freeplay, srs, background, etc

pull/1/head
PolicyChanges1@gmail.com 2021-02-24 14:43:52 -05:00
parent ed8abd95e0
commit 443529d5a2
11 changed files with 252 additions and 1279 deletions

1103
dist/_tetris.js vendored

File diff suppressed because it is too large Load Diff

151
dist/tetrion.js vendored
View File

@ -2,7 +2,8 @@
var utils = require('./utils.js'); var utils = require('./utils.js');
var consts = require('./consts.js'); var consts = require('./consts.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
var lineColor = consts.GRID_LINE_COLOR; var lineColor = consts.GRID_LINE_COLOR;
@ -256,6 +257,8 @@ var tetrisCanvas = {
module.exports = tetrisCanvas; module.exports = tetrisCanvas;
// export tetrisCanvas;
},{"./consts.js":2,"./utils.js":8}],2:[function(require,module,exports){ },{"./consts.js":2,"./utils.js":8}],2:[function(require,module,exports){
//colors for shapes L, O, Z, T, J, S, I //colors for shapes L, O, Z, T, J, S, I
@ -417,8 +420,10 @@ window.addEventListener("gamepadconnected", gamepadAPI.connect);
window.addEventListener("gamepaddisconnected", gamepadAPI.disconnect); window.addEventListener("gamepaddisconnected", gamepadAPI.disconnect);
module.exports = gamepadAPI; module.exports = gamepadAPI;
// export gamepadAPI;
},{}],4:[function(require,module,exports){ },{}],4:[function(require,module,exports){
var gamepad = require('./gamepad.js'); var gamepad = require('./gamepad.js');
// import * as gamepad from './gamepad.js';
var UserInputs = { var UserInputs = {
init() { init() {
@ -501,7 +506,7 @@ var UserInputs = {
// Direction Pad // Direction Pad
gamepadDPadDown(finds) { gamepadDPadDown(finds) {
var DAS = 80.0; var DAS = 65.0;
var ARR = 20.0; var ARR = 20.0;
var isContained = this.gpButtons.includes(finds); var isContained = this.gpButtons.includes(finds);
var isPrevContained = this.prevGpButtons.includes(finds); var isPrevContained = this.prevGpButtons.includes(finds);
@ -581,7 +586,7 @@ var UserInputs = {
}, },
// Direction arrows // Direction arrows
processKeyboardArrowKeys(key) { processKeyboardArrowKeys(key) {
var DAS = 80.0; var DAS = 65.0;
var ARR = 20.0; var ARR = 20.0;
@ -661,6 +666,7 @@ var UserInputs = {
}; };
module.exports = UserInputs; module.exports = UserInputs;
// export UserInputs;
},{"./gamepad.js":3}],5:[function(require,module,exports){ },{"./gamepad.js":3}],5:[function(require,module,exports){
var utils = require('./utils.js'); var utils = require('./utils.js');
var consts = require('./consts.js'); var consts = require('./consts.js');
@ -669,7 +675,14 @@ var views = require('./views.js');
var canvas = require('./canvas.js'); var canvas = require('./canvas.js');
var inputs = require('./input.js'); var inputs = require('./input.js');
var openers = require('./openers.js'); var openers = require('./openers.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
// import * as shapes from './shapes.js';
// import * as views from './views.js';
// import * as canvas from './canvas.js';
// import * as inputs from './input.js';
// import * as openers from './openers.js';
//import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js';
/** /**
Init game matrix Init game matrix
@ -806,9 +819,6 @@ Tetris.prototype = {
init: function(options) { init: function(options) {
// Initialize function calls
//document.getElementById("TKIFonzieVar").onclick = function() { this._restartHandler() };
var cfg = this.config = utils.extend(options, defaults); var cfg = this.config = utils.extend(options, defaults);
this.interval = consts.DEFAULT_INTERVAL; this.interval = consts.DEFAULT_INTERVAL;
@ -817,30 +827,40 @@ Tetris.prototype = {
canvas.init(views.scene, views.preview, views.hold); canvas.init(views.scene, views.preview, views.hold);
inputs.init(); inputs.init();
// if true no openers. just random tetrinos
this.isFreePlay = true;
this.currentOpener = 0; this.currentOpener = 0;
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT); this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.reset(); this.reset();
setInterval(() => {this._processInput();}, 1); setInterval(() => {this._processTick();}, 1);
this._initEvents(); this._initEvents();
this._fireShape(); this._fireShape();
},
setFreePlay: function()
{
this.isFreePlay = true;
this.hintQueue = [];
this.shapeQueue = [];
this.hintMino = 0;
this._restartHandler();
this.currentOpener = 0;
this._fireShape();
}, },
setTKIFonzieVar: function() setTKIFonzieVar: function()
{ {
this.isFreePlay = false;
this._restartHandler(); this._restartHandler();
this.currentOpener = 1; this.currentOpener = 1;
this._fireShape(); this._fireShape();
//this._update();
}, },
setDTCannonVar: function() setDTCannonVar: function()
{ {
this.isFreePlay = false;
this._restartHandler(); this._restartHandler();
this.currentOpener = 2; this.currentOpener = 2;
this._fireShape(); this._fireShape();
//this._update();
}, },
//Reset game //Reset game
reset: function() { reset: function() {
@ -849,16 +869,24 @@ Tetris.prototype = {
this.level = 1; this.level = 1;
this.score = 0; this.score = 0;
this.lines = 0; this.lines = 0;
// beginning of frame
this.startTime = new Date().getTime(); this.startTime = new Date().getTime();
this.currentTime = this.startTime; this.currentTime = this.startTime;
this.prevTime = this.startTime; this.prevTime = this.startTime;
//todo:get rid of extra
this.levelTime = this.startTime; this.levelTime = this.startTime;
this.prevInputTime = this.startTime; this.prevInputTime = this.startTime;
// current tetrino index gets set to 0 at the end of opener sequence
this.currentMinoInx = 0; this.currentMinoInx = 0;
this.shapeQueue = []; this.shapeQueue = [];
this.hintQueue = []; this.hintQueue = [];
this.holdQueue = []; this.holdQueue = [];
// gets set to false after mino has been popped from hold stack; set back to true on mino dropped
this.canPullFromHoldQueue = false; this.canPullFromHoldQueue = false;
// rotation counter for srs extended piece lockdown
this.rotationCounter = 0;
// timer for srs extened piece lockdown
this.pieceTimer = 0;
clearMatrix(this.matrix); clearMatrix(this.matrix);
views.setLevel(this.level); views.setLevel(this.level);
views.setScore(this.score); views.setScore(this.score);
@ -902,14 +930,7 @@ Tetris.prototype = {
this._draw(); this._draw();
} }
}, },
//Game over
gamveOver: function() {
},
// All key event handlers
_keydownHandler: function(e) {
},
// Restart game // Restart game
_restartHandler: function() { _restartHandler: function() {
this.reset(); this.reset();
@ -917,17 +938,14 @@ Tetris.prototype = {
}, },
// Bind game events // Bind game events
_initEvents: function() { _initEvents: function() {
//window.addEventListener('keydown', utils.proxy(this._keydownHandler, this), false);
views.btnRestart.addEventListener('click', utils.proxy(this._restartHandler, this), false); views.btnRestart.addEventListener('click', utils.proxy(this._restartHandler, this), false);
}, },
// Fire a new random shape // Fire a new random shape
_fireShape: function() { _fireShape: function() {
//this.shape = this.shapeQueue.shift() || shapes.randomShape();
if(this.isFreePlay == false) {
while(this.shapeQueue.length <= 4) while(this.shapeQueue.length <= 4)
{ {
this.preparedShape = openers.getNextMino(this.currentOpener); this.preparedShape = openers.getNextMino(this.currentOpener);
@ -950,6 +968,16 @@ Tetris.prototype = {
this._restartHandler(); this._restartHandler();
this._fireShape(); this._fireShape();
} }
} else {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = shapes.randomShape();
this.shapeQueue.push(this.preparedShape);
}
this.shape = this.shapeQueue.shift() || randomShape();
this.currentMinoInx++;
}
// Reset matrix at successful end of opener // Reset matrix at successful end of opener
//if(this.shapeQueue.length == openers.length) { //if(this.shapeQueue.length == openers.length) {
@ -977,12 +1005,8 @@ Tetris.prototype = {
} }
canvas.drawMatrix(this.matrix); canvas.drawMatrix(this.matrix);
}, },
// Render Shape
_renderShape: function() _processTick: async function() {
{
this._draw();
},
_processInput: async function() {
var deltaTime = 1.0; // 1 millisecond var deltaTime = 1.0; // 1 millisecond
var tenthOfFrame = 1.0//1;//1.6; // 1.6ms = 1 fram var tenthOfFrame = 1.0//1;//1.6; // 1.6ms = 1 fram
@ -1007,26 +1031,25 @@ Tetris.prototype = {
var curkey = inputs.gamepadQueue.shift(); var curkey = inputs.gamepadQueue.shift();
if(curkey == "DPad-Left") { if(curkey == "DPad-Left") {
this.shape.goLeft(this.matrix); this.shape.goLeft(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == "DPad-Right") { if(curkey == "DPad-Right") {
this.shape.goRight(this.matrix); this.shape.goRight(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == "A") { if(curkey == "A") {
this.rotationCounter++;
this.shape.rotate(this.matrix); this.shape.rotate(this.matrix);
this._renderShape(); this._draw();
//this._draw();
} }
if(curkey == "B") { if(curkey == "B") {
this.rotationCounter++;
this.shape.rotateClockwise(this.matrix); this.shape.rotateClockwise(this.matrix);
this._renderShape(); this._draw();
//this._draw();
} }
if(curkey == "DPad-Down") { if(curkey == "DPad-Down") {
this.shape.goDown(this.matrix); this.shape.goDown(this.matrix);
this._renderShape(); this._draw();
//this._draw();
} }
if(curkey == "RB") { if(curkey == "RB") {
this.shape.goBottom(this.matrix); this.shape.goBottom(this.matrix);
@ -1034,17 +1057,13 @@ Tetris.prototype = {
} }
if(curkey == "LB") { if(curkey == "LB") {
this.pushHoldStack(); this.pushHoldStack();
//this._renderShape();
this._update(); this._update();
} }
if(curkey == "DPad-Up") { if(curkey == "DPad-Up") {
this.popHoldStack(); this.popHoldStack();
//this._renderShape();
this._update(); this._update();
} }
if(curkey == "Back") { if(curkey == "Back") {
// this.hintMino = [] ?
// this.shape = []
this._restartHandler(); this._restartHandler();
return; return;
} }
@ -1067,47 +1086,45 @@ Tetris.prototype = {
var curkey = inputs.inputqueue.shift(); var curkey = inputs.inputqueue.shift();
if(curkey == 37) { if(curkey == 37) {
this.shape.goLeft(this.matrix); this.shape.goLeft(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == 39){ if(curkey == 39){
this.shape.goRight(this.matrix); this.shape.goRight(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == 40) { if(curkey == 40) {
this.shape.goDown(this.matrix); this.shape.goDown(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == 90) { if(curkey == 90) {
this.rotationCounter++;
this.shape.rotate(this.matrix); this.shape.rotate(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == 88){ if(curkey == 88){
this.rotationCounter++;
this.shape.rotateClockwise(this.matrix);; this.shape.rotateClockwise(this.matrix);;
this._renderShape(); this._draw();
} }
if(curkey == 32) { if(curkey == 32) {
this.shape.goBottom(this.matrix); this.shape.goBottom(this.matrix);
//this._renderShape();
this._update(); this._update();
} }
if(curkey == 16) { if(curkey == 16) {
this.pushHoldStack(); this.pushHoldStack();
//this._renderShape();
this._update(); this._update();
} }
if(curkey == 17) { if(curkey == 17) {
this.popHoldStack(); this.popHoldStack();
//this._renderShape();
this._update(); this._update();
} }
if(curkey == 81) { if(curkey == 81) {
if(document.getElementById("bg").style.display == "none") if(document.getElementById("divbg").style.display == "none")
document.getElementById("bg").style.display = "initial"; document.getElementById("divbg").style.display = "initial";
else else
document.getElementById("bg").style.display="none"; document.getElementById("divbg").style.display="none";
} }
if(curkey == 82) { if(curkey == 82) {
views.setGameOver(true);
this._restartHandler(); this._restartHandler();
return; return;
} }
@ -1156,6 +1173,8 @@ Tetris.prototype = {
}, },
_checkHint: function() { _checkHint: function() {
if(this.isFreePlay)
return;
if(!this.shape.isSameSRS(this.hintMino)) if(!this.shape.isSameSRS(this.hintMino))
{ {
new Audio('./dist/Failed.ogg').play(); new Audio('./dist/Failed.ogg').play();
@ -1230,8 +1249,8 @@ Tetris.prototype = {
var rows = checkFullRows(this.matrix); var rows = checkFullRows(this.matrix);
if (rows.length) { if (rows.length) {
var tspinType; var tspinType;
if(rows.length >= 4) // if(rows.length >= 4)
new Audio('./dist/Tetris.ogg').play(); // new Audio('./dist/Tetris.ogg').play();
if(this.shape.flag === 'T') if(this.shape.flag === 'T')
tspinType = this._tSpinType(this.shape, this.matrix); tspinType = this._tSpinType(this.shape, this.matrix);
@ -1263,8 +1282,10 @@ Tetris.prototype = {
window.Tetris = Tetris; window.Tetris = Tetris;
// export {Tetris};
},{"./canvas.js":1,"./consts.js":2,"./input.js":4,"./openers.js":6,"./shapes.js":7,"./utils.js":8,"./views.js":9}],6:[function(require,module,exports){ },{"./canvas.js":1,"./consts.js":2,"./input.js":4,"./openers.js":6,"./shapes.js":7,"./utils.js":8,"./views.js":9}],6:[function(require,module,exports){
var shapes = require("./shapes.js"); var shapes = require("./shapes.js");
// import * as shapes from './shapes.js';
var OpenerGenerator = { var OpenerGenerator = {
shapeQueue: [], shapeQueue: [],
@ -1346,7 +1367,6 @@ var OpenerGenerator = {
shapes.getShape(2), shapes.getShape(2),
shapes.getShape(4), shapes.getShape(4),
shapes.getShape(3)); shapes.getShape(3));
// L // L
this.hintQueue[0].x = -1; this.hintQueue[0].x = -1;
this.hintQueue[0].y = 17; this.hintQueue[0].y = 17;
@ -1502,10 +1522,16 @@ module.exports.getNextMino = getNextMino;
module.exports.getNextHint = getNextHint; module.exports.getNextHint = getNextHint;
module.exports.getLength = getLength; module.exports.getLength = getLength;
module.exports.reset = reset; module.exports.reset = reset;
// export getNextMino;
// export getNextHint;
// export getLength;
// export reset;
},{"./shapes.js":7}],7:[function(require,module,exports){ },{"./shapes.js":7}],7:[function(require,module,exports){
var consts = require('./consts.js'); var consts = require('./consts.js');
// import * as consts from './const.js';
var COLORS = consts.COLORS; var COLORS = consts.COLORS;
var COLUMN_COUNT = consts.COLUMN_COUNT; var COLUMN_COUNT = consts.COLUMN_COUNT;
@ -1635,7 +1661,7 @@ function ShapeLR() {
-1, 0, -1, 0, -1, 0, -1, 0,
-1, -1, -1, -1, -1, -1, -1, -1,
0, 2, 0, 2, 0, 2, 0, 2,
-1, 2, -1, 2, -1, 2, -1, 2
]; ];
this.rotationPoints = [state1RotationPointsOffset, state2RotationPointsOffset, state3RotationPointsOffset, state4RotationPointsOffset]; this.rotationPoints = [state1RotationPointsOffset, state2RotationPointsOffset, state3RotationPointsOffset, state4RotationPointsOffset];
@ -2412,9 +2438,11 @@ function getShape(shapei) {
shape.init(result); shape.init(result);
return shape; return shape;
} }
module.exports.randomShape = randomShape; module.exports.randomShape = randomShape;
module.exports.getShape = getShape; module.exports.getShape = getShape;
//module.exports.newOpenerShapeQueue = newOpenerShapeQueue; queue.push(new ShapeL()); // export randomShape;
// export getShape;
},{"./consts.js":2}],8:[function(require,module,exports){ },{"./consts.js":2}],8:[function(require,module,exports){
@ -2528,12 +2556,18 @@ exports.$ = $;
exports.extend = extend; exports.extend = extend;
exports.proxy = proxy; exports.proxy = proxy;
// export $;
// export extend;
// export proxy;
},{}],9:[function(require,module,exports){ },{}],9:[function(require,module,exports){
/** /**
All dom definitions and actions All dom definitions and actions
*/ */
var utils = require('./utils.js'); var utils = require('./utils.js');
var consts = require('./consts.js'); var consts = require('./consts.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
var $ = utils.$; var $ = utils.$;
@ -2673,4 +2707,5 @@ var tetrisView = {
}; };
module.exports = tetrisView; module.exports = tetrisView;
// export tetrisView;
},{"./consts.js":2,"./utils.js":8}]},{},[5]); },{"./consts.js":2,"./utils.js":8}]},{},[5]);

View File

@ -56,27 +56,33 @@ document.getElementById("divbg").removeAttribute("tabIndex");
<div id="leftSide"> <div id="leftSide">
<div id="leftInfo"> <div id="leftInfo">
<style>
a:link {
color: powderblue;
/*background-color: transparent;
text-decoration: none;*/
}</style>
<ul style="font-size:16px;color:dodgerblue;text-align:left;" id="Openers">Openers: <ul style="font-size:16px;color:dodgerblue;text-align:left;" id="Openers">Openers:
<li style="font-size:12px;color:powderblue;"><a href="#" id="setFreePlay">No Opener </a></li>
<ul style="font-size:14px;color:powderblue;text-align:left;" id="TSpinOpeners">T-Spin Openers: <ul style="font-size:14px;color:dodgerblue;text-align:left;" id="TSpinOpeners">T-Spin Openers:
<ul style="font-size:13px;color:powderblue;text-align:left;padding-left:1em;" id="EarlyIPiece">Early I Piece: <ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyIPiece">Early I Piece:
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">TKI 3 (Fonzie variation) </a></li> <li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">TKI 3 (Fonzie variation) </a></li>
<li style="font-size:12px;padding-left:1em;";><a href="#" id="setTKIFTVar">TKI 3 (Flat Top variation) </a></li> <!--<li style="font-size:12px;padding-left:1em;";><a href="#" id="setTKIFTVar">TKI 3 (Flat Top variation) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setTKICTVar">TKI 3 (Castle Top variation) </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setTKICTVar">TKI 3 (Castle Top variation) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setAjanbaTSDVar">Ajanba TSD </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setAjanbaTSDVar">Ajanba TSD </a></li>-->
</ul> </ul>
<ul style="font-size:13px;color:powderblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early L or J Piece: <ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early L or J Piece:
<li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonVar">DT Cannon (LS / JZ base)</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonVar">DT Cannon (LS / JZ base)</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setMKOStackingVar">MKO Stacking</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setMKOStackingVar">MKO Stacking</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setPokeminosSTD Var">Pokemino's STD </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setPokeminosSTD Var">Pokemino's STD </a></li>
</ul> </ul>
<ul style="font-size:13px;color:powderblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early O Piece: <ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early O Piece:
<li style="font-size:12px;padding-left:1em";><a href="#" id="setMrTSpinsSTDreversedVar">Mr. T-Spin's STD (reversed) </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setMrTSpinsSTDreversedVar">Mr. T-Spin's STD (reversed) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setHachispinVar">Hachispin</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setHachispinVar">Hachispin</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setAlbatrossVar">Albatross</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setAlbatrossVar">Albatross</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setNumberOneVar">Number One </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setNumberOneVar">Number One </a></li>
</ul> </ul>
<ul style="font-size:13px;color:powderblue;text-align:left;padding-left:1em;" id="EarlySZOrJPiece">Early S, Z, or T Piece: <ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlySZOrJPiece">Early S, Z, or T Piece:
<li style="font-size:12px;padding-left:1em";><a href="#" id="setPelicanVar">Pelican</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setPelicanVar">Pelican</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonTSZbaseVar">DT Cannon (TSZ base) </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonTSZbaseVar">DT Cannon (TSZ base) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setBTCannonVar">BT Cannon </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setBTCannonVar">BT Cannon </a></li>
@ -132,7 +138,7 @@ document.getElementById("divbg").removeAttribute("tabIndex");
<script> <script>
(function(){ (function(){
var tetrion = new Tetris('tetris'); var tetrion = new Tetris('tetris');
document.getElementById("setFreePlay").addEventListener("click", function() { tetrion.setFreePlay(); } );
document.getElementById("setTKIFonzieVar").addEventListener("click", function() { tetrion.setTKIFonzieVar(); } ); document.getElementById("setTKIFonzieVar").addEventListener("click", function() { tetrion.setTKIFonzieVar(); } );
document.getElementById("setDTCannonVar").addEventListener("click", function() { tetrion.setDTCannonVar(); } ); document.getElementById("setDTCannonVar").addEventListener("click", function() { tetrion.setDTCannonVar(); } );

View File

@ -1,7 +1,8 @@
var utils = require('./utils.js'); var utils = require('./utils.js');
var consts = require('./consts.js'); var consts = require('./consts.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
var lineColor = consts.GRID_LINE_COLOR; var lineColor = consts.GRID_LINE_COLOR;
@ -255,3 +256,5 @@ var tetrisCanvas = {
module.exports = tetrisCanvas; module.exports = tetrisCanvas;
// export tetrisCanvas;

View File

@ -82,3 +82,4 @@ window.addEventListener("gamepadconnected", gamepadAPI.connect);
window.addEventListener("gamepaddisconnected", gamepadAPI.disconnect); window.addEventListener("gamepaddisconnected", gamepadAPI.disconnect);
module.exports = gamepadAPI; module.exports = gamepadAPI;
// export gamepadAPI;

View File

@ -1,4 +1,5 @@
var gamepad = require('./gamepad.js'); var gamepad = require('./gamepad.js');
// import * as gamepad from './gamepad.js';
var UserInputs = { var UserInputs = {
init() { init() {
@ -81,7 +82,7 @@ var UserInputs = {
// Direction Pad // Direction Pad
gamepadDPadDown(finds) { gamepadDPadDown(finds) {
var DAS = 80.0; var DAS = 65.0;
var ARR = 20.0; var ARR = 20.0;
var isContained = this.gpButtons.includes(finds); var isContained = this.gpButtons.includes(finds);
var isPrevContained = this.prevGpButtons.includes(finds); var isPrevContained = this.prevGpButtons.includes(finds);
@ -161,7 +162,7 @@ var UserInputs = {
}, },
// Direction arrows // Direction arrows
processKeyboardArrowKeys(key) { processKeyboardArrowKeys(key) {
var DAS = 80.0; var DAS = 65.0;
var ARR = 20.0; var ARR = 20.0;
@ -241,3 +242,4 @@ var UserInputs = {
}; };
module.exports = UserInputs; module.exports = UserInputs;
// export UserInputs;

View File

@ -5,7 +5,14 @@ var views = require('./views.js');
var canvas = require('./canvas.js'); var canvas = require('./canvas.js');
var inputs = require('./input.js'); var inputs = require('./input.js');
var openers = require('./openers.js'); var openers = require('./openers.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
// import * as shapes from './shapes.js';
// import * as views from './views.js';
// import * as canvas from './canvas.js';
// import * as inputs from './input.js';
// import * as openers from './openers.js';
//import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js';
/** /**
Init game matrix Init game matrix
@ -142,9 +149,6 @@ Tetris.prototype = {
init: function(options) { init: function(options) {
// Initialize function calls
//document.getElementById("TKIFonzieVar").onclick = function() { this._restartHandler() };
var cfg = this.config = utils.extend(options, defaults); var cfg = this.config = utils.extend(options, defaults);
this.interval = consts.DEFAULT_INTERVAL; this.interval = consts.DEFAULT_INTERVAL;
@ -153,30 +157,40 @@ Tetris.prototype = {
canvas.init(views.scene, views.preview, views.hold); canvas.init(views.scene, views.preview, views.hold);
inputs.init(); inputs.init();
// if true no openers. just random tetrinos
this.isFreePlay = true;
this.currentOpener = 0; this.currentOpener = 0;
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT); this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.reset(); this.reset();
setInterval(() => {this._processInput();}, 1); setInterval(() => {this._processTick();}, 1);
this._initEvents(); this._initEvents();
this._fireShape(); this._fireShape();
},
setFreePlay: function()
{
this.isFreePlay = true;
this.hintQueue = [];
this.shapeQueue = [];
this.hintMino = 0;
this._restartHandler();
this.currentOpener = 0;
this._fireShape();
}, },
setTKIFonzieVar: function() setTKIFonzieVar: function()
{ {
this.isFreePlay = false;
this._restartHandler(); this._restartHandler();
this.currentOpener = 1; this.currentOpener = 1;
this._fireShape(); this._fireShape();
//this._update();
}, },
setDTCannonVar: function() setDTCannonVar: function()
{ {
this.isFreePlay = false;
this._restartHandler(); this._restartHandler();
this.currentOpener = 2; this.currentOpener = 2;
this._fireShape(); this._fireShape();
//this._update();
}, },
//Reset game //Reset game
reset: function() { reset: function() {
@ -185,16 +199,24 @@ Tetris.prototype = {
this.level = 1; this.level = 1;
this.score = 0; this.score = 0;
this.lines = 0; this.lines = 0;
// beginning of frame
this.startTime = new Date().getTime(); this.startTime = new Date().getTime();
this.currentTime = this.startTime; this.currentTime = this.startTime;
this.prevTime = this.startTime; this.prevTime = this.startTime;
//todo:get rid of extra
this.levelTime = this.startTime; this.levelTime = this.startTime;
this.prevInputTime = this.startTime; this.prevInputTime = this.startTime;
// current tetrino index gets set to 0 at the end of opener sequence
this.currentMinoInx = 0; this.currentMinoInx = 0;
this.shapeQueue = []; this.shapeQueue = [];
this.hintQueue = []; this.hintQueue = [];
this.holdQueue = []; this.holdQueue = [];
// gets set to false after mino has been popped from hold stack; set back to true on mino dropped
this.canPullFromHoldQueue = false; this.canPullFromHoldQueue = false;
// rotation counter for srs extended piece lockdown
this.rotationCounter = 0;
// timer for srs extened piece lockdown
this.pieceTimer = 0;
clearMatrix(this.matrix); clearMatrix(this.matrix);
views.setLevel(this.level); views.setLevel(this.level);
views.setScore(this.score); views.setScore(this.score);
@ -238,14 +260,7 @@ Tetris.prototype = {
this._draw(); this._draw();
} }
}, },
//Game over
gamveOver: function() {
},
// All key event handlers
_keydownHandler: function(e) {
},
// Restart game // Restart game
_restartHandler: function() { _restartHandler: function() {
this.reset(); this.reset();
@ -253,17 +268,14 @@ Tetris.prototype = {
}, },
// Bind game events // Bind game events
_initEvents: function() { _initEvents: function() {
//window.addEventListener('keydown', utils.proxy(this._keydownHandler, this), false);
views.btnRestart.addEventListener('click', utils.proxy(this._restartHandler, this), false); views.btnRestart.addEventListener('click', utils.proxy(this._restartHandler, this), false);
}, },
// Fire a new random shape // Fire a new random shape
_fireShape: function() { _fireShape: function() {
//this.shape = this.shapeQueue.shift() || shapes.randomShape();
if(this.isFreePlay == false) {
while(this.shapeQueue.length <= 4) while(this.shapeQueue.length <= 4)
{ {
this.preparedShape = openers.getNextMino(this.currentOpener); this.preparedShape = openers.getNextMino(this.currentOpener);
@ -286,6 +298,16 @@ Tetris.prototype = {
this._restartHandler(); this._restartHandler();
this._fireShape(); this._fireShape();
} }
} else {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = shapes.randomShape();
this.shapeQueue.push(this.preparedShape);
}
this.shape = this.shapeQueue.shift() || randomShape();
this.currentMinoInx++;
}
// Reset matrix at successful end of opener // Reset matrix at successful end of opener
//if(this.shapeQueue.length == openers.length) { //if(this.shapeQueue.length == openers.length) {
@ -313,12 +335,8 @@ Tetris.prototype = {
} }
canvas.drawMatrix(this.matrix); canvas.drawMatrix(this.matrix);
}, },
// Render Shape
_renderShape: function() _processTick: async function() {
{
this._draw();
},
_processInput: async function() {
var deltaTime = 1.0; // 1 millisecond var deltaTime = 1.0; // 1 millisecond
var tenthOfFrame = 1.0//1;//1.6; // 1.6ms = 1 fram var tenthOfFrame = 1.0//1;//1.6; // 1.6ms = 1 fram
@ -343,26 +361,25 @@ Tetris.prototype = {
var curkey = inputs.gamepadQueue.shift(); var curkey = inputs.gamepadQueue.shift();
if(curkey == "DPad-Left") { if(curkey == "DPad-Left") {
this.shape.goLeft(this.matrix); this.shape.goLeft(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == "DPad-Right") { if(curkey == "DPad-Right") {
this.shape.goRight(this.matrix); this.shape.goRight(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == "A") { if(curkey == "A") {
this.rotationCounter++;
this.shape.rotate(this.matrix); this.shape.rotate(this.matrix);
this._renderShape(); this._draw();
//this._draw();
} }
if(curkey == "B") { if(curkey == "B") {
this.rotationCounter++;
this.shape.rotateClockwise(this.matrix); this.shape.rotateClockwise(this.matrix);
this._renderShape(); this._draw();
//this._draw();
} }
if(curkey == "DPad-Down") { if(curkey == "DPad-Down") {
this.shape.goDown(this.matrix); this.shape.goDown(this.matrix);
this._renderShape(); this._draw();
//this._draw();
} }
if(curkey == "RB") { if(curkey == "RB") {
this.shape.goBottom(this.matrix); this.shape.goBottom(this.matrix);
@ -370,17 +387,13 @@ Tetris.prototype = {
} }
if(curkey == "LB") { if(curkey == "LB") {
this.pushHoldStack(); this.pushHoldStack();
//this._renderShape();
this._update(); this._update();
} }
if(curkey == "DPad-Up") { if(curkey == "DPad-Up") {
this.popHoldStack(); this.popHoldStack();
//this._renderShape();
this._update(); this._update();
} }
if(curkey == "Back") { if(curkey == "Back") {
// this.hintMino = [] ?
// this.shape = []
this._restartHandler(); this._restartHandler();
return; return;
} }
@ -403,47 +416,45 @@ Tetris.prototype = {
var curkey = inputs.inputqueue.shift(); var curkey = inputs.inputqueue.shift();
if(curkey == 37) { if(curkey == 37) {
this.shape.goLeft(this.matrix); this.shape.goLeft(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == 39){ if(curkey == 39){
this.shape.goRight(this.matrix); this.shape.goRight(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == 40) { if(curkey == 40) {
this.shape.goDown(this.matrix); this.shape.goDown(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == 90) { if(curkey == 90) {
this.rotationCounter++;
this.shape.rotate(this.matrix); this.shape.rotate(this.matrix);
this._renderShape(); this._draw();
} }
if(curkey == 88){ if(curkey == 88){
this.rotationCounter++;
this.shape.rotateClockwise(this.matrix);; this.shape.rotateClockwise(this.matrix);;
this._renderShape(); this._draw();
} }
if(curkey == 32) { if(curkey == 32) {
this.shape.goBottom(this.matrix); this.shape.goBottom(this.matrix);
//this._renderShape();
this._update(); this._update();
} }
if(curkey == 16) { if(curkey == 16) {
this.pushHoldStack(); this.pushHoldStack();
//this._renderShape();
this._update(); this._update();
} }
if(curkey == 17) { if(curkey == 17) {
this.popHoldStack(); this.popHoldStack();
//this._renderShape();
this._update(); this._update();
} }
if(curkey == 81) { if(curkey == 81) {
if(document.getElementById("bg").style.display == "none") if(document.getElementById("divbg").style.display == "none")
document.getElementById("bg").style.display = "initial"; document.getElementById("divbg").style.display = "initial";
else else
document.getElementById("bg").style.display="none"; document.getElementById("divbg").style.display="none";
} }
if(curkey == 82) { if(curkey == 82) {
views.setGameOver(true);
this._restartHandler(); this._restartHandler();
return; return;
} }
@ -492,6 +503,8 @@ Tetris.prototype = {
}, },
_checkHint: function() { _checkHint: function() {
if(this.isFreePlay)
return;
if(!this.shape.isSameSRS(this.hintMino)) if(!this.shape.isSameSRS(this.hintMino))
{ {
new Audio('./dist/Failed.ogg').play(); new Audio('./dist/Failed.ogg').play();
@ -566,8 +579,8 @@ Tetris.prototype = {
var rows = checkFullRows(this.matrix); var rows = checkFullRows(this.matrix);
if (rows.length) { if (rows.length) {
var tspinType; var tspinType;
if(rows.length >= 4) // if(rows.length >= 4)
new Audio('./dist/Tetris.ogg').play(); // new Audio('./dist/Tetris.ogg').play();
if(this.shape.flag === 'T') if(this.shape.flag === 'T')
tspinType = this._tSpinType(this.shape, this.matrix); tspinType = this._tSpinType(this.shape, this.matrix);
@ -599,3 +612,4 @@ Tetris.prototype = {
window.Tetris = Tetris; window.Tetris = Tetris;
// export {Tetris};

View File

@ -1,4 +1,5 @@
var shapes = require("./shapes.js"); var shapes = require("./shapes.js");
// import * as shapes from './shapes.js';
var OpenerGenerator = { var OpenerGenerator = {
shapeQueue: [], shapeQueue: [],
@ -80,7 +81,6 @@ var OpenerGenerator = {
shapes.getShape(2), shapes.getShape(2),
shapes.getShape(4), shapes.getShape(4),
shapes.getShape(3)); shapes.getShape(3));
// L // L
this.hintQueue[0].x = -1; this.hintQueue[0].x = -1;
this.hintQueue[0].y = 17; this.hintQueue[0].y = 17;
@ -236,4 +236,9 @@ module.exports.getNextMino = getNextMino;
module.exports.getNextHint = getNextHint; module.exports.getNextHint = getNextHint;
module.exports.getLength = getLength; module.exports.getLength = getLength;
module.exports.reset = reset; module.exports.reset = reset;
// export getNextMino;
// export getNextHint;
// export getLength;
// export reset;

View File

@ -1,4 +1,5 @@
var consts = require('./consts.js'); var consts = require('./consts.js');
// import * as consts from './const.js';
var COLORS = consts.COLORS; var COLORS = consts.COLORS;
var COLUMN_COUNT = consts.COLUMN_COUNT; var COLUMN_COUNT = consts.COLUMN_COUNT;
@ -128,7 +129,7 @@ function ShapeLR() {
-1, 0, -1, 0, -1, 0, -1, 0,
-1, -1, -1, -1, -1, -1, -1, -1,
0, 2, 0, 2, 0, 2, 0, 2,
-1, 2, -1, 2, -1, 2, -1, 2
]; ];
this.rotationPoints = [state1RotationPointsOffset, state2RotationPointsOffset, state3RotationPointsOffset, state4RotationPointsOffset]; this.rotationPoints = [state1RotationPointsOffset, state2RotationPointsOffset, state3RotationPointsOffset, state4RotationPointsOffset];
@ -905,6 +906,8 @@ function getShape(shapei) {
shape.init(result); shape.init(result);
return shape; return shape;
} }
module.exports.randomShape = randomShape; module.exports.randomShape = randomShape;
module.exports.getShape = getShape; module.exports.getShape = getShape;
//module.exports.newOpenerShapeQueue = newOpenerShapeQueue; queue.push(new ShapeL()); // export randomShape;
// export getShape;

View File

@ -108,3 +108,7 @@ window.requestAnimationFrame = aniFrame;
exports.$ = $; exports.$ = $;
exports.extend = extend; exports.extend = extend;
exports.proxy = proxy; exports.proxy = proxy;
// export $;
// export extend;
// export proxy;

View File

@ -3,6 +3,8 @@
*/ */
var utils = require('./utils.js'); var utils = require('./utils.js');
var consts = require('./consts.js'); var consts = require('./consts.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
var $ = utils.$; var $ = utils.$;
@ -142,3 +144,4 @@ var tetrisView = {
}; };
module.exports = tetrisView; module.exports = tetrisView;
// export tetrisView;