elseif self.pieces < 65 then return 65
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elseif self.pieces < 115 then return 115
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elseif self.pieces < 130 then return 130
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elseif self.pieces < 180 then return 180
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elseif self.pieces < 195 then return 195
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elseif self.pieces < 235 then return 235
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elseif self.pieces < 250 then return 250
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elseif self.pieces < 275 then return 275
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elseif self.pieces < 285 then return 285
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elseif self.pieces < 305 then return 305
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elseif self.pieces < 315 then return 315
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elseif self.pieces < 340 then return 340
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elseif self.pieces < 350 then return 350
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elseif self.pieces < 380 then return 380
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elseif self.pieces < 395 then return 395
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elseif self.pieces < 430 then return 430
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elseif self.pieces < 445 then return 445
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elseif self.pieces < 475 then return 475
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else return 500 end
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end
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function GLock:getGSectionState()
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if self.pieces < 20 then return false
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elseif self.pieces < 50 then return true
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elseif self.pieces < 65 then return false
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elseif self.pieces < 115 then return true
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elseif self.pieces < 130 then return false
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elseif self.pieces < 180 then return true
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elseif self.pieces < 195 then return false
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elseif self.pieces < 235 then return true
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elseif self.pieces < 250 then return false
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elseif self.pieces < 275 then return true
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elseif self.pieces < 285 then return false
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elseif self.pieces < 305 then return true
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elseif self.pieces < 315 then return false
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elseif self.pieces < 340 then return true
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elseif self.pieces < 350 then return false
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elseif self.pieces < 380 then return true
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elseif self.pieces < 395 then return false
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elseif self.pieces < 430 then return true
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elseif self.pieces < 445 then return false
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else return true
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end
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end
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function GLock:getGSection()
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if (self.pieces < 50) then return 0
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elseif (self.pieces < 115) then return 1
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elseif (self.pieces < 180) then return 2
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elseif (self.pieces < 235) then return 3
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elseif (self.pieces < 275) then return 4
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elseif (self.pieces < 305) then return 5
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elseif (self.pieces < 340) then return 6
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elseif (self.pieces < 380) then return 7
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elseif (self.pieces < 430) then return 8
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elseif (self.pieces < 475) then return 9
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elseif (self.pieces < 500) then return 10
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else return 11 end
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end
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function GLock:getBackground()
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if self:getGSectionState() then return 4
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else return 7 end
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end
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function GLock:getHighscoreData()
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return {
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gsection = self:getGSection(),
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pieces = self.pieces,
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frames = self.frames,
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}
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end
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return GLock
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@ -0,0 +1,106 @@
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require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
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local JokerGame = GameMode:extend()
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JokerGame.name = "Final J"
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JokerGame.hash = "Joker"
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JokerGame.tagline = "One of the hardest modes! Can you retain your stock to level 300?"
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function JokerGame:new()
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self.super:new()
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self.randomizer = History6RollsRandomizer()
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self.level = 50
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self.stock = 0
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self.time_limit = 7200
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = false
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self.next_queue_length = 5
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end
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function JokerGame:getARE() return 16 end
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function JokerGame:getLineARE() return self:getARE() end
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function JokerGame:getDasLimit() return 8 end
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function JokerGame:getLineClearDelay() return 6 end
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function JokerGame:getLockDelay() return 30 end
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function JokerGame:getGravity() return 20 end
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function JokerGame:advanceOneFrame()
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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self.time_limit = self.time_limit - 1
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end
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if self.time_limit <= 0 then self.game_over = true end
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return true
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end
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function JokerGame:onLineClear(cleared_row_count)
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if cleared_row_count >= 4 and self.level < 200 then self.stock = self.stock + 1
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elseif cleared_row_count < 4 and self.level >= 200 then self.stock = self.stock - 1 end
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if self.level >= 200 then
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if self.stock > 0 or (cleared_row_count >= 4 and self.stock <= 0) then
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self.level = self.level + 1
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self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
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elseif self.stock == 0 then
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self.level = self.level + 1
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self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
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end
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else
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self.level = self.level + 1
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self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
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end
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if self.stock <= 0 and (self.level == 200 or self.level == 300) then self.game_over = true end
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end
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function JokerGame:drawGrid() self.grid:drawOutline() end
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function JokerGame:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("TIME LIMIT", 240, 120, 80, "left")
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love.graphics.printf("LEVEL", 240, 200, 40, "left")
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love.graphics.printf("STOCK", 240, 280, 40, "left")
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love.graphics.setFont(font_3x5_3)
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if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then
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love.graphics.setColor(1, 0.3, 0.3, 1)
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end
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love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left")
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(self.level, 240, 220, 90, "left")
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love.graphics.printf(math.max(self.stock, 0), 240, 300, 90, "left")
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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function JokerGame:getBackground()
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if self.level < 200 then return 0
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elseif self.level < 300 then return 4
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else return 19 end
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end
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function JokerGame:getHighscoreData()
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return {
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level = self.level,
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}
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end
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return JokerGame
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