mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 11:49:02 -06:00
187 lines
4.3 KiB
Lua
187 lines
4.3 KiB
Lua
local ChallengeSelectScene = Scene:extend()
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ChallengeSelectScene.title = "Challenges"
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current_challenge = 1
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function indexOf(array, value)
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for i, v in ipairs(array) do
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if v == value then
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return i
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end
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end
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return nil
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end
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function ChallengeSelectScene:new()
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-- reload custom modules
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initModules()
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if table.getn(challenges) == 0 then
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self.display_warning = true
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current_challenge = 1
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else
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self.display_warning = false
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if current_challenge > table.getn(challenges) then
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current_challenge = 1
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end
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end
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self.menu_state = {
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challenge = current_challenge,
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select = "challenge",
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}
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self.secret_inputs = {}
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self.das = 0
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DiscordRPC:update({
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details = "In menus",
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state = "Choosing a challenge",
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largeImageKey = "ingame-000"
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})
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end
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function ChallengeSelectScene:update()
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switchBGM(nil) -- experimental
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if self.das_up or self.das_down then
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self.das = self.das + 1
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else
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self.das = 0
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end
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if self.das >= 15 then
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self:changeOption(self.das_up and -1 or 1)
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self.das = self.das - 4
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end
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DiscordRPC:update({
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details = "In menus",
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state = "Choosing a challenge",
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largeImageKey = "ingame-000"
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})
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end
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function ChallengeSelectScene:render()
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love.graphics.draw(
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backgrounds[0],
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0, 0, 0,
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0.5, 0.5
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)
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love.graphics.draw(misc_graphics["select_challenge"], 20, 40)
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if self.display_warning then
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(
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"You have no challenges",
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80, 200, 480, "center"
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)
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf(
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"Come back to this menu after getting more challenges. " ..
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"Press any button to return to the main menu.",
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80, 250, 480, "center"
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)
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return
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end
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if self.menu_state.select == "challenge" then
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love.graphics.setColor(1, 1, 1, 0.5)
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end
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love.graphics.rectangle("fill", 20, 258, 240, 22)
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if self.menu_state.select == "challenge" then
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love.graphics.setColor(1, 1, 1, 0.25)
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end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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for idx, challenge in pairs(challenges) do
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if(idx >= self.menu_state.challenge-9 and idx <= self.menu_state.challenge+9) then
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love.graphics.printf(challenge.name, 40, (260 - 20*(self.menu_state.challenge)) + 20 * idx, 200, "left")
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end
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end
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-- challenge details
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love.graphics.printf(challenges[self.menu_state.challenge].tagline, 340, 150, 200, "left")
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love.graphics.printf(challenges[self.menu_state.challenge].description, 340, 250, 200, "left")
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love.graphics.printf("Mode: "..challenges[self.menu_state.challenge].mode, 340, 350, 200, "left")
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love.graphics.printf("Ruleset: "..challenges[self.menu_state.challenge].ruleset, 340, 380, 200, "left")
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end
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function ChallengeSelectScene:onInputPress(e)
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if self.display_warning and e.input then
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scene = TitleScene()
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elseif e.type == "wheel" then
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if e.x % 2 == 1 then
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self:switchSelect()
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end
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if e.y ~= 0 then
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self:changeOption(-e.y)
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end
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elseif e.input == "menu_decide" or e.scancode == "return" then
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for idx, mode in pairs(game_modes) do
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if mode.hash == challenges[self.menu_state.challenge].mode then
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cur_mode = idx
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break
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end
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end
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for idx, ruleset in pairs(rulesets) do
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if ruleset.hash == challenges[self.menu_state.challenge].ruleset then
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cur_ruleset = idx
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break
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end
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end
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playSE("mode_decide")
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saveConfig()
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scene = ChallengeScene(
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challenges[current_challenge],
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rulesets[cur_ruleset]
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)
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elseif e.input == "up" or e.scancode == "up" then
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self:changeOption(-1)
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self.das_up = true
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self.das_down = nil
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elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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self.das_down = true
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self.das_up = nil
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elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
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scene = TitleScene()
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elseif e.input then
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self.secret_inputs[e.input] = true
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end
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end
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function ChallengeSelectScene:onInputRelease(e)
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if e.input == "up" or e.scancode == "up" then
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self.das_up = nil
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elseif e.input == "down" or e.scancode == "down" then
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self.das_down = nil
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elseif e.input then
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self.secret_inputs[e.input] = false
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end
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end
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function ChallengeSelectScene:changeOption(rel)
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self:changechallenge(rel)
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playSE("cursor")
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end
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function ChallengeSelectScene:changechallenge(rel)
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local len = table.getn(challenges)
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self.menu_state.challenge = Mod1(self.menu_state.challenge + rel, len)
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end
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return ChallengeSelectScene
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