mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-25 00:39:02 -06:00
323c457809
Also, the ruleset inheritance was a little wonky, so I changed that too. In particular, I made SRS-X always spawn in-frame since that was always supposed to be how it worked.
107 lines
2.3 KiB
Lua
Executable File
107 lines
2.3 KiB
Lua
Executable File
local Piece = require 'tetris.components.piece'
|
|
local Ruleset = require 'tetris.rulesets.standard_ti'
|
|
|
|
local SRS = Ruleset:extend()
|
|
|
|
SRS.name = "SRS-X"
|
|
SRS.hash = "StandardEXP"
|
|
SRS.world = true
|
|
SRS.colourscheme = {
|
|
I = "C",
|
|
L = "O",
|
|
J = "B",
|
|
S = "G",
|
|
Z = "R",
|
|
O = "Y",
|
|
T = "M",
|
|
}
|
|
SRS.softdrop_lock = true
|
|
SRS.harddrop_lock = false
|
|
|
|
SRS.enable_IRS_wallkicks = true
|
|
|
|
SRS.MANIPULATIONS_MAX = 24
|
|
SRS.ROTATIONS_MAX = 12
|
|
|
|
function SRS:checkNewLow(piece)
|
|
for _, block in pairs(piece:getBlockOffsets()) do
|
|
local y = piece.position.y + block.y
|
|
if y > piece.lowest_y then
|
|
piece.lowest_y = y
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Component functions.
|
|
|
|
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
|
|
local kicks
|
|
if piece.shape == "O" then
|
|
return
|
|
elseif piece.shape == "I" then
|
|
kicks = SRS.wallkicks_line[piece.rotation][new_piece.rotation]
|
|
else
|
|
kicks = SRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
|
|
end
|
|
|
|
assert(piece.rotation ~= new_piece.rotation)
|
|
|
|
for idx, offset in pairs(kicks) do
|
|
kicked_piece = new_piece:withOffset(offset)
|
|
if grid:canPlacePiece(kicked_piece) then
|
|
piece:setRelativeRotation(rot_dir)
|
|
piece:setOffset(offset)
|
|
self:onPieceRotate(piece, grid, offset.y < 0)
|
|
return
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function SRS:onPieceCreate(piece, grid)
|
|
piece.manipulations = 0
|
|
piece.rotations = 0
|
|
piece.lowest_y = -math.huge
|
|
end
|
|
|
|
function SRS:onPieceDrop(piece, grid)
|
|
self:checkNewLow(piece)
|
|
if (
|
|
piece.manipulations >= self.MANIPULATIONS_MAX or
|
|
piece.rotations >= self.ROTATIONS_MAX
|
|
) and piece:isDropBlocked(grid) then
|
|
piece.locked = true
|
|
else
|
|
piece.lock_delay = 0 -- step reset
|
|
end
|
|
end
|
|
|
|
function SRS:onPieceMove(piece, grid)
|
|
piece.lock_delay = 0 -- move reset
|
|
if piece:isDropBlocked(grid) then
|
|
piece.manipulations = piece.manipulations + 1
|
|
if piece.manipulations >= SRS.MANIPULATIONS_MAX then
|
|
piece.locked = true
|
|
end
|
|
end
|
|
end
|
|
|
|
function SRS:onPieceRotate(piece, grid, upward)
|
|
piece.lock_delay = 0 -- rotate reset
|
|
if upward or piece:isDropBlocked(grid) then
|
|
piece.rotations = piece.rotations + 1
|
|
if piece.rotations >= self.ROTATIONS_MAX and piece:isDropBlocked(grid) then
|
|
piece.locked = true
|
|
end
|
|
end
|
|
end
|
|
|
|
function SRS:canPieceRotate(piece)
|
|
return piece.rotations < self.ROTATIONS_MAX
|
|
end
|
|
|
|
function SRS:get180RotationValue() return 2 end
|
|
|
|
return SRS
|