cambridge/docs/gamemodes.md

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Game modes

There are several classes of game modes. The modes that originate from other games are organized by suffix:

  • The "C" series stand for "Classic" games, games that were produced before around 1992-1993 and generally have no wallkicks or lock delay.
    • C84 - The original version from the Electronika 60.
    • C88 - Sega Tetris.
    • C89 - Nintendo / NES Tetris.
  • The "A" series stand for "Arika" games, or games in the Tetris the Grand Master series.
    • A1 - Tetris The Grand Master (the original from 1998).
    • A2 - Tetris The Absolute The Grand Master 2 PLUS.
    • A3 - Tetris The Grand Master 3 Terror-Instinct.
    • AX - Tetris The Grand Master ACE (X for Xbox).
  • The "G" series stand for "Guideline" games, or games that follow the Tetris Guideline.
    • GF - Tetris Friends (2007-2019)
    • GJ - Tetris Online Japan (2005-2011)
  • N stands for Nullpomino, only used for Phantom Mania N.

MARATHON

Modes in which the goal is to play as well as possible over a limited game interval.

  • MARATHON 2020: 2020 levels of pure pain. Can you make it all the way?

From other games:

  • MARATHON A1: Tetris the Grand Master 1.
  • MARATHON A2: Tetris the Grand Master 2 (TAP Master).
  • MARATHON A3: Tetris the Grand Master 3 (no exams).
  • MARATHON AX4: Another mode from TGM Ace.
  • MARATHON C89: Nintendo NES Tetris. Can you transition and make it to the killscreen?

SURVIVAL

Modes that concentrate on how long you can survive an increasingly fast and difficult game.

  • SURVIVAL 2020: It only gets worse from Marathon 2020. Beware of the total delay!

From other games:

  • SURVIVAL A1: 20G mode from Tetris the Grand Master.
  • SURVIVAL A2: T.A. Death.
  • SURVIVAL A3: Ti Shirase.

RACE

Modes with no levels, just a single timed goal.

  • Race 40: How fast can you clear 40 lines? No limits, no holds barred.

PHANTOM MANIA

Modes where pieces turn invisible as soon as you lock them. One of Cambridge's signature features.

  • Phantom Mania: The classic invisible mode from Nullpomino. Can you handle 999 levels of "the M roll"?

  • Phantom Mania 2: Phantom Mania but way faster! Can you face a mode where even the garbage and the next preview turn invisible?

OTHER MODES

  • Strategy: How well can you plan ahead your movements? Can you handle only having a short time to place each piece?

  • TetrisGram™ Pacer Test: is a multi-stage piece-placing ability test that progressively gets more difficult as it continues.

  • Interval Training: 30 seconds per section. 20G. 15 frames of lock delay. How long can you last?

  • Demon Mode: An original mode from Oshisaure! Can you push through the ever faster levels and not get denied?