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25 lines
971 B
Markdown
25 lines
971 B
Markdown
Rulesets
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========
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A **ruleset** is a set of rules that apply to any game mode.
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A ruleset consists of the following things:
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* A *rotation system*, which defines how pieces move and rotate.
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* A *lock delay reset system*, which defines how pieces lock when they can no longer move or rotate.
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If you're used to Nullpomino, you may notice a few things missing from that definition. For example, piece previews, hold queues, and randomizers have been moved to being game-specific rules, rather than rules that are changeable with the ruleset you use. Soft and hard drop behaviour is also game-specific now, so that times can be more plausibly compared across rulesets.
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Rotation system
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---------------
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A rotation system defines the following things:
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* The block offsets of each piece orientation.
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* The wall or floor kicks that will be attempted for each type of rotation.
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There are four rotation systems currently supported:
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* Cambridge
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* Classic ARS
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* Ti-ARS
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* SRS |