freeplay, srs, background, etc

pull/1/head
PolicyChanges1@gmail.com 2021-02-24 14:43:52 -05:00
parent ed8abd95e0
commit 443529d5a2
11 changed files with 252 additions and 1279 deletions

1103
dist/_tetris.js vendored

File diff suppressed because it is too large Load Diff

197
dist/tetrion.js vendored
View File

@ -2,7 +2,8 @@
var utils = require('./utils.js');
var consts = require('./consts.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
var lineColor = consts.GRID_LINE_COLOR;
@ -256,6 +257,8 @@ var tetrisCanvas = {
module.exports = tetrisCanvas;
// export tetrisCanvas;
},{"./consts.js":2,"./utils.js":8}],2:[function(require,module,exports){
//colors for shapes L, O, Z, T, J, S, I
@ -417,8 +420,10 @@ window.addEventListener("gamepadconnected", gamepadAPI.connect);
window.addEventListener("gamepaddisconnected", gamepadAPI.disconnect);
module.exports = gamepadAPI;
// export gamepadAPI;
},{}],4:[function(require,module,exports){
var gamepad = require('./gamepad.js');
// import * as gamepad from './gamepad.js';
var UserInputs = {
init() {
@ -501,7 +506,7 @@ var UserInputs = {
// Direction Pad
gamepadDPadDown(finds) {
var DAS = 80.0;
var DAS = 65.0;
var ARR = 20.0;
var isContained = this.gpButtons.includes(finds);
var isPrevContained = this.prevGpButtons.includes(finds);
@ -581,7 +586,7 @@ var UserInputs = {
},
// Direction arrows
processKeyboardArrowKeys(key) {
var DAS = 80.0;
var DAS = 65.0;
var ARR = 20.0;
@ -661,6 +666,7 @@ var UserInputs = {
};
module.exports = UserInputs;
// export UserInputs;
},{"./gamepad.js":3}],5:[function(require,module,exports){
var utils = require('./utils.js');
var consts = require('./consts.js');
@ -669,7 +675,14 @@ var views = require('./views.js');
var canvas = require('./canvas.js');
var inputs = require('./input.js');
var openers = require('./openers.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
// import * as shapes from './shapes.js';
// import * as views from './views.js';
// import * as canvas from './canvas.js';
// import * as inputs from './input.js';
// import * as openers from './openers.js';
//import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js';
/**
Init game matrix
@ -805,9 +818,6 @@ function Tetris(id) {
Tetris.prototype = {
init: function(options) {
// Initialize function calls
//document.getElementById("TKIFonzieVar").onclick = function() { this._restartHandler() };
var cfg = this.config = utils.extend(options, defaults);
this.interval = consts.DEFAULT_INTERVAL;
@ -817,30 +827,40 @@ Tetris.prototype = {
canvas.init(views.scene, views.preview, views.hold);
inputs.init();
// if true no openers. just random tetrinos
this.isFreePlay = true;
this.currentOpener = 0;
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.reset();
setInterval(() => {this._processInput();}, 1);
setInterval(() => {this._processTick();}, 1);
this._initEvents();
this._fireShape();
},
setFreePlay: function()
{
this.isFreePlay = true;
this.hintQueue = [];
this.shapeQueue = [];
this.hintMino = 0;
this._restartHandler();
this.currentOpener = 0;
this._fireShape();
},
setTKIFonzieVar: function()
{
this.isFreePlay = false;
this._restartHandler();
this.currentOpener = 1;
this._fireShape();
//this._update();
},
setDTCannonVar: function()
{
this.isFreePlay = false;
this._restartHandler();
this.currentOpener = 2;
this._fireShape();
//this._update();
},
//Reset game
reset: function() {
@ -849,16 +869,24 @@ Tetris.prototype = {
this.level = 1;
this.score = 0;
this.lines = 0;
// beginning of frame
this.startTime = new Date().getTime();
this.currentTime = this.startTime;
this.prevTime = this.startTime;
//todo:get rid of extra
this.levelTime = this.startTime;
this.prevInputTime = this.startTime;
// current tetrino index gets set to 0 at the end of opener sequence
this.currentMinoInx = 0;
this.shapeQueue = [];
this.hintQueue = [];
this.holdQueue = [];
// gets set to false after mino has been popped from hold stack; set back to true on mino dropped
this.canPullFromHoldQueue = false;
// rotation counter for srs extended piece lockdown
this.rotationCounter = 0;
// timer for srs extened piece lockdown
this.pieceTimer = 0;
clearMatrix(this.matrix);
views.setLevel(this.level);
views.setScore(this.score);
@ -902,14 +930,7 @@ Tetris.prototype = {
this._draw();
}
},
//Game over
gamveOver: function() {
},
// All key event handlers
_keydownHandler: function(e) {
},
// Restart game
_restartHandler: function() {
this.reset();
@ -917,38 +938,45 @@ Tetris.prototype = {
},
// Bind game events
_initEvents: function() {
//window.addEventListener('keydown', utils.proxy(this._keydownHandler, this), false);
views.btnRestart.addEventListener('click', utils.proxy(this._restartHandler, this), false);
},
// Fire a new random shape
_fireShape: function() {
//this.shape = this.shapeQueue.shift() || shapes.randomShape();
while(this.shapeQueue.length <= 4)
{
this.preparedShape = openers.getNextMino(this.currentOpener);
this.shapeQueue.push(this.preparedShape);
}
while(this.hintQueue.length <= 4)
{
this.preparedShape = openers.getNextHint(this.currentOpener);
this.hintQueue.push(this.preparedShape);
}
this.hintMino = this.hintQueue.shift();
this.shape = this.shapeQueue.shift();// shapes.randomShape();
this.currentMinoInx++;
if(this.currentMinoInx > openers.getLength()) {
this.hintQueue = [];
this.shapeQueue = [];
this._restartHandler();
this._fireShape();
if(this.isFreePlay == false) {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = openers.getNextMino(this.currentOpener);
this.shapeQueue.push(this.preparedShape);
}
while(this.hintQueue.length <= 4)
{
this.preparedShape = openers.getNextHint(this.currentOpener);
this.hintQueue.push(this.preparedShape);
}
this.hintMino = this.hintQueue.shift();
this.shape = this.shapeQueue.shift();// shapes.randomShape();
this.currentMinoInx++;
if(this.currentMinoInx > openers.getLength()) {
this.hintQueue = [];
this.shapeQueue = [];
this._restartHandler();
this._fireShape();
}
} else {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = shapes.randomShape();
this.shapeQueue.push(this.preparedShape);
}
this.shape = this.shapeQueue.shift() || randomShape();
this.currentMinoInx++;
}
// Reset matrix at successful end of opener
@ -977,12 +1005,8 @@ Tetris.prototype = {
}
canvas.drawMatrix(this.matrix);
},
// Render Shape
_renderShape: function()
{
this._draw();
},
_processInput: async function() {
_processTick: async function() {
var deltaTime = 1.0; // 1 millisecond
var tenthOfFrame = 1.0//1;//1.6; // 1.6ms = 1 fram
@ -1007,26 +1031,25 @@ Tetris.prototype = {
var curkey = inputs.gamepadQueue.shift();
if(curkey == "DPad-Left") {
this.shape.goLeft(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == "DPad-Right") {
this.shape.goRight(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == "A") {
this.rotationCounter++;
this.shape.rotate(this.matrix);
this._renderShape();
//this._draw();
this._draw();
}
if(curkey == "B") {
this.rotationCounter++;
this.shape.rotateClockwise(this.matrix);
this._renderShape();
//this._draw();
this._draw();
}
if(curkey == "DPad-Down") {
this.shape.goDown(this.matrix);
this._renderShape();
//this._draw();
this._draw();
}
if(curkey == "RB") {
this.shape.goBottom(this.matrix);
@ -1034,17 +1057,13 @@ Tetris.prototype = {
}
if(curkey == "LB") {
this.pushHoldStack();
//this._renderShape();
this._update();
}
if(curkey == "DPad-Up") {
this.popHoldStack();
//this._renderShape();
this._update();
}
if(curkey == "Back") {
// this.hintMino = [] ?
// this.shape = []
this._restartHandler();
return;
}
@ -1067,47 +1086,45 @@ Tetris.prototype = {
var curkey = inputs.inputqueue.shift();
if(curkey == 37) {
this.shape.goLeft(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == 39){
this.shape.goRight(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == 40) {
this.shape.goDown(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == 90) {
this.rotationCounter++;
this.shape.rotate(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == 88){
this.rotationCounter++;
this.shape.rotateClockwise(this.matrix);;
this._renderShape();
this._draw();
}
if(curkey == 32) {
this.shape.goBottom(this.matrix);
//this._renderShape();
this._update();
}
if(curkey == 16) {
this.pushHoldStack();
//this._renderShape();
this._update();
}
if(curkey == 17) {
this.popHoldStack();
//this._renderShape();
this._update();
}
if(curkey == 81) {
if(document.getElementById("bg").style.display == "none")
document.getElementById("bg").style.display = "initial";
if(document.getElementById("divbg").style.display == "none")
document.getElementById("divbg").style.display = "initial";
else
document.getElementById("bg").style.display="none";
document.getElementById("divbg").style.display="none";
}
if(curkey == 82) {
views.setGameOver(true);
this._restartHandler();
return;
}
@ -1156,6 +1173,8 @@ Tetris.prototype = {
},
_checkHint: function() {
if(this.isFreePlay)
return;
if(!this.shape.isSameSRS(this.hintMino))
{
new Audio('./dist/Failed.ogg').play();
@ -1230,8 +1249,8 @@ Tetris.prototype = {
var rows = checkFullRows(this.matrix);
if (rows.length) {
var tspinType;
if(rows.length >= 4)
new Audio('./dist/Tetris.ogg').play();
// if(rows.length >= 4)
// new Audio('./dist/Tetris.ogg').play();
if(this.shape.flag === 'T')
tspinType = this._tSpinType(this.shape, this.matrix);
@ -1263,8 +1282,10 @@ Tetris.prototype = {
window.Tetris = Tetris;
// export {Tetris};
},{"./canvas.js":1,"./consts.js":2,"./input.js":4,"./openers.js":6,"./shapes.js":7,"./utils.js":8,"./views.js":9}],6:[function(require,module,exports){
var shapes = require("./shapes.js");
// import * as shapes from './shapes.js';
var OpenerGenerator = {
shapeQueue: [],
@ -1346,7 +1367,6 @@ var OpenerGenerator = {
shapes.getShape(2),
shapes.getShape(4),
shapes.getShape(3));
// L
this.hintQueue[0].x = -1;
this.hintQueue[0].y = 17;
@ -1502,10 +1522,16 @@ module.exports.getNextMino = getNextMino;
module.exports.getNextHint = getNextHint;
module.exports.getLength = getLength;
module.exports.reset = reset;
// export getNextMino;
// export getNextHint;
// export getLength;
// export reset;
},{"./shapes.js":7}],7:[function(require,module,exports){
var consts = require('./consts.js');
// import * as consts from './const.js';
var COLORS = consts.COLORS;
var COLUMN_COUNT = consts.COLUMN_COUNT;
@ -1635,7 +1661,7 @@ function ShapeLR() {
-1, 0, -1, 0,
-1, -1, -1, -1,
0, 2, 0, 2,
-1, 2, -1, 2,
-1, 2, -1, 2
];
this.rotationPoints = [state1RotationPointsOffset, state2RotationPointsOffset, state3RotationPointsOffset, state4RotationPointsOffset];
@ -1743,7 +1769,7 @@ function ShapeI() {
[0, 0, 0, 0]
];
var state1RotationPointsOffset = [
var state1RotationPointsOffset = [
0, 0, 0, 0,
-1, 0, -2, 0,
2, 0, 1, 0,
@ -2412,9 +2438,11 @@ function getShape(shapei) {
shape.init(result);
return shape;
}
module.exports.randomShape = randomShape;
module.exports.getShape = getShape;
//module.exports.newOpenerShapeQueue = newOpenerShapeQueue; queue.push(new ShapeL());
// export randomShape;
// export getShape;
},{"./consts.js":2}],8:[function(require,module,exports){
@ -2528,12 +2556,18 @@ exports.$ = $;
exports.extend = extend;
exports.proxy = proxy;
// export $;
// export extend;
// export proxy;
},{}],9:[function(require,module,exports){
/**
All dom definitions and actions
*/
var utils = require('./utils.js');
var consts = require('./consts.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
var $ = utils.$;
@ -2673,4 +2707,5 @@ var tetrisView = {
};
module.exports = tetrisView;
// export tetrisView;
},{"./consts.js":2,"./utils.js":8}]},{},[5]);

View File

@ -56,27 +56,33 @@ document.getElementById("divbg").removeAttribute("tabIndex");
<div id="leftSide">
<div id="leftInfo">
<style>
a:link {
color: powderblue;
/*background-color: transparent;
text-decoration: none;*/
}</style>
<ul style="font-size:16px;color:dodgerblue;text-align:left;" id="Openers">Openers:
<ul style="font-size:14px;color:powderblue;text-align:left;" id="TSpinOpeners">T-Spin Openers:
<ul style="font-size:13px;color:powderblue;text-align:left;padding-left:1em;" id="EarlyIPiece">Early I Piece:
<li style="font-size:12px;color:powderblue;"><a href="#" id="setFreePlay">No Opener </a></li>
<ul style="font-size:14px;color:dodgerblue;text-align:left;" id="TSpinOpeners">T-Spin Openers:
<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyIPiece">Early I Piece:
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">TKI 3 (Fonzie variation) </a></li>
<li style="font-size:12px;padding-left:1em;";><a href="#" id="setTKIFTVar">TKI 3 (Flat Top variation) </a></li>
<!--<li style="font-size:12px;padding-left:1em;";><a href="#" id="setTKIFTVar">TKI 3 (Flat Top variation) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setTKICTVar">TKI 3 (Castle Top variation) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setAjanbaTSDVar">Ajanba TSD </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setAjanbaTSDVar">Ajanba TSD </a></li>-->
</ul>
<ul style="font-size:13px;color:powderblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early L or J Piece:
<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early L or J Piece:
<li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonVar">DT Cannon (LS / JZ base)</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setMKOStackingVar">MKO Stacking</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setPokeminosSTD Var">Pokemino's STD </a></li>
</ul>
<ul style="font-size:13px;color:powderblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early O Piece:
<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early O Piece:
<li style="font-size:12px;padding-left:1em";><a href="#" id="setMrTSpinsSTDreversedVar">Mr. T-Spin's STD (reversed) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setHachispinVar">Hachispin</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setAlbatrossVar">Albatross</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setNumberOneVar">Number One </a></li>
</ul>
<ul style="font-size:13px;color:powderblue;text-align:left;padding-left:1em;" id="EarlySZOrJPiece">Early S, Z, or T Piece:
<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlySZOrJPiece">Early S, Z, or T Piece:
<li style="font-size:12px;padding-left:1em";><a href="#" id="setPelicanVar">Pelican</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonTSZbaseVar">DT Cannon (TSZ base) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setBTCannonVar">BT Cannon </a></li>
@ -132,7 +138,7 @@ document.getElementById("divbg").removeAttribute("tabIndex");
<script>
(function(){
var tetrion = new Tetris('tetris');
document.getElementById("setFreePlay").addEventListener("click", function() { tetrion.setFreePlay(); } );
document.getElementById("setTKIFonzieVar").addEventListener("click", function() { tetrion.setTKIFonzieVar(); } );
document.getElementById("setDTCannonVar").addEventListener("click", function() { tetrion.setDTCannonVar(); } );

View File

@ -1,7 +1,8 @@
var utils = require('./utils.js');
var consts = require('./consts.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
var lineColor = consts.GRID_LINE_COLOR;
@ -254,4 +255,6 @@ var tetrisCanvas = {
module.exports = tetrisCanvas;
module.exports = tetrisCanvas;
// export tetrisCanvas;

View File

@ -81,4 +81,5 @@ var gamepadAPI = {
window.addEventListener("gamepadconnected", gamepadAPI.connect);
window.addEventListener("gamepaddisconnected", gamepadAPI.disconnect);
module.exports = gamepadAPI;
module.exports = gamepadAPI;
// export gamepadAPI;

View File

@ -1,4 +1,5 @@
var gamepad = require('./gamepad.js');
// import * as gamepad from './gamepad.js';
var UserInputs = {
init() {
@ -81,7 +82,7 @@ var UserInputs = {
// Direction Pad
gamepadDPadDown(finds) {
var DAS = 80.0;
var DAS = 65.0;
var ARR = 20.0;
var isContained = this.gpButtons.includes(finds);
var isPrevContained = this.prevGpButtons.includes(finds);
@ -161,7 +162,7 @@ var UserInputs = {
},
// Direction arrows
processKeyboardArrowKeys(key) {
var DAS = 80.0;
var DAS = 65.0;
var ARR = 20.0;
@ -240,4 +241,5 @@ var UserInputs = {
ticks: 0
};
module.exports = UserInputs;
module.exports = UserInputs;
// export UserInputs;

View File

@ -5,7 +5,14 @@ var views = require('./views.js');
var canvas = require('./canvas.js');
var inputs = require('./input.js');
var openers = require('./openers.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
// import * as shapes from './shapes.js';
// import * as views from './views.js';
// import * as canvas from './canvas.js';
// import * as inputs from './input.js';
// import * as openers from './openers.js';
//import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js';
/**
Init game matrix
@ -141,9 +148,6 @@ function Tetris(id) {
Tetris.prototype = {
init: function(options) {
// Initialize function calls
//document.getElementById("TKIFonzieVar").onclick = function() { this._restartHandler() };
var cfg = this.config = utils.extend(options, defaults);
this.interval = consts.DEFAULT_INTERVAL;
@ -153,30 +157,40 @@ Tetris.prototype = {
canvas.init(views.scene, views.preview, views.hold);
inputs.init();
// if true no openers. just random tetrinos
this.isFreePlay = true;
this.currentOpener = 0;
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.reset();
setInterval(() => {this._processInput();}, 1);
setInterval(() => {this._processTick();}, 1);
this._initEvents();
this._fireShape();
},
setFreePlay: function()
{
this.isFreePlay = true;
this.hintQueue = [];
this.shapeQueue = [];
this.hintMino = 0;
this._restartHandler();
this.currentOpener = 0;
this._fireShape();
},
setTKIFonzieVar: function()
{
this.isFreePlay = false;
this._restartHandler();
this.currentOpener = 1;
this._fireShape();
//this._update();
},
setDTCannonVar: function()
{
this.isFreePlay = false;
this._restartHandler();
this.currentOpener = 2;
this._fireShape();
//this._update();
},
//Reset game
reset: function() {
@ -185,16 +199,24 @@ Tetris.prototype = {
this.level = 1;
this.score = 0;
this.lines = 0;
// beginning of frame
this.startTime = new Date().getTime();
this.currentTime = this.startTime;
this.prevTime = this.startTime;
//todo:get rid of extra
this.levelTime = this.startTime;
this.prevInputTime = this.startTime;
// current tetrino index gets set to 0 at the end of opener sequence
this.currentMinoInx = 0;
this.shapeQueue = [];
this.hintQueue = [];
this.holdQueue = [];
// gets set to false after mino has been popped from hold stack; set back to true on mino dropped
this.canPullFromHoldQueue = false;
// rotation counter for srs extended piece lockdown
this.rotationCounter = 0;
// timer for srs extened piece lockdown
this.pieceTimer = 0;
clearMatrix(this.matrix);
views.setLevel(this.level);
views.setScore(this.score);
@ -238,14 +260,7 @@ Tetris.prototype = {
this._draw();
}
},
//Game over
gamveOver: function() {
},
// All key event handlers
_keydownHandler: function(e) {
},
// Restart game
_restartHandler: function() {
this.reset();
@ -253,38 +268,45 @@ Tetris.prototype = {
},
// Bind game events
_initEvents: function() {
//window.addEventListener('keydown', utils.proxy(this._keydownHandler, this), false);
views.btnRestart.addEventListener('click', utils.proxy(this._restartHandler, this), false);
},
// Fire a new random shape
_fireShape: function() {
//this.shape = this.shapeQueue.shift() || shapes.randomShape();
while(this.shapeQueue.length <= 4)
{
this.preparedShape = openers.getNextMino(this.currentOpener);
this.shapeQueue.push(this.preparedShape);
}
while(this.hintQueue.length <= 4)
{
this.preparedShape = openers.getNextHint(this.currentOpener);
this.hintQueue.push(this.preparedShape);
}
this.hintMino = this.hintQueue.shift();
this.shape = this.shapeQueue.shift();// shapes.randomShape();
this.currentMinoInx++;
if(this.currentMinoInx > openers.getLength()) {
this.hintQueue = [];
this.shapeQueue = [];
this._restartHandler();
this._fireShape();
if(this.isFreePlay == false) {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = openers.getNextMino(this.currentOpener);
this.shapeQueue.push(this.preparedShape);
}
while(this.hintQueue.length <= 4)
{
this.preparedShape = openers.getNextHint(this.currentOpener);
this.hintQueue.push(this.preparedShape);
}
this.hintMino = this.hintQueue.shift();
this.shape = this.shapeQueue.shift();// shapes.randomShape();
this.currentMinoInx++;
if(this.currentMinoInx > openers.getLength()) {
this.hintQueue = [];
this.shapeQueue = [];
this._restartHandler();
this._fireShape();
}
} else {
while(this.shapeQueue.length <= 4)
{
this.preparedShape = shapes.randomShape();
this.shapeQueue.push(this.preparedShape);
}
this.shape = this.shapeQueue.shift() || randomShape();
this.currentMinoInx++;
}
// Reset matrix at successful end of opener
@ -313,12 +335,8 @@ Tetris.prototype = {
}
canvas.drawMatrix(this.matrix);
},
// Render Shape
_renderShape: function()
{
this._draw();
},
_processInput: async function() {
_processTick: async function() {
var deltaTime = 1.0; // 1 millisecond
var tenthOfFrame = 1.0//1;//1.6; // 1.6ms = 1 fram
@ -343,26 +361,25 @@ Tetris.prototype = {
var curkey = inputs.gamepadQueue.shift();
if(curkey == "DPad-Left") {
this.shape.goLeft(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == "DPad-Right") {
this.shape.goRight(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == "A") {
this.rotationCounter++;
this.shape.rotate(this.matrix);
this._renderShape();
//this._draw();
this._draw();
}
if(curkey == "B") {
this.rotationCounter++;
this.shape.rotateClockwise(this.matrix);
this._renderShape();
//this._draw();
this._draw();
}
if(curkey == "DPad-Down") {
this.shape.goDown(this.matrix);
this._renderShape();
//this._draw();
this._draw();
}
if(curkey == "RB") {
this.shape.goBottom(this.matrix);
@ -370,17 +387,13 @@ Tetris.prototype = {
}
if(curkey == "LB") {
this.pushHoldStack();
//this._renderShape();
this._update();
}
if(curkey == "DPad-Up") {
this.popHoldStack();
//this._renderShape();
this._update();
}
if(curkey == "Back") {
// this.hintMino = [] ?
// this.shape = []
this._restartHandler();
return;
}
@ -403,47 +416,45 @@ Tetris.prototype = {
var curkey = inputs.inputqueue.shift();
if(curkey == 37) {
this.shape.goLeft(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == 39){
this.shape.goRight(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == 40) {
this.shape.goDown(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == 90) {
this.rotationCounter++;
this.shape.rotate(this.matrix);
this._renderShape();
this._draw();
}
if(curkey == 88){
this.rotationCounter++;
this.shape.rotateClockwise(this.matrix);;
this._renderShape();
this._draw();
}
if(curkey == 32) {
this.shape.goBottom(this.matrix);
//this._renderShape();
this._update();
}
if(curkey == 16) {
this.pushHoldStack();
//this._renderShape();
this._update();
}
if(curkey == 17) {
this.popHoldStack();
//this._renderShape();
this._update();
}
if(curkey == 81) {
if(document.getElementById("bg").style.display == "none")
document.getElementById("bg").style.display = "initial";
if(document.getElementById("divbg").style.display == "none")
document.getElementById("divbg").style.display = "initial";
else
document.getElementById("bg").style.display="none";
document.getElementById("divbg").style.display="none";
}
if(curkey == 82) {
views.setGameOver(true);
this._restartHandler();
return;
}
@ -492,6 +503,8 @@ Tetris.prototype = {
},
_checkHint: function() {
if(this.isFreePlay)
return;
if(!this.shape.isSameSRS(this.hintMino))
{
new Audio('./dist/Failed.ogg').play();
@ -566,8 +579,8 @@ Tetris.prototype = {
var rows = checkFullRows(this.matrix);
if (rows.length) {
var tspinType;
if(rows.length >= 4)
new Audio('./dist/Tetris.ogg').play();
// if(rows.length >= 4)
// new Audio('./dist/Tetris.ogg').play();
if(this.shape.flag === 'T')
tspinType = this._tSpinType(this.shape, this.matrix);
@ -598,4 +611,5 @@ Tetris.prototype = {
}
window.Tetris = Tetris;
window.Tetris = Tetris;
// export {Tetris};

View File

@ -1,4 +1,5 @@
var shapes = require("./shapes.js");
// import * as shapes from './shapes.js';
var OpenerGenerator = {
shapeQueue: [],
@ -80,7 +81,6 @@ var OpenerGenerator = {
shapes.getShape(2),
shapes.getShape(4),
shapes.getShape(3));
// L
this.hintQueue[0].x = -1;
this.hintQueue[0].y = 17;
@ -236,4 +236,9 @@ module.exports.getNextMino = getNextMino;
module.exports.getNextHint = getNextHint;
module.exports.getLength = getLength;
module.exports.reset = reset;
// export getNextMino;
// export getNextHint;
// export getLength;
// export reset;

View File

@ -1,4 +1,5 @@
var consts = require('./consts.js');
// import * as consts from './const.js';
var COLORS = consts.COLORS;
var COLUMN_COUNT = consts.COLUMN_COUNT;
@ -128,7 +129,7 @@ function ShapeLR() {
-1, 0, -1, 0,
-1, -1, -1, -1,
0, 2, 0, 2,
-1, 2, -1, 2,
-1, 2, -1, 2
];
this.rotationPoints = [state1RotationPointsOffset, state2RotationPointsOffset, state3RotationPointsOffset, state4RotationPointsOffset];
@ -236,7 +237,7 @@ function ShapeI() {
[0, 0, 0, 0]
];
var state1RotationPointsOffset = [
var state1RotationPointsOffset = [
0, 0, 0, 0,
-1, 0, -2, 0,
2, 0, 1, 0,
@ -905,6 +906,8 @@ function getShape(shapei) {
shape.init(result);
return shape;
}
module.exports.randomShape = randomShape;
module.exports.getShape = getShape;
//module.exports.newOpenerShapeQueue = newOpenerShapeQueue; queue.push(new ShapeL());
// export randomShape;
// export getShape;

View File

@ -108,3 +108,7 @@ window.requestAnimationFrame = aniFrame;
exports.$ = $;
exports.extend = extend;
exports.proxy = proxy;
// export $;
// export extend;
// export proxy;

View File

@ -3,6 +3,8 @@
*/
var utils = require('./utils.js');
var consts = require('./consts.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
var $ = utils.$;
@ -141,4 +143,5 @@ var tetrisView = {
}
};
module.exports = tetrisView;
module.exports = tetrisView;
// export tetrisView;