New misc modes

pull/3/head
Ishaan Bhardwaj 2020-11-18 12:50:22 -05:00
parent c5ec18d9e1
commit 51e24c09b8
2 changed files with 405 additions and 0 deletions

299
tetris/modes/g_lock.lua Normal file
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require 'funcs'
local GameMode = require 'tetris.modes.gamemode'
local History4RollsRandomizer = require 'tetris.randomizers.history_4rolls'
local GLock = GameMode:extend()
GLock.name = "G-Lock"
GLock.hash = "GLock"
GLock.tagline = "The speeds fluctuate rapidly! Can you withstand the pressure?"
function GLock:new()
self.super:new()
self.pieces = 0
self.time_active = 0
self.randomizer = History4RollsRandomizer()
self.lock_drop = true
self.lock_hard_drop = true
self.enable_hold = false
self.next_queue_length = 4
end
function GLock:getARE()
if (self.pieces < 250) then return 23
elseif (self.pieces < 275) then return 20
elseif (self.pieces < 285) then return 23
elseif (self.pieces < 305) then return 14
elseif (self.pieces < 315) then return 20
elseif (self.pieces < 340) then return 14
elseif (self.pieces < 350) then return 20
elseif (self.pieces < 380) then return 12
elseif (self.pieces < 395) then return 18
elseif (self.pieces < 430) then return 12
elseif (self.pieces < 445) then return 16
elseif (self.pieces < 475) then return 10
else return 8
end
end
function GLock:getLineARE()
if (self.pieces < 250) then return 20
elseif (self.pieces < 275) then return 18
elseif (self.pieces < 285) then return 18
elseif (self.pieces < 305) then return 14
elseif (self.pieces < 315) then return 16
elseif (self.pieces < 340) then return 12
elseif (self.pieces < 350) then return 14
elseif (self.pieces < 380) then return 12
elseif (self.pieces < 395) then return 12
elseif (self.pieces < 430) then return 10
elseif (self.pieces < 445) then return 10
else return 8
end
end
function GLock:getDasLimit()
if (self.pieces < 195) then return 16
elseif (self.pieces < 235) then return 14
elseif (self.pieces < 250) then return 16
elseif (self.pieces < 275) then return 14
elseif (self.pieces < 285) then return 14
elseif (self.pieces < 305) then return 14
elseif (self.pieces < 315) then return 14
elseif (self.pieces < 340) then return 12
elseif (self.pieces < 350) then return 12
elseif (self.pieces < 380) then return 12
elseif (self.pieces < 395) then return 12
else return 10
end
end
function GLock:getLineClearDelay()
if (self.pieces < 275) then return 25
elseif (self.pieces < 285) then return 18
elseif (self.pieces < 305) then return 20
elseif (self.pieces < 315) then return 18
elseif (self.pieces < 340) then return 18
elseif (self.pieces < 350) then return 16
elseif (self.pieces < 380) then return 16
elseif (self.pieces < 395) then return 16
elseif (self.pieces < 430) then return 12
elseif (self.pieces < 445) then return 14
elseif (self.pieces < 475) then return 10
else return 8
end
end
function GLock:getLockDelay()
if (self.pieces < 285) then return 30
elseif (self.pieces < 305) then return 25
elseif (self.pieces < 315) then return 30
elseif (self.pieces < 340) then return 25
elseif (self.pieces < 350) then return 30
elseif (self.pieces < 380) then return 22
elseif (self.pieces < 395) then return 30
elseif (self.pieces < 430) then return 22
elseif (self.pieces < 445) then return 30
elseif (self.pieces < 475) then return 17
else return 15
end
end
function GLock:getGravity()
if (self.pieces < 20) then return 64/256
elseif (self.pieces < 50) then return 2
elseif (self.pieces < 65) then return 64/256
elseif (self.pieces < 115) then return 4
elseif (self.pieces < 130) then return 128/256
elseif (self.pieces < 180) then return 5
elseif (self.pieces < 195) then return 1
elseif (self.pieces < 235) then return 10
elseif (self.pieces < 250) then return 2
elseif (self.pieces < 275) then return 20
elseif (self.pieces < 285) then return 2
elseif (self.pieces < 305) then return 20
elseif (self.pieces < 315) then return 3
elseif (self.pieces < 340) then return 20
elseif (self.pieces < 350) then return 3
elseif (self.pieces < 380) then return 20
elseif (self.pieces < 395) then return 4
elseif (self.pieces < 430) then return 20
elseif (self.pieces < 445) then return 5
else return 20
end
end
function GLock:advanceOneFrame()
if self.ready_frames == 0 then
self.frames = self.frames + 1
end
return true
end
function GLock:onPieceLock()
self.super:onPieceLock()
self.pieces = self.pieces + 1
self.time_active = 0
if self.pieces == 500 then
self.completed = true
local emptyGarbage = {"e", "e", "e", "e", "e", "e", "e", "e", "e", "e"}
local letterGTopBottom = {"e", "e", "e", "", "", "", "", "e", "e", "e"}
local letterG145 = {"e", "e", "", "e", "e", "e", "e", "", "e", "e"}
local letterG2 = {"e", "e", "", "e", "e", "e", "e", "e", "e", "e"}
local letterG3 = {"e", "e", "", "e", "e", "", "", "e", "e", "e"}
self.grid:clear()
self.grid:garbageRise(letterGTopBottom)
self.grid:garbageRise(letterG145)
self.grid:garbageRise(letterG2)
self.grid:garbageRise(letterG3)
self.grid:garbageRise(letterG145)
self.grid:garbageRise(letterG145)
self.grid:garbageRise(letterGTopBottom)
self.grid:garbageRise(emptyGarbage)
self.grid:garbageRise(emptyGarbage)
self.grid:garbageRise(letterGTopBottom)
self.grid:garbageRise(letterG145)
self.grid:garbageRise(letterG2)
self.grid:garbageRise(letterG3)
self.grid:garbageRise(letterG145)
self.grid:garbageRise(letterG145)
self.grid:garbageRise(letterGTopBottom)
self.grid:garbageRise(emptyGarbage)
self.grid:garbageRise(emptyGarbage)
end
end
function GLock:whilePieceActive()
if not self.piece:isMoveBlocked(self.grid, {x=-1, y=0}) and self.prev_inputs["left"]
or not self.piece:isMoveBlocked(self.grid, {x=1, y=0}) and self.prev_inputs["right"] then
self.piece.lock_delay = 0
end
if self.piece:isDropBlocked(self.grid) then
self.time_active = self.time_active + 1
if self.time_active >= 240 then self.piece.locked = true end
end
end
function GLock:drawGrid()
self.grid:draw()
self:drawGhostPiece()
end
function GLock:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_2)
love.graphics.print(
self.das.direction .. " " ..
self.das.frames .. " " ..
strTrueValues(self.prev_inputs)
)
love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("GRADE", 240, 120, 40, "left")
love.graphics.printf("SECTION", 240, 200, 60, "left")
love.graphics.printf("PIECES", 240, 320, 60, "left")
if self:getGSectionState() then
love.graphics.printf("G-SECTION", 240, 220, 90, "left")
else
love.graphics.printf("N-SECTION", 240, 220, 90, "left")
end
love.graphics.setFont(font_3x5_3)
if self:getGSection() == 11 then
if self.frames <= 18000 then love.graphics.printf("GM", 240, 140, 90, "left")
else love.graphics.printf("M", 240, 140, 90, "left") end
else
love.graphics.printf("G"..1+self:getGSection(), 240, 140, 90, "left")
end
love.graphics.printf(self.pieces, 240, 340, 40, "right")
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
end
function GLock:getSectionEndLevel()
if self.pieces < 20 then return 20
elseif self.pieces < 50 then return 50
elseif self.pieces < 65 then return 65
elseif self.pieces < 115 then return 115
elseif self.pieces < 130 then return 130
elseif self.pieces < 180 then return 180
elseif self.pieces < 195 then return 195
elseif self.pieces < 235 then return 235
elseif self.pieces < 250 then return 250
elseif self.pieces < 275 then return 275
elseif self.pieces < 285 then return 285
elseif self.pieces < 305 then return 305
elseif self.pieces < 315 then return 315
elseif self.pieces < 340 then return 340
elseif self.pieces < 350 then return 350
elseif self.pieces < 380 then return 380
elseif self.pieces < 395 then return 395
elseif self.pieces < 430 then return 430
elseif self.pieces < 445 then return 445
elseif self.pieces < 475 then return 475
else return 500 end
end
function GLock:getGSectionState()
if self.pieces < 20 then return false
elseif self.pieces < 50 then return true
elseif self.pieces < 65 then return false
elseif self.pieces < 115 then return true
elseif self.pieces < 130 then return false
elseif self.pieces < 180 then return true
elseif self.pieces < 195 then return false
elseif self.pieces < 235 then return true
elseif self.pieces < 250 then return false
elseif self.pieces < 275 then return true
elseif self.pieces < 285 then return false
elseif self.pieces < 305 then return true
elseif self.pieces < 315 then return false
elseif self.pieces < 340 then return true
elseif self.pieces < 350 then return false
elseif self.pieces < 380 then return true
elseif self.pieces < 395 then return false
elseif self.pieces < 430 then return true
elseif self.pieces < 445 then return false
else return true
end
end
function GLock:getGSection()
if (self.pieces < 50) then return 0
elseif (self.pieces < 115) then return 1
elseif (self.pieces < 180) then return 2
elseif (self.pieces < 235) then return 3
elseif (self.pieces < 275) then return 4
elseif (self.pieces < 305) then return 5
elseif (self.pieces < 340) then return 6
elseif (self.pieces < 380) then return 7
elseif (self.pieces < 430) then return 8
elseif (self.pieces < 475) then return 9
elseif (self.pieces < 500) then return 10
else return 11 end
end
function GLock:getBackground()
if self:getGSectionState() then return 4
else return 7 end
end
function GLock:getHighscoreData()
return {
gsection = self:getGSection(),
pieces = self.pieces,
frames = self.frames,
}
end
return GLock

106
tetris/modes/joker.lua Normal file
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require 'funcs'
local GameMode = require 'tetris.modes.gamemode'
local Piece = require 'tetris.components.piece'
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
local JokerGame = GameMode:extend()
JokerGame.name = "Final J"
JokerGame.hash = "Joker"
JokerGame.tagline = "One of the hardest modes! Can you retain your stock to level 300?"
function JokerGame:new()
self.super:new()
self.randomizer = History6RollsRandomizer()
self.level = 50
self.stock = 0
self.time_limit = 7200
self.lock_drop = true
self.lock_hard_drop = true
self.enable_hold = false
self.next_queue_length = 5
end
function JokerGame:getARE() return 16 end
function JokerGame:getLineARE() return self:getARE() end
function JokerGame:getDasLimit() return 8 end
function JokerGame:getLineClearDelay() return 6 end
function JokerGame:getLockDelay() return 30 end
function JokerGame:getGravity() return 20 end
function JokerGame:advanceOneFrame()
if self.ready_frames == 0 then
self.frames = self.frames + 1
self.time_limit = self.time_limit - 1
end
if self.time_limit <= 0 then self.game_over = true end
return true
end
function JokerGame:onLineClear(cleared_row_count)
if cleared_row_count >= 4 and self.level < 200 then self.stock = self.stock + 1
elseif cleared_row_count < 4 and self.level >= 200 then self.stock = self.stock - 1 end
if self.level >= 200 then
if self.stock > 0 or (cleared_row_count >= 4 and self.stock <= 0) then
self.level = self.level + 1
self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
elseif self.stock == 0 then
self.level = self.level + 1
self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
end
else
self.level = self.level + 1
self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
end
if self.stock <= 0 and (self.level == 200 or self.level == 300) then self.game_over = true end
end
function JokerGame:drawGrid() self.grid:drawOutline() end
function JokerGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_2)
love.graphics.print(
self.das.direction .. " " ..
self.das.frames .. " " ..
strTrueValues(self.prev_inputs)
)
love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("TIME LIMIT", 240, 120, 80, "left")
love.graphics.printf("LEVEL", 240, 200, 40, "left")
love.graphics.printf("STOCK", 240, 280, 40, "left")
love.graphics.setFont(font_3x5_3)
if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then
love.graphics.setColor(1, 0.3, 0.3, 1)
end
love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left")
love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(self.level, 240, 220, 90, "left")
love.graphics.printf(math.max(self.stock, 0), 240, 300, 90, "left")
love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
end
function JokerGame:getBackground()
if self.level < 200 then return 0
elseif self.level < 300 then return 4
else return 19 end
end
function JokerGame:getHighscoreData()
return {
level = self.level,
}
end
return JokerGame