105 lines
3.3 KiB
Markdown
105 lines
3.3 KiB
Markdown
Phantom Mania 2
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The Phantom Mania mode in Nullpomino is based on T.A. Death (Speed Mania), but where everything is invisible. The obvious sequel to such a mode is Phantom Mania 2, which is based on Shirase (Speed Mania 2), but again where everything is invisible.
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Gameplay
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--------
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The goal of this game is to reach the end at level 1300, and then score as many grades as possible in the ending credit roll.
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Each piece disappears as soon as it is placed down. Only the active piece is visible at any given time.
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Every piece placed increases the level by 1, and every line cleared also increases the level by 1, with bonuses for large numbers of lines:
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| Lines cleared | Levels advanced |
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|---------------|-----------------|
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| 1 | 1 |
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| 2 | 2 |
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| 3 | 4 |
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| 4 | 6 |
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When the current level reaches one less than the level at the bottom of the display (usually a multiple of 100), the level will not advance until a line is cleared.
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Levels
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Each section is 100 levels long. At certain levels, the speed may get faster, or the difficulty may increase some other way.
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| Level | What happens |
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|-------|------------|
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| 500 | Rows of garbage start to advance on the board. The bottom row is copied, appearing for a brief flash before disappearing again. |
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| 1000 | The garbage stops, but the hold queue turns invisible. |
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| 1100 | The first next preview turns invisible. |
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| 1200 | The second next preview turns invisible. |
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Unlike in Shirase mode, the speed of the game does not get faster past level 1000.
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### Torikans
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There are certain checkpoints at which your current time will be checked and you will be stopped if your time is over a set objective time.
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| Level | Time limit |
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|-------|------------|
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| 300 | 2:02.00 |
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| 500 | 3:03.00 |
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| 800 | 4:45.00 |
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| 1000 | 5:38.00 |
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At each torikan, you will get a 54-second invisible roll which is worth grade points.
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Only the 1300 roll is in Big Mode.
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Grading
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Your grade starts at 1, and goes on from S1 to S9, and then M1 upwards indefinitely.
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Your grade advances each section based on your section time. If you achieve a section COOL, you get 2 grade points. If you instead incur a section REGRET, you get no grade points. The normal section time (in between COOL and REGRET) is worth one grade point.
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| Level | Section COOL | Section REGRET |
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|-------|--------------|----------------|
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| 0-4 | 36.00 | 48.00 |
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| 5-9 | 30.00 | 39.00 |
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| 10-12 | 27.00 | 35.00 |
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Then, the invisible roll is also worth grade points.
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| Lines cleared | Grade points |
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|---------------|--------------|
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| 1 | 0.02 |
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| 2 | 0.06 |
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| 3 | 0.15 |
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| 4 | 0.40 |
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| Clear | 1.00 |
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The number of grade points you earn correspond to your grade as follows:
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| Points | Grade |
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|--------|--------|
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| 0 | 1 |
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| 1 | S1 |
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| 2 | S2 |
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| 3 | S3 |
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| 4 | S4 |
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| 5 | S5 |
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| 6 | S6 |
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| 7 | S7 |
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| 8 | S8 |
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| 9 | S9 |
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| 10 | m1 |
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| 11 | m2 |
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| 12 | m3 |
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| 13 | m4 |
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| 14 | m5 |
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And so on. For *x* > 9 grade points, your grade is m(*x*-9).
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If you achieve a section COOL on each section, your rank will be m17 entering the credit roll.
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