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NES transition fixes
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@ -144,14 +144,12 @@ end
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local cleared_line_scores = { 40, 100, 300, 1200 }
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function MarathonC89Game:getTransitionLines()
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return math.min(self.start_level * 10 + 10, math.max(100, self.start_level * 10 - 50))
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end
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function MarathonC89Game:getLevelForLines()
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if self.start_level < 10 then
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return math.max(self.start_level, math.floor(self.lines / 10))
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elseif self.start_level < 16 then
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return math.max(self.start_level, self.start_level + math.floor((self.lines - 100) / 10))
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else
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return math.max(self.start_level, math.floor((self.lines - 60) / 10))
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end
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return self.start_level + math.max(0, math.floor(self.lines - self:getTransitionLines()) + 1)
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end
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function MarathonC89Game:updateScore(level, drop_bonus, cleared_lines)
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