The next open-source falling-block game engine!
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Cambridge Banner

Cambridge

Welcome to Cambridge, the next open-source falling-block game engine!

The project is written and maintained exclusively by SashLilac, joezeng and Oshisaure!

The Discord server has been reopened! https://discord.gg/AADZUmgsph

The game also has a website now with more detail than seen on this README: https://t-sp.in/cambridge

Credits

More special thanks can be found in-game, under the "Credits" menu.

Cambridge Logo

Playing the game

Windows

You do not need LÖVE on Windows, as it comes bundled with the program.

Stable release

To get the stable release, simply download either cambridge-win32.zip (32-bit) or cambridge-windows.zip (64-bit) in the latest release.

All assets needed are bundled with the executable.

Bleeding edge

If you want the bleeding edge version, download this.

Extract the ZIP, open a Command Prompt at the folder you extracted Cambridge to, then run this command:

dist\windows\love.exe .

Alternatively, if you're on a 32-bit system, run this instead:

dist\win32\love.exe .

32-bit systems do not support rich presence integration.

Then, check the mod pack section at the bottom of this page.

macOS, Linux

If you haven't already, install love with your favourite package manager (Homebrew on macOS, your system's default on Linux). Make sure you're using LÖVE 11, because it won't work with earlier versions!

Downloading a release

You can download the .love file in the latest release, and run it with:

love cambridge.love

Installing from source

Clone the repository in git:

git clone https://github.com/SashLilac/cambridge

Alternatively, download the source code ZIP in the latest release.

Then, navigate to the root directory that you just cloned, and type:

love .

It should run automatically!

Installing modpacks

For instructions on how to install modpacks, go to this mod pack to get a taste of the mod potential.

License

The Cambridge project is licensed under the MIT license (included in LICENSE.md).

Some code and assets in this repository are contributed by members of the community, as well as borrowed from other places, either with licensing or as placeholders until suitable material can be found that is properly licensed. Their original sources, and copyright notices if applicable, are listed in the file SOURCES.