From 51e24c09b8cd9b9d1a70830bbf5212ee9c42edef Mon Sep 17 00:00:00 2001 From: Ishaan Bhardwaj Date: Wed, 18 Nov 2020 12:50:22 -0500 Subject: [PATCH] New misc modes --- tetris/modes/g_lock.lua | 299 ++++++++++++++++++++++++++++++++++++++++ tetris/modes/joker.lua | 106 ++++++++++++++ 2 files changed, 405 insertions(+) create mode 100644 tetris/modes/g_lock.lua create mode 100644 tetris/modes/joker.lua diff --git a/tetris/modes/g_lock.lua b/tetris/modes/g_lock.lua new file mode 100644 index 0000000..6c6eda9 --- /dev/null +++ b/tetris/modes/g_lock.lua @@ -0,0 +1,299 @@ +require 'funcs' + +local GameMode = require 'tetris.modes.gamemode' + +local History4RollsRandomizer = require 'tetris.randomizers.history_4rolls' + +local GLock = GameMode:extend() + +GLock.name = "G-Lock" +GLock.hash = "GLock" +GLock.tagline = "The speeds fluctuate rapidly! Can you withstand the pressure?" + +function GLock:new() + self.super:new() + + self.pieces = 0 + self.time_active = 0 + + self.randomizer = History4RollsRandomizer() + self.lock_drop = true + self.lock_hard_drop = true + self.enable_hold = false + self.next_queue_length = 4 +end + +function GLock:getARE() + if (self.pieces < 250) then return 23 + elseif (self.pieces < 275) then return 20 + elseif (self.pieces < 285) then return 23 + elseif (self.pieces < 305) then return 14 + elseif (self.pieces < 315) then return 20 + elseif (self.pieces < 340) then return 14 + elseif (self.pieces < 350) then return 20 + elseif (self.pieces < 380) then return 12 + elseif (self.pieces < 395) then return 18 + elseif (self.pieces < 430) then return 12 + elseif (self.pieces < 445) then return 16 + elseif (self.pieces < 475) then return 10 + else return 8 + end +end + +function GLock:getLineARE() + if (self.pieces < 250) then return 20 + elseif (self.pieces < 275) then return 18 + elseif (self.pieces < 285) then return 18 + elseif (self.pieces < 305) then return 14 + elseif (self.pieces < 315) then return 16 + elseif (self.pieces < 340) then return 12 + elseif (self.pieces < 350) then return 14 + elseif (self.pieces < 380) then return 12 + elseif (self.pieces < 395) then return 12 + elseif (self.pieces < 430) then return 10 + elseif (self.pieces < 445) then return 10 + else return 8 + end +end + +function GLock:getDasLimit() + if (self.pieces < 195) then return 16 + elseif (self.pieces < 235) then return 14 + elseif (self.pieces < 250) then return 16 + elseif (self.pieces < 275) then return 14 + elseif (self.pieces < 285) then return 14 + elseif (self.pieces < 305) then return 14 + elseif (self.pieces < 315) then return 14 + elseif (self.pieces < 340) then return 12 + elseif (self.pieces < 350) then return 12 + elseif (self.pieces < 380) then return 12 + elseif (self.pieces < 395) then return 12 + else return 10 + end +end + +function GLock:getLineClearDelay() + if (self.pieces < 275) then return 25 + elseif (self.pieces < 285) then return 18 + elseif (self.pieces < 305) then return 20 + elseif (self.pieces < 315) then return 18 + elseif (self.pieces < 340) then return 18 + elseif (self.pieces < 350) then return 16 + elseif (self.pieces < 380) then return 16 + elseif (self.pieces < 395) then return 16 + elseif (self.pieces < 430) then return 12 + elseif (self.pieces < 445) then return 14 + elseif (self.pieces < 475) then return 10 + else return 8 + end +end + +function GLock:getLockDelay() + if (self.pieces < 285) then return 30 + elseif (self.pieces < 305) then return 25 + elseif (self.pieces < 315) then return 30 + elseif (self.pieces < 340) then return 25 + elseif (self.pieces < 350) then return 30 + elseif (self.pieces < 380) then return 22 + elseif (self.pieces < 395) then return 30 + elseif (self.pieces < 430) then return 22 + elseif (self.pieces < 445) then return 30 + elseif (self.pieces < 475) then return 17 + else return 15 + end +end + +function GLock:getGravity() + if (self.pieces < 20) then return 64/256 + elseif (self.pieces < 50) then return 2 + elseif (self.pieces < 65) then return 64/256 + elseif (self.pieces < 115) then return 4 + elseif (self.pieces < 130) then return 128/256 + elseif (self.pieces < 180) then return 5 + elseif (self.pieces < 195) then return 1 + elseif (self.pieces < 235) then return 10 + elseif (self.pieces < 250) then return 2 + elseif (self.pieces < 275) then return 20 + elseif (self.pieces < 285) then return 2 + elseif (self.pieces < 305) then return 20 + elseif (self.pieces < 315) then return 3 + elseif (self.pieces < 340) then return 20 + elseif (self.pieces < 350) then return 3 + elseif (self.pieces < 380) then return 20 + elseif (self.pieces < 395) then return 4 + elseif (self.pieces < 430) then return 20 + elseif (self.pieces < 445) then return 5 + else return 20 + end +end + +function GLock:advanceOneFrame() + if self.ready_frames == 0 then + self.frames = self.frames + 1 + end + return true +end + +function GLock:onPieceLock() + self.super:onPieceLock() + self.pieces = self.pieces + 1 + self.time_active = 0 + if self.pieces == 500 then + self.completed = true + local emptyGarbage = {"e", "e", "e", "e", "e", "e", "e", "e", "e", "e"} + local letterGTopBottom = {"e", "e", "e", "", "", "", "", "e", "e", "e"} + local letterG145 = {"e", "e", "", "e", "e", "e", "e", "", "e", "e"} + local letterG2 = {"e", "e", "", "e", "e", "e", "e", "e", "e", "e"} + local letterG3 = {"e", "e", "", "e", "e", "", "", "e", "e", "e"} + self.grid:clear() + self.grid:garbageRise(letterGTopBottom) + self.grid:garbageRise(letterG145) + self.grid:garbageRise(letterG2) + self.grid:garbageRise(letterG3) + self.grid:garbageRise(letterG145) + self.grid:garbageRise(letterG145) + self.grid:garbageRise(letterGTopBottom) + self.grid:garbageRise(emptyGarbage) + self.grid:garbageRise(emptyGarbage) + self.grid:garbageRise(letterGTopBottom) + self.grid:garbageRise(letterG145) + self.grid:garbageRise(letterG2) + self.grid:garbageRise(letterG3) + self.grid:garbageRise(letterG145) + self.grid:garbageRise(letterG145) + self.grid:garbageRise(letterGTopBottom) + self.grid:garbageRise(emptyGarbage) + self.grid:garbageRise(emptyGarbage) + end +end + +function GLock:whilePieceActive() + if not self.piece:isMoveBlocked(self.grid, {x=-1, y=0}) and self.prev_inputs["left"] + or not self.piece:isMoveBlocked(self.grid, {x=1, y=0}) and self.prev_inputs["right"] then + self.piece.lock_delay = 0 + end + if self.piece:isDropBlocked(self.grid) then + self.time_active = self.time_active + 1 + if self.time_active >= 240 then self.piece.locked = true end + end +end + +function GLock:drawGrid() + self.grid:draw() + self:drawGhostPiece() +end + +function GLock:drawScoringInfo() + love.graphics.setColor(1, 1, 1, 1) + + love.graphics.setFont(font_3x5_2) + love.graphics.print( + self.das.direction .. " " .. + self.das.frames .. " " .. + strTrueValues(self.prev_inputs) + ) + love.graphics.printf("NEXT", 64, 40, 40, "left") + love.graphics.printf("GRADE", 240, 120, 40, "left") + love.graphics.printf("SECTION", 240, 200, 60, "left") + love.graphics.printf("PIECES", 240, 320, 60, "left") + + if self:getGSectionState() then + love.graphics.printf("G-SECTION", 240, 220, 90, "left") + else + love.graphics.printf("N-SECTION", 240, 220, 90, "left") + end + + love.graphics.setFont(font_3x5_3) + + if self:getGSection() == 11 then + if self.frames <= 18000 then love.graphics.printf("GM", 240, 140, 90, "left") + else love.graphics.printf("M", 240, 140, 90, "left") end + else + love.graphics.printf("G"..1+self:getGSection(), 240, 140, 90, "left") + end + + love.graphics.printf(self.pieces, 240, 340, 40, "right") + love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right") + + love.graphics.setFont(font_8x11) + love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") +end + +function GLock:getSectionEndLevel() + if self.pieces < 20 then return 20 + elseif self.pieces < 50 then return 50 + elseif self.pieces < 65 then return 65 + elseif self.pieces < 115 then return 115 + elseif self.pieces < 130 then return 130 + elseif self.pieces < 180 then return 180 + elseif self.pieces < 195 then return 195 + elseif self.pieces < 235 then return 235 + elseif self.pieces < 250 then return 250 + elseif self.pieces < 275 then return 275 + elseif self.pieces < 285 then return 285 + elseif self.pieces < 305 then return 305 + elseif self.pieces < 315 then return 315 + elseif self.pieces < 340 then return 340 + elseif self.pieces < 350 then return 350 + elseif self.pieces < 380 then return 380 + elseif self.pieces < 395 then return 395 + elseif self.pieces < 430 then return 430 + elseif self.pieces < 445 then return 445 + elseif self.pieces < 475 then return 475 + else return 500 end +end + +function GLock:getGSectionState() + if self.pieces < 20 then return false + elseif self.pieces < 50 then return true + elseif self.pieces < 65 then return false + elseif self.pieces < 115 then return true + elseif self.pieces < 130 then return false + elseif self.pieces < 180 then return true + elseif self.pieces < 195 then return false + elseif self.pieces < 235 then return true + elseif self.pieces < 250 then return false + elseif self.pieces < 275 then return true + elseif self.pieces < 285 then return false + elseif self.pieces < 305 then return true + elseif self.pieces < 315 then return false + elseif self.pieces < 340 then return true + elseif self.pieces < 350 then return false + elseif self.pieces < 380 then return true + elseif self.pieces < 395 then return false + elseif self.pieces < 430 then return true + elseif self.pieces < 445 then return false + else return true + end +end + +function GLock:getGSection() + if (self.pieces < 50) then return 0 + elseif (self.pieces < 115) then return 1 + elseif (self.pieces < 180) then return 2 + elseif (self.pieces < 235) then return 3 + elseif (self.pieces < 275) then return 4 + elseif (self.pieces < 305) then return 5 + elseif (self.pieces < 340) then return 6 + elseif (self.pieces < 380) then return 7 + elseif (self.pieces < 430) then return 8 + elseif (self.pieces < 475) then return 9 + elseif (self.pieces < 500) then return 10 + else return 11 end +end + +function GLock:getBackground() + if self:getGSectionState() then return 4 + else return 7 end +end + +function GLock:getHighscoreData() + return { + gsection = self:getGSection(), + pieces = self.pieces, + frames = self.frames, + } +end + +return GLock + diff --git a/tetris/modes/joker.lua b/tetris/modes/joker.lua new file mode 100644 index 0000000..769c9ab --- /dev/null +++ b/tetris/modes/joker.lua @@ -0,0 +1,106 @@ +require 'funcs' + +local GameMode = require 'tetris.modes.gamemode' +local Piece = require 'tetris.components.piece' + +local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls' + +local JokerGame = GameMode:extend() + +JokerGame.name = "Final J" +JokerGame.hash = "Joker" +JokerGame.tagline = "One of the hardest modes! Can you retain your stock to level 300?" + +function JokerGame:new() + self.super:new() + + self.randomizer = History6RollsRandomizer() + + self.level = 50 + self.stock = 0 + self.time_limit = 7200 + + self.lock_drop = true + self.lock_hard_drop = true + self.enable_hold = false + self.next_queue_length = 5 +end + +function JokerGame:getARE() return 16 end +function JokerGame:getLineARE() return self:getARE() end +function JokerGame:getDasLimit() return 8 end +function JokerGame:getLineClearDelay() return 6 end +function JokerGame:getLockDelay() return 30 end +function JokerGame:getGravity() return 20 end + +function JokerGame:advanceOneFrame() + if self.ready_frames == 0 then + self.frames = self.frames + 1 + self.time_limit = self.time_limit - 1 + end + if self.time_limit <= 0 then self.game_over = true end + return true +end + +function JokerGame:onLineClear(cleared_row_count) + if cleared_row_count >= 4 and self.level < 200 then self.stock = self.stock + 1 + elseif cleared_row_count < 4 and self.level >= 200 then self.stock = self.stock - 1 end + + if self.level >= 200 then + if self.stock > 0 or (cleared_row_count >= 4 and self.stock <= 0) then + self.level = self.level + 1 + self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00)) + elseif self.stock == 0 then + self.level = self.level + 1 + self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00)) + end + else + self.level = self.level + 1 + self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00)) + end + + if self.stock <= 0 and (self.level == 200 or self.level == 300) then self.game_over = true end +end + +function JokerGame:drawGrid() self.grid:drawOutline() end + +function JokerGame:drawScoringInfo() + love.graphics.setColor(1, 1, 1, 1) + + love.graphics.setFont(font_3x5_2) + love.graphics.print( + self.das.direction .. " " .. + self.das.frames .. " " .. + strTrueValues(self.prev_inputs) + ) + love.graphics.printf("NEXT", 64, 40, 40, "left") + love.graphics.printf("TIME LIMIT", 240, 120, 80, "left") + love.graphics.printf("LEVEL", 240, 200, 40, "left") + love.graphics.printf("STOCK", 240, 280, 40, "left") + + love.graphics.setFont(font_3x5_3) + if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then + love.graphics.setColor(1, 0.3, 0.3, 1) + end + love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left") + love.graphics.setColor(1, 1, 1, 1) + love.graphics.printf(self.level, 240, 220, 90, "left") + love.graphics.printf(math.max(self.stock, 0), 240, 300, 90, "left") + + love.graphics.setFont(font_8x11) + love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") +end + +function JokerGame:getBackground() + if self.level < 200 then return 0 + elseif self.level < 300 then return 4 + else return 19 end +end + +function JokerGame:getHighscoreData() + return { + level = self.level, + } +end + +return JokerGame