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323c457809
Also, the ruleset inheritance was a little wonky, so I changed that too. In particular, I made SRS-X always spawn in-frame since that was always supposed to be how it worked.
39 lines
813 B
Lua
39 lines
813 B
Lua
local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.standard_ti'
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local SRS = Ruleset:extend()
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SRS.name = "ACE-SRS"
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SRS.hash = "StandardACE"
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SRS.world = true
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SRS.colourscheme = {
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I = "C",
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L = "O",
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J = "B",
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S = "G",
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Z = "R",
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O = "Y",
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T = "M",
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}
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SRS.softdrop_lock = false
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SRS.harddrop_lock = true
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SRS.spawn_above_field = true
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SRS.MANIPULATIONS_MAX = 128
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function SRS:onPieceRotate(piece, grid, upward)
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piece.lock_delay = 0 -- rotate reset
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if upward or piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
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piece.locked = true
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end
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end
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end
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function SRS:canPieceRotate(piece)
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return piece.manipulations < self.MANIPULATIONS_MAX
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end
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return SRS
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