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Skip mechanic update for Combo Challenge
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@ -80,9 +80,7 @@ function ComboChallenge:hold(inputs, ruleset, ihs)
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if ihs then playSE("ihs")
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else playSE("hold") end
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self:onHold()
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if not self.grid:canPlacePiece(self.piece) then
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self.game_over = true
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end
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self:onEnterOrHold(inputs, ruleset)
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end
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function ComboChallenge:advanceOneFrame()
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