From 021ac90a713bbb045bf838f4ccc0a6745ee1ffe3 Mon Sep 17 00:00:00 2001 From: Ishaan Bhardwaj Date: Sun, 5 Sep 2021 23:07:20 -0400 Subject: [PATCH] Skip mechanic update for Combo Challenge --- tetris/modes/combo_challenge.lua | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/tetris/modes/combo_challenge.lua b/tetris/modes/combo_challenge.lua index 77dcc6f..cf4a3e4 100644 --- a/tetris/modes/combo_challenge.lua +++ b/tetris/modes/combo_challenge.lua @@ -80,9 +80,7 @@ function ComboChallenge:hold(inputs, ruleset, ihs) if ihs then playSE("ihs") else playSE("hold") end self:onHold() - if not self.grid:canPlacePiece(self.piece) then - self.game_over = true - end + self:onEnterOrHold(inputs, ruleset) end function ComboChallenge:advanceOneFrame()