103 lines
2.8 KiB
Lua
103 lines
2.8 KiB
Lua
Piece = require("tetris.components.piece")
|
|
|
|
local BONKERS = {}
|
|
|
|
BONKERS.name = "B.O.N.K.E.R.S."
|
|
BONKERS.hash = "Bonkers"
|
|
|
|
BONKERS.spawn_positions = {
|
|
I = { x=5, y=4 },
|
|
J = { x=4, y=5 },
|
|
L = { x=4, y=5 },
|
|
O = { x=5, y=5 },
|
|
S = { x=4, y=5 },
|
|
T = { x=4, y=5 },
|
|
Z = { x=4, y=5 },
|
|
}
|
|
|
|
BONKERS.block_offsets = {
|
|
I={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
|
{ {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1} },
|
|
{ {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2} },
|
|
},
|
|
J={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
|
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
|
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
|
|
},
|
|
L={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
|
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
|
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
|
|
},
|
|
O={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
},
|
|
S={
|
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
|
{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
|
{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
|
|
{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
|
},
|
|
T={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
|
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
|
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
|
|
},
|
|
Z={
|
|
{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
|
|
{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
|
{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
|
|
{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
|
}
|
|
}
|
|
|
|
-- Component functions.
|
|
|
|
function BONKERS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
|
|
if piece.shape == "O" then
|
|
break
|
|
elseif piece.shape == "I" then
|
|
horizontal_kicks = {0, 1, -1, 2, -2}
|
|
else
|
|
horizontal_kicks = {0, 1, -1}
|
|
end
|
|
|
|
for y_offset = 20, new_piece.position.y - 24, -1 do
|
|
for idx, x_offset in pairs(horizontal_kicks) do
|
|
local offset = {x=x_offset, y=y_offset}
|
|
kicked_piece = new_piece:withOffset(offset)
|
|
if grid:canPlacePiece(kicked_piece) then
|
|
piece:setRelativeRotation(rot_dir)
|
|
piece:setOffset(offset)
|
|
piece.lock_delay = 0 -- rotate reset
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function BONKERS:onPieceDrop(piece, grid)
|
|
piece.lock_delay = 0 -- step reset
|
|
end
|
|
|
|
function BONKERS:onPieceMove(piece, grid)
|
|
piece.lock_delay = 0 -- move reset
|
|
end
|
|
|
|
function BONKERS:onPieceRotate(piece, grid)
|
|
piece.lock_delay = 0 -- rotate reset
|
|
end
|
|
|
|
return BONKERS
|