cambridge/tetris/modes
Oshisaure 6b7f18d58a Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
..
big_a2.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
demon_mode.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
gamemode.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
interval_training.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
konoha.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
marathon_2020.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
marathon_a1.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
marathon_a2.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
marathon_a3.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
marathon_ax4.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
marathon_c89.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
pacer_test.lua Background 20 doesn't exist! 2019-06-03 23:16:24 -04:00
phantom_mania.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
phantom_mania2.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
phantom_mania_n.lua Fixed a roll level bug in Phantom Mania. (#18) 2019-06-09 09:14:43 -04:00
race_40.lua Refactored the "Ligne" modes. (#21) 2019-06-16 22:24:06 -04:00
strategy.lua Removed some of the extraneous static properties. 2019-05-29 21:59:53 -04:00
survival_2020.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
survival_a1.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
survival_a2.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00
survival_a3.lua Refactored funcs.lua 2020-10-06 18:14:00 +01:00