mirror of
https://github.com/SashLilac/cambridge.git
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116 lines
2.9 KiB
Lua
116 lines
2.9 KiB
Lua
local GameScene = Scene:extend()
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GameScene.title = "Game"
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require 'load.save'
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function GameScene:new(game_mode, ruleset, inputs)
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self.retry_mode = game_mode
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self.retry_ruleset = ruleset
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self.secret_inputs = inputs
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self.game = game_mode(self.secret_inputs)
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self.game.secret_inputs = inputs
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self.ruleset = ruleset(self.game)
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self.game:initialize(self.ruleset)
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self.inputs = {
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left=false,
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right=false,
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up=false,
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down=false,
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rotate_left=false,
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rotate_left2=false,
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rotate_right=false,
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rotate_right2=false,
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rotate_180=false,
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hold=false,
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}
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self.paused = false
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self.game.pause_count = 0
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self.game.pause_time = 0
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DiscordRPC:update({
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details = self.game.rpc_details,
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state = self.game.name,
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largeImageKey = "ingame-"..self.game:getBackground().."00"
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})
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end
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function GameScene:update()
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if self.paused then
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self.game.pause_time = self.game.pause_time + 1
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else
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local inputs = {}
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for input, value in pairs(self.inputs) do
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inputs[input] = value
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end
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self.game:update(inputs, self.ruleset)
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self.game.grid:update()
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DiscordRPC:update({
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details = self.game.rpc_details,
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state = self.game.name,
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largeImageKey = "ingame-"..self.game:getBackground().."00"
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})
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end
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end
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function GameScene:render()
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self.game:draw(self.paused)
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if self.game.pause_time > 0 or self.game.pause_count > 0 then
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf(string.format(
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"%d PAUSE%s (%s)",
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self.game.pause_count,
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self.game.pause_count == 1 and "" or "S",
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formatTime(self.game.pause_time)
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), 0, 0, 635, "right")
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end
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end
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function GameScene:onInputPress(e)
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if (
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self.game.game_over or self.game.completed
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) and (
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e.input == "menu_decide" or
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e.input == "menu_back" or
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e.input == "retry"
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) then
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highscore_entry = self.game:getHighscoreData()
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highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
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submitHighscore(highscore_hash, highscore_entry)
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self.game:onExit()
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scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
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elseif e.input == "retry" then
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switchBGM(nil)
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pitchBGM(1)
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self.game:onExit()
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scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
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elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
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self.paused = not self.paused
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if self.paused then
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pauseBGM()
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self.game.pause_count = self.game.pause_count + 1
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else
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resumeBGM()
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end
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elseif e.input == "menu_back" then
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self.game:onExit()
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scene = ModeSelectScene()
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elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
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self.inputs[e.input] = true
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end
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end
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function GameScene:onInputRelease(e)
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if e.input and string.sub(e.input, 1, 5) ~= "menu_" then
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self.inputs[e.input] = false
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end
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end
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function submitHighscore(hash, data)
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if not highscores[hash] then highscores[hash] = {} end
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table.insert(highscores[hash], data)
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saveHighscores()
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end
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return GameScene
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