40 lines
1.0 KiB
Lua
40 lines
1.0 KiB
Lua
require 'funcs'
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local SurvivalA3Game = require 'tetris.modes.survival_a3'
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local FourWideGame = SurvivalA3Game:extend()
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FourWideGame.name = "4-wide Simulator"
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FourWideGame.hash = "4wide"
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FourWideGame.tagline = "The board has gotten narrower! Can you survive the increasing speeds?"
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function FourWideGame:initialize(ruleset)
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self.super:initialize(ruleset)
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self.grid:applyFourWide()
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end
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local cleared_row_levels = {1, 2, 4, 6}
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function FourWideGame:onLineClear(cleared_row_count)
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if not self.clear then
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local new_level = self.level + cleared_row_levels[cleared_row_count]
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self:updateSectionTimes(self.level, new_level)
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if new_level >= 1300 or self:hitTorikan(self.level, new_level) then
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self.clear = true
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if new_level >= 1300 then
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self.level = 1300
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self.grid:clear()
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self.roll_frames = -150
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else
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self.game_over = true
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end
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else
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self.level = math.min(new_level, 1300)
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end
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self:advanceBottomRow(-cleared_row_count)
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end
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self.grid:applyFourWide()
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end
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return FourWideGame
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